Google Cardboard and VR Tips (at KL)
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Transcript of Google Cardboard and VR Tips (at KL)
Cardboard and VR
Google IO Extended 2015 - GDG Kuala Lumpur
Yukio Andoh (GDE Japan) @yukio_andoh
Cannes Lions Mobile GRAND PRIX
cannes lions is a global advertising festival.
Cardboard was awarded the Cannes Lions Mobile Grand Prix
since Google I/O 2014
The first card board appeared It was Google I/O 2014.
1 million units of the cardboard has been used all over the world.
Pattern is an open source.
https://www.google.com/get/cardboard/get-cardboard/
https://www.google.com/get/cardboard/get-cardboard/It was released from a lot of company. $20~
A lot of the design have been made in freedom.
Viewer Profile Generatorhttps://www.google.com/get/cardboard/viewerprofilegenerator/
You also create a cardborad, it will be able to register your profiles.
Cardboard 2015 (+iOS)It supports the iOS
Support for screens up to 6 inches
cardboard app (Android/iOS)When the smartphone in a vertical it is reset.
VR market has been like crazy growth.
Oculus has been acquired by facebook. $ 2,000,000,000
The VR content There are four types.
Old Experience
New Experience
Google Play Cardboard appshttps://play.google.com/store/apps/collection/promotion_3001527_cardboard_apps
VR Jam 20151789 people are registered for this challenge
$1,000,000
https://vrjam.challengepost.com
already finished.
https://vrjam.challengepost.com/submissionsGames and architecture, and there are a variety of apps,
such as works of art. It is a treasure trove of ideas.Which drew a world of Van Gogh.
Cardboard SDKCardboard SDK for Android
https://developers.google.com/cardboard/android/Cardboard SDK for UnityUnity 4.5 pro / Unity 5 (free)
Individual developers, small company you can
use for free.
Tips for VR
1. Using a Reticle
Using a Reticle
×
Using a Reticle
2. UI Depth & Eye StrainIt becomes difficult to see, even if too far away or too close.
This is the same as the stereoscopic movie subtitles.
3. Using Constant Velocity
4. Keeping the User Grounded
5. Maintaining Head Tracking
6. Guiding with Light
7. Leveraging Scale
Parallax (6.5cm)Human eyes are roughly 6.5cm away.
Giant > 6.5cm > Fairy
8. Spatial AudioYou are surrounded by the sound.
Spatial AudioIt is boring without any movie sound.
Spatial Audio
Spatial Audio (15 degree)You can discern every 15 degrees.
photo by via. oc
9. Gaze CuesDo not to be directed where to focus.
Gaze Cues
10. Make it Beautiful (by ustwo)
11. Single Color Icons
12. Shorter ExperiencesIt is different from the movie. To enjoy in five minutes.
GoogleJUMP
Jump Assembler (not yet been released)Resolution is 4K-TV x 5
VideoStitch Studio / Kolor Autopano videoYou can use a variety of tools.
We use this kind of rig. You can make a 3D printer.
$500 x 16It is very expensive.
Try it !https://goo.gl/GnvPM1
Register the idea, if it is adopted, you can use the JUMPKIT free.
https://www.youtube.com/360
It now handles a panoramic video on YouTube.
Panorama Camera Sphericam 2 / RICOH Theta / PhotoSphere
You can use a panoramic photographic equipment.
Google PhotoSphereWhen you take a photo about 20 sheets in a row, anyone
panoramic photo that led to easy you can make.
GoogleSpotlight
Google Spotlight360 movie projects for Mobile devices
Director is a famous Justin Lin.
6K $8500
used a digital camera of 6000 pixel resolution.
Four is equipped with rig the RED DRAGON.
HELP (behind the scene)
ResourcesTwitter @googlecardboardGoogle+ +GoogleCardboardCardboard design guide
http://www.google.com/design/spec-vr/stackoverflow #google-cardboard
Codelabs (sample code, try it 1 hour)https://io2015codelabs.appspot.com/codelabs/cardboard-unity
Facebook Groups : 360 Video Professionals
Birdly / Zürcher Hochschule der Künste
My favorite VR content
It is cheap, but you accustomed to feel like a bird.
EXPEDITIONSg.co/expeditions
You can watch a video teacher has operated in the classroom at all students.
Thank you.
http://goo.gl/J7FPSU
(slideshare)
@yukio_andoh
62
Please Simple Question.
Complex questions, to come to the stage, please type it.
1. 位置指定はマウスカーソルではなく十字線(レクチル)で表現
2. 立体UIにおける奥行き方向の配置と眼精疲労を考慮
3. 急激にカメラを動かすことなく一定速度で
4. カメラが地面に設置してあるような安定した感覚を保持
5. 頭の動きに応じた素早い映像追従
6. 注視したり選択したりする方向を光で案内
7. 大きさ(小ささ)をうまく調整
8. 空間を表現する 3Dオーディオの活用
9. 視線方向への手がかりを用意する
10. コンテンツは美しく魅せること