God Eater v0.13

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Transcript of God Eater v0.13

GOD EATERINFO COMPILATION

update Status (title changed, add predator mode info, aragami bullet and burst mode info), added bullet effect translation on bullet edit, added custom bullet, added Enhancement Parts list (list complete, material to be added), andadded Ability translation (complete, equip granted incomplete), fix typo regarding Chiyou weakness. Changed some terms (Zaigott Zygot, Shiyou Chiyou, GS BB, Rifle Sniper, Gatling Assault, Cannon Blaster) Ver. 0.12 added gunbarrel type (on Status), update Armor type, Blade type (on Status) and Aragami list, added damage calculation and bullet edit guide Ver. 0.11 fixed status info and control, consumable item and menu transadded Ver. 0.10 Status info, control info, aragami info

Ver. 0.13

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Table of ContentsBasic: Status and Equipment ................................ ................................ ................................ ............................. 3 Control ................................ ................................ ................................ ................................ ............................. 6 Menu Translation................................ ................................ ................................ ................................ .............. 7 Aragami List ................................ ................................ ................................ ................................ ...................... 9 Damage Calculation Guide ................................ ................................ ................................ .............................. 14 Consumable Item Guide................................ ................................ ................................ ................................ .. 15 Enhancement Parts List................................ ................................ ................................ ................................ ... 16 Ability Translation ................................ ................................ ................................ ................................ ........... 20 Bullet Edit Guide ................................ ................................ ................................ ................................ ............. 28 BULLET EFFECT LIST................................ ................................ ................................ ................................ ......... 31 Custom Bullet ................................ ................................ ................................ ................................ ................. 37 Tips n Tricks ................................ ................................ ................................ ................................ .................... 44 Credits: ................................ ................................ ................................ ................................ ........................... 45

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Basic: Status and Equipment --Basic StatusCLASS HP OP ST : : Character s job Health Point Oracle Point (Ammo) Stamina Gun ATK Power Blade ATK Power Defense

--Weaponry StatusSlash Damage Blow Damage Pierce Damage Fire Ice Thunder God

--Blade TypeShort Blade (SB) Short range, Very fast attack speed, long combo, Step and Jump Cancelability (X or O during ground attack), mostly focused on Slash and/or Pierce damage. Has fastest OP regeneration rate due to its long combo. SB User can run very fast using slash ([]) then forward step cancel (O) and repeat (it takes a lot of stamina) Medium range, mediumattack speed, Edge Impulse Special Attack (flamethrower, R+[], it consume both OP and ST), mostly focused on Slash damage

Long Blade (LB)

Bastard Blade (BB) Long range, Slow attack speed, Charge Crash Special Attack (Hold []) , Shield Cancel ability (R+O during ground attack), mostly focused on Slash and/or Blow damage. Has lowest OP regeneration rate compared to others, but still gain fairly due its big OP gain per hit .

--Bullet TypeNormal Grenade Laser properties Flamethrower StatusBullet Very short range, high OP consumption, penetrate enemies Induce abnormal status to enemy Medium range, low OP consumption, may have single/rapid/scatter/homing properties Short range,Shoot in curve, very high OP consumption, explode on contact Long range, medium OP consumption, penetrate enemies, may have single/scatter/homing

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CustomBullet

Modified bullet using Bullet Edit Option, effect varies; player may give custom name and icon

--Gunbarrel TypeSniper (SN) Mostly focused on pierce damage. Reduce OP cost of Laser type by bullet25%

Assault (AS) Mostly balanced on both, tend to have lower damage than others, but tend to come with better abilities than others. Reduce OP cost of Normal Bullet type bullet by 25%. Assault has fastest fire rate than the others Blaster (BL) Mostly focused on blow damage, tend to have higher elemental multiplier than others, but sometime it have harmful abilities. Reduce OP cost of Grenade / Flamethrower type by bullet25%. Blaster has lowest fire rate than the others

--Armor (Shield) TypeBuckler (BU) Shield (SH) TowerShield (TS) Fastest deployment (0.1s), minor damage reduction, blocking consume little stamina Fast deployment (0.2s), medium damage reduction, blocking consume medium stamina Slow deployment (0.3s), high damage reduction, blocking consume a lot of stamina

--Predator ModeYou can activate Predator Mode by hold /\ in Blade form. Main use predator mode is to absorbs Aragami power while target Aragami is alive (thus giving you about 30s of Burst mode and random Aragami bullet. OR carving items from Aragami corpse. Predator Mode also damages enemy. Note: If you hit two or more Aragami in single Predator mode, you can get items from all of them (if the Aragamis are died) but only one Aragami Bullet (if the Aragamis is still alive)

--Aragami Bullet / Burst-Link Aragami BulletYou can get Aragami bullet by absorb it from alive Aragami using Predator Mode or transferred to you by your ally using power transfer. Each Aragami has about 3 different kinds of Aragami bullets. Absorbed Aragami bullet takes a blank slot of your bullet inventory, you can have any number of different kinds of Aragami bullets as long as you have free space in your bullet inventory, you can also equip or unequip it by holding /\ while in gun mode. You can also transfer it to your ally using R+/\ while targeting your ally, giving your ally BurstlinkMode for about 30s and aBurst-Link Aragami Bullet (if your ally isn t in Burst-Link mode yet) Unlike absorbed Aragami bullets, Burst-Link Aragami bullets is not take your bullet inventory slot. It can also leveled up to level 3, you can level up it by receiving another power transfer. For each level, your powered-up aragami bullet will be

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bigger and more powerful. Burst-Link Aragami bullet is linked to your Burst-link Mode, so if you shot it, your Burst-link will be ended, at the otherhand, if your Burst-link is run out before you shot your Burst-Link Aragami bullet, you also lose your Burst-Link Aragami bullet.

--Burst Mode / Burst-linkYou gain burst mode after you absorb a living Aragami using Predator mode. This mode will last about 30s Burst Mode Effect: Longer Dash Allow you Double Jump Attack speed increased GS charges faster OP Regeneration Reduce Stamina consumption Burst-Link is a burst mode gained from power transfer. It has all normal Burst Mode bonus and give you a Powered-up Aragami bullet that can be shot using R+[]. It last for about 30s and can be leveled up to level 3.For each level up, it s time limit will we reset and each Burst Mode bonus will be increased. In Burst-link lv3, your stamina consumption will be reduced by 95% and you will see your OP regenerated faster. You can level up it by receiving another power transfer Burst-link is linked to your Burst-Link Aragami bullet, so if you shot it, your Burst -link will be ended, at the otherhand, if your Burst-link is run out before you shot your Burst-Link Aragami bullet, you also lose your Burst-Link Aragami bullet.

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ControlAnalog D-Pad X [] Hold [] /\ Hold /\ O L Hold L R Hold R Select R + [] R+O R + /\ Movement Camera Jump / Double Jump / Jump Cancel (SB Only) Attack 1 Charge Crash (GS Only) / Change Ammo (Gun Mode) Attack 2 Predator Mode (Blade Mode) / Change Ammo (Gun Mode) Dash (Blade Mode) / Roll (Gun Mode) / Step Cancel (SB Only) Normalize Camera Lock (Blade Mode) / Aim (Gun Mode) Blade Mode Gun Mode (can be linked to attack) Run Inventory( [] to use item, L/R to switch ) (LB Only) Impulse Edge Special Move / (Burst Link Gun Mode) Shoot Burst-Link Aragami Bullet Shield Mode (Blade Mode) / Shield Cancel (GS Only) Power Up Transfer ( Gun Mode must target friend and must have Aragami Bullet )

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Menu Translation

Terminal Menu (from top) 1. Item Menu 2. Equipment Menu

Inventory (you may put item to stash or sell it) Stash (you may put item to inventory or sell it) Combine item to Inventory Combine item to Stash Change Equip Upgrade Equip (Gunbarrel / Blade / Armor) Create Equip (Gunbarrel / Blade / Armor / Extension Parts / Top Clothes / Bottom Clothes) Hairstyle Edit Bullet Inventory (you may customize bullet here) Bullet Create

3. 4. 5. 6.

Bullet Menu Information Save Quit Game

-

Start Menu (from to)

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1. 2. 3. 4. 5.

Mission Info Party Info Inventory Info Bullet Inventory Info Option

Shop Menu (from top)

1. 2. 3. 4. 5.

Buy Item to Inventory Buy item to Stash Buy Bullet Buy Equipment (sub menu same as create item) Sell Item - Sell item from inventory - Sell bullet

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Aragami ListName Ougatail Kanji Item Material Prefix (Demon) Weakness Fire/Ice/Thunder

FallenOugatail Vajratail ( ) Vajratail ( ) Zygot

(Demon / IceDemon) (Demon / FireD) (Demon/ThunderD) (Angel)

Fire Ice God Fire/Ice/Thunder

Fallen Zygot( ) Fallen Zygot ( ) Fallen Zygot ( ) CocoonMaiden

(Angel/FallenA) (Angel/FallenA) (Angel/FallenA) (Fairy)

Ice/Thunder Ice Fire Fire/Ice/Thunder

FCocoonMaiden( ) FCocoonMaiden( ) FCocoonMaiden( ) Kongo

(Fairy/FireF) (Fairy/ThunderF) (Fairy/IceF) (GodMonkey)

Ice/Thunder Ice Fire Thunder

FallenKongo HaganKongo GuboroGuboro

(IceM/DegenM) (MBan/ ThunderM) (DragonSpecies?)

Fire God Thunder

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FGuboroGuboro( ) FGuboroGuboro( ) Chiyou

(DegenD) (DBan/ IceD) (God Bird)

Ice Fire Fire/Ice

FallenChiyou

(Fallen Bird)

Fire

Sekhmet Vajra

(BBan/FireB) (Beast God)

Ice Fire/Ice

Marta Pritivi Pitter Deus

(Queen/Empress) (Emperor/GodE)

Fire God

Kamran Borg

(Knight/Cavalry Ground)

Ice/Thunder

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FKamran Borg( )

(Cavalry Fire)

Ice

FKamran Borg( )

(Lightning Cavalry)

Fire

Quadriga

(War King/War God)

Ice/God

FallenQuadriga

(DegenK/IceK)

Fire

Tezcalipatcha Sariel

(BanK/HaouK) (Goddess)

God Thunder/Ice/Fire/P oison

FallenSariel

(Witch)

Thunder/Ice/Fire/P oison

Aether Uroboros

(Devil) (Chaos)

God God

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(Karma/YinYang?)

S sanoo

Hera

Poseidon

Ze s

Golden Guboro Guboro

???

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Falle U s Aldanova ~Pic Unavailable~ FallenAldanova

(Falle (S n/Moon)

God Goddess Part: All God Part: None Goddess Part: All God Part: None God

Ice

God

God

???

Amaterasu Tsukuyomi

???

???

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Damage Calculation GuideBlade Damage Multiplier (this card is made by RedSatllion) SB LB GS

-

Short Blade Long Blade Bastard Blade = = [] /\

Weak Attack Strong Attack

Bastard Blade s have bigger damage multiplier and has biggest raw damage of all, so GS tends to do more damage than other Blade. This is true for most minions (Ougatail, Zaigott, etc), but this isn t true for many bosses because boss monsters tends to have bigger defense against Blow Damage than other kind of damage.

Bullet Damage (based on Wiki, I m not test it personally) Normal 60% Pierce + 40% Elemental Grenade 50% Blow + 50% Elemental Laser 40% Pierce + 60% Elemental *damage still multiplied by Gunbarrel s status

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Consumable Item GuideName Stun Grenade Recovery Pot Recovery Pot Kai Recovery Pot S OG: Global Rec OG: Pillar Rec Ration O Ample O Ample Kai Elixir Elixir Kai Elixir S Detox Detox Kai Anti-Leak Anti-Leak Kai Anti-Jamming Anti-Jamming Kai Hold Trap Poison Trap Seal Trap 30s View Pill 60s View Pill 30s Str Pill 30s Armor Pill 30s Str Pill Kai 30s ArmrP Kai 10s Taunt 15s Taunt 10s Hidden 15s Hidden Burst Pill Burst Pill Kai Energy Drink Life Drink Life Pill Life Pill Kai Stamina Pill Stamina Activator Kanji Effect Stun Enemies Heal 25 HP Heal 50 HP Heal 75 HP Create recovery ball that heal 75 HP 1x Create recovery ball that heal 75 HP 1x per player Recover 50 ST Recover 25 OP Recover 50 OP Recover 25 HP/OP/ST Recover 50 HP/OP/ST Recover 75 HP/OP/ST 50% chance to cure poison Cure poison 50% chance to cure leak Cure leak 50% chance to cure jamming Cure jamming Paralyze enemy Poison enemy Silence enemy 30s Psychoserum 60s Psychoserum 30s ATK up 30s DEF up 30s ATK+ up 30s DEF+ up 10s Attract enemy aura 15s Attract enemy aura 10s Camouflage aura 15s Camouflage aura 15s Burst Mode, consume 75 HP 30s Burst Mode, consume 75 HP? MaxHP-10, MaxST+20 MaxHP+20, MaxST-10 MaxHP+20 MaxHP+30 --Not Sure---Not Sure-How to Get Combine Shop Shop/ Combine Combine Shop Combine Shop Shop Combine Combine Combine Combine Shop Combine Shop Combine Shop Combine Combine Combine Combine Shop Combine Shop Shop Combine Combine Shop Combine Shop Combine Combine Combine Shop Shop Shop Combine Combine Combine Price 100 30 60 / 30 100 100 60 100 200 100 200 450 450 50 100 50 100 50 100 60 50 50 60 350 100 100 100 100 50 100 50 100 Max 8/Team 20 10 5 5 2 10 10 5 6 3 3 10 5 10 5 5 5 2 2 2 5 3 10 10 5 5 10 5 10 5 10 5 1 1 10 6 6 6

SOG: OG:

O O

S

30 60 30 30 30 30 10 15 10 15

50 50 100

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Enhancement Parts ListEnhancement Parts are something like accessories on RPG Games. It gives various bonus ability and often with drawbacks. You can equip 2 at a time. Rank 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 1 1 1 Name 1 1 1 1 1 1 1 1 1 1 1 1 Effect Slash Defense (S) Blow Defense (S) Pierce Defense (S) Fire Damage (S) Ice Damage (S) Thunder Damage (S) Slash Damage (S) Blow Damage (S) Pierce Damage (S) Fire Resist (S) Ice Resist (S) Thunder Resist (S) Aim rate Aim rate Guard range expanded to 360^ Acquisition time Silent HP (S) Leak Resist Para Resist Jamming Resist Poison Resist Time needed to use item Recovery item effect Double Jump Stamina (S) Combo Master (S) Waste Silent Air Heart of Service Good Doctor Impact absorption Charisma (S) Presence Connoisseur Blow Defense (M) Piercing Defense (M) Charge Crash DMG All Defense (S) Guard range reduced to 90^ OP (S) Stamina (S) Price 380 380 380 375 375 380 750 750 750 750 750 750 750 750 750 750 750 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 1500 Material To be added

1

1

1

1 1

3

1500

3 3

OP

1 1

1500 1500

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4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 OP

2 2 2 2 2 2

2 2 2 2 2 2 2 2 2 2

1 1

5

1

6 6

2 2

Fire Damage (M) Ice Damage (M) Thunder Damage (M) God Damage (S) Fire Resist (M) Ice Resist (S) Ice Resist (M) Fire Resist (S) Thunder Resist (M) God Resist (S) God Resist (M) Thunder Resist (S) Capture Yield Guard range expanded to 360^ Blow Defense (S) HP (M) OP (M) OP (M) HP (M) Stamina (M) HP (M) Blow Damage (M) Slash Damage (S) Slash Damage (M) Blow Damage (S) Pierce Damage (M) Blow Damage (S) Blow Damage (M) Pierce Damage (S) Slash Damage (M) Pierce Damage (S) Pierce Damage (M) Slash Damage (S) Bullet Master Blow Damage (M) Laser Master Blow Damage (M) Fire Master Blow Damage (M) Bomb Master Blow Damage (M) Combo Master (S) Blow Damage (M) Edge impulse enhancement Damage reduction when guarding Charge Crash Speed Damage reduction when guarding Time needed to use item Item time duration Self-sacrifice

4500 4500 4500 4500 4500 4500 4500 4500 4500 4500 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000 6000

6000

10000 10000

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6

6 6 6 6

2 2 2 2

6

7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 3 3

3 3 3 3 3 3

All Defense (M) Ubersense Time needed to use item Amount of ally life recovered when revived Charisma (M) Presence Connoisseur Bush Trigger Happy Time needed to use item Blow Damage (S) HP (S) OP (S) Greed Picky Eater Great misfortune Fire Damage (S) Thunder Damage (S) Ice Damage (S) God Damage (S) Thunder Damage (S) Ice Damage (S) Fire Damage (S) God Damage (S) Fire Resist (S) Thunder Resist (S) Ice Resist (S) God Resist (S) Thunder Resist (S) Ice Resist (S) God Resist (S) Fire Resist (S) Guard range expanded to 360^ All Defense (S) Burst Mode Duration Stamina (L) HP (M) OP (S) Leak immune Stun immune Jamming immune Poison immune Blow Damage (M) Slash Damage (M) Pierce Damage (M) Slash Defense (L) Pierce Defense (M) Blow Defense (L) Pierce Defense (M) Pierce Defense (L) Blow Defense (M)

10000

10000 10000 10000 10000

10000

12500 12500 12500 12500 12500 12500 12500 12500 12500 20000 15000 15000 15000 15000 15000 15000 15000 15000 15000 15000 20000

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8 8 8 8 8 9 9

OP

3 3 2 2 2

9 9 9

10 10 10

10 10

3 3

OP (M) HP (S) Stamina (M) HP (S) Combo Master (S) Edge impulse enhancement Charge Crash Speed Trigger Happy Charisma (M) All Defense (S) OP (L) HP (L) Urge for survival HP (M) Charisma (M) Removal force Abnormal Status Attack (M) All Defense (L) Slowing Melee Attack (L) Refrain Double jump All Damage (L) All Defense (L) Poison resist Leak resist Jamming resist Stun resist OP gain from Att (L) Blow Damage (L) Blow Damage (L) All Defense (L)

20000 15000 15000 15000 15000 20000 20000

20000 20000 20000

30000 30000 30000

30000 30000

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Ability Translation (This section is based on Runebook s ability translation, with some editing) Note: (SB) = ShortBlade / (LB) = LongBlade / (BB) = Bastard Blade (SN) = Sniper / (AS) = Assault / (BL) = Blaster (BU) = Bukcler / (SH) = Shield / (TS) = Tower ShieldThe one without () are Extension-Parts Small / STATUS BASED ABILITY Medium / Large

ABILITY /HP /

Effect(+10) (LB) (LB) (LB) (BU) (BU) (BU) (BU) (TS) (TS) (TS) (TS) (TS) (TS) (TS) (TS) 1 2

Granted By(+20) (AS) [G](AS) (BL) (BL) (LB) (BU) (BU) (TS) (TS) (TS) (TS) (TS) 2 3 (TS) (TS) (+30) (TS) (TS) (TS)

/ / /

OP / Stamina / All Damage /

(+2%) (BU) (-2%) (SH) (SH) (SH) (+5%) 1 2

(+4%) (BU) (-4%) (SH)

(+5%)

(-5%) (SH) (SH)

/

Slash Damage

/

(+8%) (BU) (BU)

(+10%) (BU)

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3

(-5%) (SB) (SB)

(-8%) (SB)

(-10%) (SB)

/

Blow Damage

/ 1

(+5%) 2 3

(+8%)

(+10%) 3

2 (-5%) (AS) (AS) (AS) 2 2 (+5%)

(-8%) 1

(-10%) 3

/

Pierce Damage

/

(+8%)

(+10%)

(-5%)

(-8%)

(-10%)

/

Fire Damage

/

(+5%)

(+8%)

(+10%)

(-5%)

(-8%)

(-10%)

/

Ice Damage

/

(+5%)

(+8%)

(+10%)

(-5%)

(-8%)

(-10%)

/

Thunder Damage

/

(+5%)

(+8%)

(+10%)

(-5%)

(-8%)

(-10%)

/

God Damage

/

(+5%)

(+8%)

(+10%)

(-5%)

(-8%)

(-10%)

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/ / / / / / / /

All Defense / Slash Defense / Blow Defense / Piercing Defense / FireResist / Ice Resist / Thunder Resist / God Resist /

ATTACK RELATED ABILITY

ABILITY

Effect Poison Status Attack(SB) (SB) (SB) (SB) (SB) (SB) Para Status Attack (SB) (SB) (SB) (SB)

Granted By

(SB) (SB)

(SB) (SB)

(SB) (BB) (BB) (BB) (BB) (BB) (BB)

(BB)

Silence Status Attack (LB) (LB) (LB) (LB) (LB (LB) (LB) (LB) (LB)

/

Abnormal Status Attack / (BL) (BU) (BU) (SH) (SH) (SH) (SH) (BL) (BU) (SH) (SH)

(SH) (SH)

(SH) (SH)

(SH) (SH)

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Combo Att DMG

(Combo Master)(SB) (SB) (SB) (SB) (SB) (SB) (SB) (BU) (BU) 1 1 2 Slowing Melee Attack Edge impulse DMG (SB) (SB) (SB) (SB) (BU) (SB)

(Edge impulse enhancement)Edge impulse DMG

(Weak edge impulse)Charge Crash DMG

(BL) (BL) (BL)(BB) (to 1.8s) (SN) (SN) (SN) (SN) (BL) (BL) (BL) (BL)

(BL) (BB) (BB) (to 1.8s) (BB) (BB) (BB) 1 2 (BB) (BB) (BU) (BU) (BU) (BU) (BB)

/

Charge Crash Speed /

(to 4s)

(BL) (BL) (BB)(BB)

(Urge for survival) (Survival instinct ) (Removal force)

Att DMG when HP critically low Att DMG large when HP critically low ?? Weapon Switch Speed

(Deft)

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Weapon Switch Speed

(Clumsy) (Bullet Master) (Fire Master) (Bomb Master)Normal Bullet Att DMG +8% Flamethrower Att DMG +8% Explosion Bullet Att DMG +8% Laser Bullet Att DMG +8% Bullet OP Consumption reduced by 25% Bullet OP Consumption increased by 25% (AS) (SB) (SB) (SB) (SB) (AS) (AS) (AS) (AS) (SB) (BB) (BB) (BB) (AS) (AS) (BL) (AS) (BB) (BB) 1 2

(Master laser) (Saving) (Waste)

Half Bullet OP Consumption

(Trigger Happy) /

Camera Aim Speed / OP gain from Att /

(*1.25) (LB) (LB) (LB) (LB)

(*1.35) (LB) (LB) (LB) (LB) (LB) (SH) 3

(*0.8) (LB) (LB) (SH) (SH) (SH) (SH) (SH)

/

/ (Capture Yield) /

OP absorb predator mode / Burst Mode Duration /

DEFENSE RELATED ABILITY

ABILITY

Effect Guard range expanded to 360^

Granted By(BU) (BU) (BU) (BU) 203 (BL) 320 (BU) (BU) (BU) (BU) (BL) (BU) 1 2 3

G

/

Guard range reduced to 90^ Damage reduction when guarding /

(5%)(BL)

(5%)(SH)

(-10%)1

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(BL) (SH) (SH) ??

(SH) (TS) (TS) (TS)

1

(Resolution)??

(Funbari) /Knock back distance / Poison resist Poison immune Poisonweakness Leak resist Leak immune Leak weakness Jamming resist Jamming immune Jamming weakness Stun resist Stun immune Stun weakness Running speed -17.5%

(Slow runner)Double jump (SB) (SB) (SB) (SB) (SB) (BB) (BB)

(Impact absorption) (Step Master)

No longer stumbled when landing from a high height Step stamina consumption decreased by 25% Decrease stamina consumption when running Increase stamina consumption when running Stamina exhaustion recovery speed +50% Stamina exhaustion recovery speed -25% Stamina recovery rate /

(Athlete)

(Lack of exercise)

(Integral breath) (Shortness of breath) /

ITEM RELATED ABILITY

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ABILITY (Gourmet)

Effect Carving rare material rateCarving rare material rate Carving material quantity Carving material quantity (BL)

Granted By(AS) (AS) (BB) (AS) (AS) (AS) (AS)

(Picky Eater) (Greed) (Refrain)

(AS) (AS)

(AS) (AS)

(SB) (SB) (BB) (SH) (SH) 1 2

(Connoisseur)

Carving material price

in

(Amateur) (Excellent luck) (Great misfortune) /

Carving material price Rare rate from gathering Rare rate from gathering Recovery item effect /

in

(SB) (SB) (SB) (SB) (SB) (TS) (SB) (AS) (AS) (*1.25) (AS) (AS) (25% faster) (AS) (AS) (AS) (AS)

(SB) (SB) (SH) (SH) (SH)

(SB) (BL) (BL) (BL) (*0.75) (AS) (AS) (25% faster) (AS) (AS) 1 2

(*0.75) 1 (25% slower)

/

Time needed to use item /

2

G G /Item time duration / Harder to be detected by enemy by sound Easier to be detected by enemy by sound Harder to be detected by enemy

(Silent) (Noise) (Air)

(LB) (LB) (SH)

(SH) (SH) (SH) 1

(Presence) (Ubersense)

Easier to be detected by enemy Auto detect enemy on map

(SN) (BB) (BB) (BB)

(SH) (SH) (SH)

(SH) (SH)

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(No Supplement) / (Acquisition time )

Enemy can t be detected on the map Enemy longer/faster disappeared on the map AI Performance up (BB) (BB) 2(BB) (BB) (SH) (SH) (SH) 1 AI Performance (SB) (SN) (BB) (BB) (SB) (BB) (BB) (BB) (SB) (BB) (BU) (SH) 2 (BB) (BB) (SH) (SH) (SH) (BB)

(Charisma)

(Hetare) (Medicine God)Revive ally really quick (50% time reduction) Revive ally faster (25% time reduction) Revive ally slower (25% time expansion) Give only 25% HP when reviving Give 75% HP when reviving (LB) (LB) (LB) (LB) (LB) (BB) (LB) (LB) (LB) (LB) (LB) (SH) (LB) (LB) (LB) (SH) 1 2

(Good Doctor) (Bush) (Self-protection) (Heart of Service)

(Self-sacrifice) /

Give 90%hp when reviving Amount of ally life recovered when revived /

(SH) (SH) (SH) (SH) (SH) (SH)

(SB) (SB) (SB) (SB) (SB) (SB)

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Bullet Edit GuideBullet Edit is the most interesting feature of GE. Through this feature, you may customize your bullet in any way you like, you can make bullet that shoots toward the sky then scatter down to your opponent, or homing beam that explodes upon contact, bullet that left a sticky sphere that explodes few times on the enemy, or maybe multi-element bullets that s fired together (though it s highly ineffective >..