Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn...

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Graphics Pipeline Rasterization CMSC 435/634

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Line Drawing Given endpoints of line, which pixels to draw?

Transcript of Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn...

Page 1: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Graphics PipelineRasterization

CMSC 435/634

Page 2: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Drawing Terms

• Primitive– Basic shape, drawn directly– Compare to building from simpler shapes

• Rasterization or Scan Conversion– Find pixels for a primitive– Usually for algorithms that generate all pixels for

one primitive at a time– Compare to ray tracing: all primitives for one pixel

Page 3: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Line Drawing

• Given endpoints of line, which pixels to draw?

Page 4: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Line Drawing

• Given endpoints of line, which pixels to draw?

Page 5: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

• Given endpoints of line, which pixels to draw?

• Assume one pixel per column (x index), which row (y index)?

• Choose based on relation of line to midpoint between candidate pixels

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Line Drawing

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Page 6: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Line Drawing

• Choose with decision variable• Plug midpoint into implicit line equation

• Incremental update

Page 7: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Line Drawing• Implicit line equation

• Midpoint algorithmy = y0

d = f(x0+1, y0+0.5)for x = x0 to x1

draw(x,y)if (d < 0) then

y = y+1d = d + (x1 - x0) + (y0 - y1)

elsed = d + (y0 - y1)

Page 8: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Polygon Rasterization

• Problem– How to generate filled polygons (by determining which pixel positions

are inside the polygon)– Conversion from continuous to discrete domain

• Concepts– Spatial coherence– Span coherence– Edge coherence

Page 9: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Scanning Rectangles

for ( y from y0 to y1 ) for ( x from x0 to x1 ) Write Pixel (x, y)

Page 10: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Scanning Rectangles (2)

for ( y from y0 to y1 ) for ( x from x0 to x1 ) Write Pixel (x, y)

Page 11: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Scanning Rectangles (3)

for ( y from y0 to y1 ) for ( x from x0 to x1 ) Write Pixel (x, y)

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Triangle Rasterization

• Barycentric coordinates are decision variables

Page 13: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Barycentric Triangle Rasterization

For all x in xmin to xmax do For all y in ymin to ymax do

Compute (a, b, g) for (x,y)If (a ≥ 0 and b ≥ 0 and g ≥ 0) then

c = ac0 + bc1 + gc2

Draw pixel(x,y) with color c

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“Clipless” Homogeneous Rasterization

• Compute barycentrics using homogeneous coordinates

• Extra edge equations for clip edges– Compute t for clip plane at each vertex– Only visible (w>near) pixels will be drawn

• Adds computation– Divide by w per pixel instead of per vertex– But avoids branching and extra triangles– Good for hardware

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Homogeneous Barycentrics

• Each barycentric coordinate is a linear function of X and Y

• It is 1 at one vertex and 0 at the other two

Page 16: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Homogeneous Barycentrics

• Write formula for barycentric coordinate in homogeneous form

• This defines a system of three equations

Page 17: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Homogeneous Barycentrics

• Know• Simplifies the linear equation to

• Which we can solve:

Page 18: Graphics Pipeline Rasterization CMSC 435/634. Drawing Terms Primitive – Basic shape, drawn directly – Compare to building from simpler shapes Rasterization.

Incremental Computation

• a, b, and g are linear in X and Y

• What about pixel-to-pixel updates?