Gramble - Slot Summit Talk
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Transcript of Gramble - Slot Summit Talk
An overview: How are they relevant to you?
SMARTPHONES, GAMES, SOCIAL NETWORKS
Introduction
Gramble
Gramble Foundationi-Gramble
GrambleChanging the way people connect and play SOCIAL GAMES (Anrdoid, iOS, Unity, Flash, HTML5)
Gramble Foundation
Playing for change
i-GrambleSocially integrated Remote/mobile gambling platform – play for real money prizes (B2B / B2C)
Gramble World:JET (Joining everyone together)
Our Partners:
Smartphones are a key marketing tool: The facts
Why are casinos and suppliers targeting social networks and platforms?
Apps, social networks and casino games: An introduction and analysis
What are social games and what are the platforms?
How can casino marketers take advantage of current trends?
Agenda
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What are social games and what are the platforms?1
What are social games?
A social game is a game designed to interact with other players on any level
If the user chooses to play a social game all alone, they’ll limit their own game experience.
What are the platforms?
Evolution
Revolution
Global Internet Device Sales
Smartphones and Tablets are becoming a much greater proportion of total device sales. Source: Business Insider, Gartner, Tech Crunch
Huge potential
419m phones sold in 2012 Q2
Apple & Samsung = 83% total smartphone sales
Smartphone penetration in France is at 38%
Source: Business Insider, Gartner, Tech Crunch, Think Insights, TNS Infratest
Estimated 665m tablets in use by 2016
Smartphones are a key marketing tool: The facts2
Want access to your current and future customers at any time?
Smartphones are always on, always with you
Smartphone penetration is
rising
Why are smartphones so important?
Source: Think Insights, TNS Infratest
don’t leave home without theirs
78%
38% 51%
=More potential customers!
Smartphones are a multi-activity portal
Source: Think Insights, TNS Infratest
only want deals relevant to them
Access a younger demographic: 18-24 year olds
Source: mBlox
spend 5-10 hours on their smartphone
spend 1-5 hours on their smartphone
10%
89%
would like brands to send them promotions on their smartphone
34%
40%
Source: Think Insights, TNS Infratest
Mobile ads make an impression
Source: Think Insights, TNS Infratest
Relevance
Mobile devices are becoming increasingly relevant to retailers to effectively communicate with customers, including casinos.
Games = largest form of entertainment (second only to browsing the internet)
Social networks are used by 80% of users
There is a clear synergy betweenSmartphones + Games + Social networks
Apps, social networks and casino games: An introduction and analysis3
What are the Stats for Apps?
Gartner projects 45.6bn Apps will be downloaded in 2012.
300bn App downloads per annum by 2016.
Source: Madvertise, VentureBeat
Top Grossing Apps & Games
Source: AppData, Kontagent
Significant number of
casino Apps in the Top
Grossing charts…
40% of respondents in the social games industry have already a SOCIAL CASINO GAME – FACT!
Of those who haven’t, 50% are considering launching
Source: Experian-Hitwise, AppData, Kontagent
EXCITING MARKET OPPORTUNITY
SOCIAL
MOBILE
CASINO
The casino suppliers
5.2m MAUs 1.5m DAUs
1.2m MAUs 0.3m DAUs
Source: AppData
The Casinos - Caeser’s
Harrah’s purchased Playtika last year for US $80m.
• Slotomania – “Cutting-edge video slots,
bringing Vegas to leading social networks”
• Farkle (dice game)Facebook
App StoreGoogle +
Yahoo Japan
Vkontackte.ruMail.ru
Why are casinos and suppliers targeting social networks and platforms?4
To access a significant and growing communication channel
The global social casino market is thought to have doubled in value since 2011 to $1.6bn.Forecasted growth to $2.4bn by 2015.
Source: VentureBeat
Since 2010 the number of social gamers playing social casino style games has doubled
Source: VentureBeat
Avg. revenue per user almost double for social-casino game players
$43 $78
Social games ARPU Social casino games ARPU
Source: VentureBeat
Source: Information Solutions Group
The above is a typical split for social casino players
Player demographics are the same as land based slots players Women over 43 years of age
Of top spenders 70% are female
Better connect with a targeted demographic
A standalone business model
In July 2012, IGT said that revenues increased 13% largely due to the growth of the company’s interactive unit.
This includes Double Down.
IGT’s first contribution to Double Down from its games library
No regulatory hurdles… yet!
Calls by some including William Hill (UK) to regulate social casual casino games to create “a level playing field”
It would be short sighted not to expect a degree of regulatory oversight at some point
The Question is when….?
Huge potential pool of players
Source: AppData, Annual reports of relevant companies
Social Remote
Facebook App* DAU(in millions)
MAU (in millions)
Remote Operator
Active Players
Zynga Slingo 3.3 38.4 William Hill 1.4
Texas Holdem Poker
6.7 36.4 Ladbrokes 0.95
Double Down Casino
1.5 5.3 PaddyPower 0.88
Slotomania 2.1 6.6 Victor Chandler 0.84
Bingo Blitz 0.67 2.2 Bet Fair 0.7
Best Casino 0.35 1.9 Bet 365 1.5
Total 14.62 89.9 Total 6.27
Clearly the huge numbers of players on social would be of great interest to gaming operators
How can casino marketers take advantage of current trends?5
If you want to…
Engage with your existing customers Acquire new customers for your casino Provide a better service with more
information Distribute appropriate offers direct to
customers who will respond positively Access a younger demographic Access a large untapped player base Increase your casino revenue
Creating a MOBILE specific marketing strategy
Creating specific MOBILE focused promotions
Integrating your ad campaigns with MOBILE
Building for MOBILE
Integrate your Casino with SOCIAL & MOBILE
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You should consider
But essentially you should embrace…
Smartphones + Games + Social Networks
Most respondents (survey by Kontagent) believe there is still room for new entrants
SUCCESS!
Links• http://techcrunch.com/2012/07/26/facebook-q2-earnings-and-stats-revenue-1-18b-955m-monthlies-552m-dailies-543m-mobile-monthlies/• http://www.appdata.com/apps/facebook• http://www.netmarketshare.com/• http://www.businessinsider.com/the-future-of-mobile-deck-2012-3?op=1• http://techcrunch.com/2012/08/14/gartner-global-mobile-sales-down-2-smartphones-surge-43-apple-stalls-as-fans-hold-out-for-new-
iphone/• http://www.gartner.com/DisplayDocument?ref=clientFriendlyUrl&id=2117915• http://techcrunch.com/2012/04/10/gartner-tablets-apple-ipad-dominate/• http://www.appdata.com/devs/10-zynga• http://ebookbrowse.com/mblox-by-invitation-only-whitepaper-uk-pdf-d324077291• http://148apps.biz/app-store-metrics/?mpage=catcount• http://abclocal.go.com/kfsn/gallery?section=news/business&id=8666112&photo=4• http://www.redorbit.com/news/technology/1112692717/smartphone-app-downloads-double-gartner-report-091212/• http://www.abiresearch.com/press/android-overtakes-apple-with-44-worldwide-share-of• http://madvertise.com/wp-content/uploads/downloads/2012/06/madvertise-madreport-Q2-2012-English1.pdf• http://www.gamesindustry.biz/articles/2012-09-12-us-leads-world-in-rising-social-casino-gaming-boom?goback=
%2Egde_3295385_member_160730661%2Egde_3295385_member_162800972• http://www.infosolutionsgroup.com/pdfs/2011_Kabam_ISG_Social_Games_Research_Results.pdf• http://www.crowdpark.com/media-kit/crowdpark-whitepaper/crowdpark-whitepaper-socialcasinomarket.pdf• http://www.casinochoice.co.uk/2012/07/27/social-gaming-regulation-in-uk-%E2%80%9Codds-on%E2%80%9D-hill%E2%80%99s-chief-says/• http://www.socialgamesobserver.com/guest-post-social-casino-and-betting-games-14118
• Contact - [email protected]