Good Things Happen When We All Pull Together
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Transcript of Good Things Happen When We All Pull Together
2006 - The Year of Implementation and Value Creation! Asian Gaming Exhibition
Good Things Happen When We All Pull Together
The Power of One Solution
2006 - The Year of Implementation and Value Creation! Asian Gaming Exhibition
Industry Commitment
Members continue to support GSA – to date: $8.2M in cash and $35M+ in additional resources
G2S – Game To System Solution Since starting the integration effort in Oct 2005 there were 80 meetings,
310 hours of teleconference, 5150 man hours, 31 industry experts, 1000+ pages
Australian Gaming Machine Manufacturers Association (AGMMA) recommended GSA’s G2S as the Protocol Standard for New South Wales, Australia
Developing an academic / educational track on GSA standards and technology
HTNG and GSA to form closer relationship - GSA to offer protocol solutions to HTNG’s Gaming SIG
Started issuing GSA Certificates
2006 - The Year of Implementation and Value Creation! Asian Gaming Exhibition
Historic Approach to Adding Functionality
Slot Floor System
Vouchers
Bonusing
Player Media Server
2006 - The Year of Implementation and Value Creation! Asian Gaming Exhibition
Challenges Of The Historic Model
New wiring infrastructure for each new feature
Lots of new gear needed between host and EGM
How many network ports does each EGM have?
Often new features don’t integrate with existing slot accounting system
Challenges with getting everything working together
Adding a new feature is like building a solution from scratch
2006 - The Year of Implementation and Value Creation! Asian Gaming Exhibition
G2S (Web Services) Approach
Slot Floor System
Vouchers Bonusing Media Server
Config Server Download Server
2006 - The Year of Implementation and Value Creation! Asian Gaming Exhibition
Advantages Of The G2S Model
To implement a new feature Plug in new server Configure a group of EGMsTry out the new featureGet rid of it if you hate it (try before buy)
G2S is designed so every functional group could be owned by a separate server
G2S Protocol already accommodates new featuresConfigurationA rich Accounting ModelAll Messaging required to implement the feature
2006 - The Year of Implementation and Value Creation! Asian Gaming Exhibition
Are You Ready For The Players Of Tomorrow?
Players have many entertainment options Understanding players is key in developing content
that works Developing games for generation X (born between
65 – 76) is a challenge Developing games for generation Y (born between
77 – 94) will be more puzzling New generation wants flashy graphics and
anytime / anywhere access
2006 - The Year of Implementation and Value Creation! Asian Gaming Exhibition
Are You Ready?
Speed and convenience of delivery is important Having what the customer demands available when
and where he want is a fundamental requirement Responding to rapidly changing player preferences
requires fast reaction and speed to market that will determine the success of the operators
Convergence is happening, competition is increasing
2006 - The Year of Implementation and Value Creation! Asian Gaming Exhibition