Grand Theft Auto SA Sweet Mission

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Transcript of Grand Theft Auto SA Sweet Mission

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    Grand Theft Auto: San Andreas - Sweet's Missions

    This mission line begins after completing the Ryder mission in Ryder's mission

    line. These missions are denoted by an S' on the radar. Travel to Ganton and

    step into the red marker to begin.

    Mission 1: Tagging Up Turf

    There are a total of 1 rival gang tags in !os Santos" and yo#'ll spray paint

    over si$ of them d#ring this mission. Get into S%eet's &ar and follo% the yello%

    s#are on the radar to reach the first tag. ( short c#tscene clears the first one

    for yo#. There are t%o more tags to spray over" and both are nearby. The t%o

    tags are denoted by green s#ares on the radar. (fter finding the first tag"

    e#ip the spray can" lock)on and hold the Shoot b#tton #ntil the Grove *amily

    gang tag covers the rival tag. +f a police officer observes the action" yo#'ll earn

    one %anted star" so scan the area before yo# begin. (ny rival gang members in

    the area that see this %ill attack" so be caref#l.

    Tag Cleared Tag

    ,nce yo#'ve cleared the t%o remaining tags" sprint back to S%eet's car and

    follo% the yello% icon on the radar to another red marker. Get o#t of the car

    and spray the first tag and then follo% the green icon to reach the second. T%o

    -allas stand near this one approach them and #se the spray can to temporarily

    blind them. /hile they're blinded" #ickly spray over the tag and then sprint

    a%ay. 0it the ne$t red marker" denoted by the yello% icon on the radar" and

    #mp the t%o fences beyond it. &limb #p onto the %all behind the small

    b#ilding and p#ll yo#rself #p to the roof from there. The tag #p here is on the

    %all's northern face spray over it and drop do%n to the street belo%.

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    Ballas Wall

    Get into S%eet's car" follo% the yello% icon on the radar and hit the red marker

    to complete the mission. ( can of spray paint no% spa%ns in the #pstairs room

    of &2's ho#se.

    Mission 2: Cleaning the Hood

    This mission is available right after Tagging 3p T#rf. (fter the c#tscene" get

    into one of the cars o#tside and drive to%ards the yello% icon on the radar.

    Ryder accompanies yo# d#ring this mission so yo#'ll have to %ait for him to re)

    enter the vehicle if yo# step o#t. /hen yo# reach yo#r destination" get o#t of

    the car and hit the red marker to trigger a c#tscene. (fter%ards" ret#rn to yo#r

    vehicle and follo% the red s#are on the radar. ( dr#g dealer can be fo#nd

    conversing %ith a fello% gang member in front of a ho#se. ( red arro% is visible

    above the dealer's head. (pproach the t%o and once the gang member leaves"

    lock)on to the dealer and beat him to death.

    Red Marker Target

    4ick #p the baseball bat that the dealer left behind and ret#rn to yo#r vehicle.

    *ollo% the yello% icon to another red marker. 5rive into the red marker" then

    step o#t of the car and enter the b#ilding there. 6#ip the baseball bat and

    start attacking the men inside. 7o#'re o#tn#mbered here" so don't stand in one

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    spot %hile fighting them" b#t rather move aro#nd the room and take s%ings at

    them as they approach. The dealer is the main threat here" so take o#t the

    gang members first to so yo# can face him %itho#t interference.

    Building Brawl

    /hen the den is clear" head back o#tside and re)enter yo#r vehicle. 8ake yo#r%ay to S%eet's ho#se and step into the red marker to complete the mission.

    Mission 3: ri!e-thru

    This mission is available follo%ing &leaning The 0ood. Get in the car %ith the

    others and start to%ards the &l#ckin' -ell drive)thr#" denoted on the radar by a

    yello% s#are. ,nce yo# reach the resta#rant" hit the red marker to trigger a

    c#tscene. (fter the c#tscene" yo#r task is to prevent the car f#ll of -allas from

    reaching yo#r neighborhood. (ll yo# have to do here is drive behind" in front

    of" or alongside their car so yo#r allies can hit it %ith g#nfire. +t is best to drive

    ahead of them" brake" and t#rn yo#r car into theirs to slo% their progression

    %hile allo%ing yo#r allies to fire at them.

    Ballas SMG

    ,nce the enemy car catches fire" drive as far a%ay from it as yo# can to avoid

    getting ca#ght in the e$plosion. The -allas %ere carrying 8icro S8Gs" so if yo#

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    %ish yo# can step o#t of the car and pick #p their %eapons before moving on.

    5rive back to S%eet's ho#se and hit the red marker. (fter%ards" follo% the

    yello% icon on the radar and drive into the second red marker to drop off

    Smoke and complete the mission.

    Mission ": #ines and A$'s

    Time to get some %eapons hop into the driver's seat and start to%ards the

    yello% icon on the radar. 5rive into the red marker to trigger a c#tscene. ,nce

    yo#'ve regained control over &2" take aim and shoot the bottle. There are a fe%

    more e$ercises to complete follo% the instr#ctions as they appear on screen"

    then drive Smoke back to his ho#se.

    Target Practice Crouching

    (fter%ards yo#'ll receive a phone call from S%eet. 0e tells yo# that" to get any

    respect" yo#'ll need to p#rchase some ne% clothes that let others kno% yo#'re

    part of the gang. 5rive over to the clothing store that appears on the radar" hit

    the red marker" then get o#t of the vehicle and head inside. Step into the red

    marker in front of the changing room door to get started. 7o# have to try on a

    piece of clothing to see its price" b#t generally the clothes at -incos aren't too

    costly. -#y yo#rself some ne% threads and then head back o#tside to complete

    the mission.

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    Clothing Store Clothes

    Mission %: ri!e-&

    Get in the car %ith the others and start to%ards the yello% icon on the radar.

    5rive into the red marker to begin. 7o#'re in enemy territory" and as the

    %heelman it's yo#r ob to position the vehicle in s#ch a %ay that yo#r allies can

    hit the rival gang members %ith g#nfire. There are several gro#ps of -allas that

    m#st be taken o#t in this neighborhood each batch is marked on the radar

    %ith a red icon. 7o# can shoot at the -allas yo#rself %ith the camera looking

    right or left" b#t for the most part yo# sho#ld leave it #p to yo#r allies" as yo#r

    main concern sho#ld be preventing the car from getting too damaged.

    Drive-by

    +f the &ar 0ealth' bar in the top right corner of the screen is depleted" the car

    %ill catch fire" forcing yo# to get o#t and leave yo#r allies behind. +f the car is

    destroyed" yo#'ll have to restart the mission beca#se the others %on't follo%

    yo# o#t. /hen first enco#ntering a batch of -allas" drive straight into them to

    try and r#n a co#ple of them over" then #st drive aro#nd the gro#p #ntil yo#r

    allies have managed to g#n them do%n 7o# don't %ant to remain stationary

    here" as the -allas have 8icro S8Gs of their o%n and can th#s severely damage

    yo#r car.

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    Drive-by

    ,nce the last batch of -allas has been %iped o#t" yo#'ll attain a t%o)star

    %anted level" %hich means that the police %ill be p#rs#ing yo# #ite forcef#lly.

    To lose them" seek o#t the spray shop as sho%n on the radar by a spray can.

    /hen yo# reach the red marker" drive into the spray shop to get a fresh coat of

    paint. The police %on't be able to recogni9e yo#r vehicle this %ay" b#t they'll

    remain s#spicio#s for a short %hile. 5on't move #ntil the t%o %anted level stars

    cease flashing" beca#se if yo# do anything deemed socially #nacceptable" the

    cops %ill be right on yo# again. 5rive the others back to S%eet's ho#se to

    complete the mission.

    Sray Sho Wanted !evel

    Mission (: Sweet's Girl

    -efore triggering this mission park a d#rable" fo#r)door car in &2's garage. +f

    yo# lack a %eapon" there's a 8icro S8G on top of S%eet's ho#se. Trigger the

    mission %hen ready. S%eet is in a shooto#t %ith a rival gang and needs yo# to

    get him o#t of there. 7o#'ll have to get there #ickly beca#se the mission is

    failed if S%eet's health bar reaches 9ero. +t's a good idea to recr#it a co#ple of

    gang members to help o#t. To recr#it: lock)on to one of the gang members

    %alking aro#nd Ganton and press the Gang (ctive 8ode b#tton ;#p on the d)

    pad in the 4S< version=. The amo#nt of gang members that can be recr#ited is

    dependent #pon yo#r Total Respect level" b#t since most vehicles can only hold

    a total of fo#r people" take three at the most.

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    Gang SMG

    Get in the car yo# stored in the garage and start to%ards the red icon on the

    radar. +f yo# need a %eapon ;%hich yo# definitely do for this=" stop by 6mmet's

    ;marked by a g#n on the radar=" and pick #p the %eapon that's there. 8ake

    haste to S%eet's location and try to r#n over the line of enemies on the

    side%alk across from the motel. Some of them %ill likely dive o#t of the %ay"b#t try yo#r best to take o#t at least a fe% of them. +f yo#r vehicle begins to

    emit black smoke" get o#t before it catches fire to give yo#rself and yo#r allies

    time to get a%ay from the e$plosion.

    G#n do%n the gang members that remain in the street" and the one located #p

    the motel stair%ay. 5on't stand in the middle of the street firing cro#ch or

    sprint %hile shooting to avoid taking too m#ch damage. /hen the area is clear"

    get into a fo#r)door vehicle and drive into the red marker. ( co#ple of cars

    filled %ith rival gang members %ill tail yo# here" b#t l#ckily Ganton isn't too fara%ay. >o% it's #st a matter of getting there in one piece. ,nce yo#'ve lost

    them" drive into the red marker o#tside of S%eet's ho#se to complete the

    mission.

    Shootout Red Marker

    Mission ): Cesar *ialpando

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    S%eet isn't happy %ith yo#r sister's ne% boyfriend" and he %ants yo# to go and

    see for yo#rself. Travel to%ards the yello% icon on the radar to reach a garage

    and drive into the red marker there. The man at the garage %ill give yo# a

    lo%rider o#tfitted %ith hydra#lics. 7o# can ret#rn to this garage at a later time

    %ith another vehicle and c#stomi9e it %ith a variety of different mods. *orno%" make yo#r %ay to the lo%rider competition at 3nity Station" %hich is

    marked on the radar by a yello% icon.

    !owrider !owrider Meeting

    ,nce yo#'ve reached the meeting place" drive into the red marker to enter the

    /ager men#. ?@ is the lo%est yo# can %ager" and since this is likely yo#r first

    time attempting this mini)game it %o#ld be best to go %ith that amo#nt. This

    is a simple rhythm mini)game tilt yo#r lo%rider in the same direction as the

    arro% at the bottom of the screen %hen it reaches the middle of the ring. 7o#

    don't have to perform e$ceptionally %ell here yo#r goal is to simply get ahigher score than the opposition. The mission is complete once yo#'ve managed

    a higher score than yo#r opponent.

    Wager Mini-ga"e

    Cesar: High Sta+es, ow-rider

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    &esar %ill phone yo# sometime after the completion of the &esar Aialpando

    mission in S%eet's mission line. 0e invites yo# to partake in a race" b#t yo#'ll

    need a lo%rider to participate. +f yo#'ve since parted %ith the lo%rider that yo#

    obtained d#ring the &esar Aialpando mission" yo# can find a parked -lade

    #st a co#ple of ho#ses do%n from the red marker that the &A' on the radarpoints to. ,nce yo#'re in a lo%rider" drive into the red marker o#tside of &esar's

    ho#se to get started.

    !owrider Race

    This is a simple checkpoint race hit the final checkpoint %hile at the head of

    the pack and yo#'ll %alk a%ay %ith one grand in yo#r pocket. 6ach checkpoint

    is marked %ith a directional arro%" be s#re to take note of them so yo#'ll kno%

    %here to t#rn ne$t. There isn't m#ch more that can be said hit the checkpoints

    along the %ay" easy on the t#rns" and g#n it %hen yo# reach the pier. Reach the

    final checkpoint %hile in first place to complete the mission.

    #inish

    Mission .: o&er/an

    &omplete Ryder's" ,G !oc's" and -ig Smoke's mission lines and yo#'ll event#ally

    receive a phone call from S%eet" telling yo# to head to an (mm#)nation to s#it

    #p. The S' on yo#r radar no% points to a red marker o#tside of the (mm#)

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    nation in do%nto%n !os Santos. Step into the red marker %hen yo#'re ready to

    go.

    $""u-nation $""u-nation

    7o#r goal here is to take Glen 4ark from the -allas and claim it as Grove Street

    territory. ,bvio#sly yo#'re going to need g#ns to do this" so step into the (mm#)nation and p#rchase some. The (mm#)nation doesn't have really anything

    spectac#lar in stock" and %hat is there is #ite costly" so #st pick #p some

    body armor and an S8G if yo# can afford it. /hen yo#'re ready to get started"

    make yo#r %ay to Glen 4ark by follo%ing the green icon on the radar and step

    o#t of yo#r vehicle. *ind and g#n do%n a -alla %hile in the p#rple area on the

    radar in order to provoke a gang %ar.

    Ballas Gang War

    Three %aves of -allas %ill enter the Glen 4ark territory c#rrently being

    contested yo# m#st s#rvive each %ave by killing all of the -allas to completethe mission. 4#rple icons on the radar reveal the locations of yo#r enemies" so

    keep an eye on yo#r radar at all times to ens#re that yo# aren't attacked from

    both sides. 8ost of the -allas %ill spa%n on the bridge. 4osition yo#rself near

    the side of the bridge and pick them off as they move do%n the hill to meet

    yo#. -ody armor and a health regeneration pack can be fo#nd on the street

    s#rro#nding Glen 4ark" so sprint a%ay and grab these if yo#'re in need. (fter

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    s#rviving all three %aves" chase do%n and kill the final -alla to claim the

    territory for the Grove Street *amilies.

    (fter the mission yo#'ll learn ho% the !os Santos t#rf %ar %orks. &laiming

    territory is a good %ay to make some money" and yo# can also collect %eapons

    and amm#nition from fallen enemies. To contest a territory" kill gang members

    in their territory #ntil a gang %ar is provoked.

    Mission 0: os Sepulros

    Step into the red marker o#tside of S%eet's ho#se sometime bet%een B: and

    1C: to get started. 8ake s#re yo# have a po%erf#l %eapon" s#ch as an S8G or

    (DEC" before attempting this. Target each of the t%o gang members %ith bl#e

    arro%s over their heads and recr#it them. (fter%ards get in the car %ith S%eet

    and the others and start to%ards the yello% marker on the radar. 7o#'re on atime limit here" b#t l#ckily there's plenty of time to make it. 5rive into the red

    marker %hen yo# arrive. &limb over the %all and approach S%eet to trigger a

    c#tscene.

    Gang Me"ber

    (ll yo# have to do here is take do%n Dane" the -alla marked on the radar %ith

    a red s#are. Dane is %earing body armor" so he'll take a significant amo#nt of

    g#nfire to drop. *irst and foremost" ho%ever" is dealing %ith the gro#p of -allas

    that accompany Dane. G#n them do%n as yo# close in on Dane be s#re that

    none are left standing so yo# can face Dane %ith a n#mber advantage. /ithyo#" S%eet" and yo#r allies firing at Dane" he sho#ld fall #ickly. ,nce Dane has

    been dealt %ith" get back in the car %ith S%eet and head back to Ganton.

    5rive into the red marker to complete the mission.

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    Ballas

    Mission 0: euniting the a/ilies

    Get in the car %ith the others and follo% the yello% marker on yo#r radar to

    reach the motel. 5rive into the red marker there to trigger a c#tscene. Things

    take a t#rn for the %orst as a S/(T team sho%s #p to storm the place. ,nceyo#'ve regained control over &2" do not engage the S/(T o#tside" b#t inside

    t#rn aro#nd and head thro#gh the door there to enter the motel.

    Motel Raid

    7o#'re going to have to be light on yo#r feet here as the S/(T inside the motel

    are carrying S8Gs and %earing body armor. Remain cro#ched at all times as yo#

    move thro#gh the hotel" beca#se doing so both steadies yo#r aim and allo%s

    yo# to #ickly roll behind cover. 0ead #p the stairs and take o#t the t%o S/(T

    do%n the hall%ay. (s yo# t#rn the first corner" three S/(T step into the

    hall%ay immediately roll thro#gh one of the door%ays do%n the hall to avoidgetting c#t do%n by their g#nfire. (t the end of the hall" some S/(T grapple

    do%n from a helicopter thro#gh a skylight. Dill them off" then those do%n the

    adacent hall%ay as %ell. (s yo# move do%n this hall" t#rn into the first room

    on yo#r left to meet %ith the %oman there she'll replenish yo#r health bar.

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    SW$T %ealth Relenish

    S%eet is at the very back of the motel" so move to the end of the hall%ay and

    take o#t the S/(T there. 8ove slo%ly do%n the hall" as enemies %ill step in as

    yo# progress. 8eet %ith S%eet in the room at the end of the hall to get to the

    roof. !ock)on to the S/(T hanging off of the helicopter and take them o#t"

    then man#ally aim at the helicopter and #nload into it #ntil it loses control andcrashes. *ollo% S%eet do%n the fire escape to meet %ith the others.

    Sweet %elicoter

    This is an on)rails se#ence yo# are armed %ith an (DEC" and yo#r ob is to

    prevent the car from being totaled by the police p#rs#ing yo#. 4o#nd the police

    cars %ith g#nfire #ntil they e$plode hit their f#el tanks for instant destr#ction.

    ,ccasionally an officer %ill #mp onto the hood of the car and start p#nching

    yo# shoot him off #ickly" as getting hit makes it diffic#lt to aim and also

    lo%ers yo#r health. 8ake it to the end of the line %ith the car intact to

    complete the mission.

    Mission 14: The Green Sa&re

    This is the mission that %ill get yo# o#t of !os Santos. +t's a good idea to clear

    any missions left #ndone in !os Santos before attempting this one. 0it the red

    marker %hen yo#'re ready to go. (ns%er the phone once yo#'re o#t of the

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    ho#se. +t's &esar he %ants yo# to meet him #nder a free%ay in Aerdant -l#ffs.

    Stop by the (mm#)nation in do%nto%n !os Santos first and pick #p a po%erf#l

    %eapon and body armor if needed. *ollo% the yello% marker on yo#r radar"

    drive into the red marker and step o#t of yo#r vehicle. Get in the car do%n the

    alley%ay to trigger a c#tscene.

    Cesar

    (fter the c#tscene" immediately get in a car and speed to%ards the yello% icon

    on the radar. 7o# have to make it to the site before S%eet's health bar is

    depleted. 5rive into the red marker to save S%eet. >o% yo# m#st fight off the

    -allas #ntil the police arrive. &ro#ch do%n behind cover and pick them off one

    by one. Deep an eye on yo#r radar at all times to avoid getting hit from behind

    the red icons on the radar denote the position of -allas. (fter several %aves of

    reinforcements" the police arrive and the mission ends.

    Shootout

    4revio#s: ) Ryder's 8issions>e$t: ) -ig Smoke's 8issions

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