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-----Time: 2014-01-06 09:04:58 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'Script 0178 -- Implementation, Line: 2245:in `each'Script 0178 -- Implementation, Line: 2245:in `create_viewports'Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'Script 0178 -- Implementation, Line: 2235:in `initialize'Script 0117 -- Scene_Battle, Line: 146:in `new'Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'Script 0117 -- Scene_Battle, Line: 13:in `start'Script 0178 -- Implementation, Line: 2476:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0191 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0191 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-01-06 09:04:58 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'Script 0178 -- Implementation, Line: 2245:in `each'Script 0178 -- Implementation, Line: 2245:in `create_viewports'Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'Script 0178 -- Implementation, Line: 2235:in `initialize'Script 0117 -- Scene_Battle, Line: 146:in `new'Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'Script 0117 -- Scene_Battle, Line: 13:in `start'Script 0178 -- Implementation, Line: 2476:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0191 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0191 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-01-06 09:04:58 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'Script 0178 -- Implementation, Line: 2245:in `each'Script 0178 -- Implementation, Line: 2245:in `create_viewports'Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'Script 0178 -- Implementation, Line: 2235:in `initialize'Script 0117 -- Scene_Battle, Line: 146:in `new'Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'Script 0117 -- Scene_Battle, Line: 13:in `start'Script 0178 -- Implementation, Line: 2476:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0191 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0191 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-01-06 09:04:58 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'Script 0178 -- Implementation, Line: 2245:in `each'Script 0178 -- Implementation, Line: 2245:in `create_viewports'Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'Script 0178 -- Implementation, Line: 2235:in `initialize'Script 0117 -- Scene_Battle, Line: 146:in `new'Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'Script 0117 -- Scene_Battle, Line: 13:in `start'Script 0178 -- Implementation, Line: 2476:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0191 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0191 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-01-06 09:04:58 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'Script 0178 -- Implementation, Line: 2245:in `each'Script 0178 -- Implementation, Line: 2245:in `create_viewports'Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'Script 0178 -- Implementation, Line: 2235:in `initialize'Script 0117 -- Scene_Battle, Line: 146:in `new'Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'Script 0117 -- Scene_Battle, Line: 13:in `start'Script 0178 -- Implementation, Line: 2476:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0191 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0191 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-01-06 09:04:58 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'Script 0178 -- Implementation, Line: 2245:in `each'Script 0178 -- Implementation, Line: 2245:in `create_viewports'Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'Script 0178 -- Implementation, Line: 2235:in `initialize'Script 0117 -- Scene_Battle, Line: 146:in `new'Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'Script 0117 -- Scene_Battle, Line: 13:in `start'Script 0178 -- Implementation, Line: 2476:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0191 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0191 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-01-06 09:04:58 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'Script 0178 -- Implementation, Line: 2245:in `each'Script 0178 -- Implementation, Line: 2245:in `create_viewports'Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'Script 0178 -- Implementation, Line: 2235:in `initialize'Script 0117 -- Scene_Battle, Line: 146:in `new'Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'Script 0117 -- Scene_Battle, Line: 13:in `start'Script 0178 -- Implementation, Line: 2476:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0191 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0191 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-01-06 09:04:58 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0178 -- Implementation, Line: 2246:in `block in create_viewports'Script 0178 -- Implementation, Line: 2245:in `each'Script 0178 -- Implementation, Line: 2245:in `create_viewports'Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'Script 0178 -- Implementation, Line: 2235:in `initialize'Script 0117 -- Scene_Battle, Line: 146:in `new'Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'Script 0117 -- Scene_Battle, Line: 13:in `start'Script 0178 -- Implementation, Line: 2476:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0191 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0191 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-01-06 09:04:58 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0178 -- Implementation, Line: 2249:in `create_viewports'Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'Script 0178 -- Implementation, Line: 2235:in `initialize'Script 0117 -- Scene_Battle, Line: 146:in `new'Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'Script 0126 -- YEA - Battle Engine, Line: 2569:in `create_spriteset'Script 0117 -- Scene_Battle, Line: 13:in `start'Script 0178 -- Implementation, Line: 2476:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0191 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0191 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-05-19 19:30:22 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0126 -- YEA - Battle Engine+, Line: 881:in `create_new_popup'Script 0126 -- YEA - Battle Engine+, Line: 865:in `setup_popups'Script 0126 -- YEA - Battle Engine+, Line: 854:in `setup_new_effect'Script 0045 -- Sprite_Battler, Line: 42:in `update'Script 0130 -- YEA - Enemy HP bar+, Line: 225:in `update'Script 0193 -- Implementation v1.3, Line: 2724:in `update'Script 0198 -- Addon - TSBS cursor, Line: 187:in `update'Script 0199 -- Addon - Multiple Animation, Line: 148:in `update'Script 0050 -- Spriteset_Battle, Line: 333:in `block in update_enemies'Script 0050 -- Spriteset_Battle, Line: 333:in `each'Script 0050 -- Spriteset_Battle, Line: 333:in `update_enemies'Script 0050 -- Spriteset_Battle, Line: 311:in `update'Script 0193 -- Implementation v1.3, Line: 3517:in `update'Script 0117 -- Scene_Battle, Line: 59:in `update_basic'Script 0126 -- YEA - Battle Engine+, Line: 2579:in `update_basic'Script 0193 -- Implementation v1.3, Line: 3623:in `update_basic'Script 0117 -- Scene_Battle, Line: 67:in `update_for_wait'Script 0193 -- Implementation v1.3, Line: 3642:in `wait_for_sequence'Script 0193 -- Implementation v1.3, Line: 370:in `judge_win_loss'Script 0126 -- YEA - Battle Engine+, Line: 3075:in `process_action_end'Script 0117 -- Scene_Battle, Line: 554:in `process_action'Script 0117 -- Scene_Battle, Line: 48:in `update'Script 0100 -- Scene_Base, Line: 14:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0224 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0224 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-05-19 23:01:21 +0700Memory Leak #In Scene Scene_GameoverCreation Stack:: Script 0159 -- Theo - Pause anywhere, Line: 85:in `start'Script 0187 -- ED - Gameover Choice, Line: 46:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0225 -- Main, Line: 7:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0225 -- Main, Line: 7:in `'ruby:in `eval'-----Time: 2014-08-21 12:30:14 +0700CRITICAL OBJECT #In Scene Scene_BattleCreation Stack:: Script 0226 -- Implementation v1.3c, Line: 4372:in `create_oneanim_sprite'Script 0226 -- Implementation v1.3c, Line: 4333:in `create_viewports'Script 0050 -- Spriteset_Battle, Line: 13:in `initialize'Script 0226 -- Implementation v1.3c, Line: 4321:in `initialize'Script 0117 -- Scene_Battle, Line: 146:in `new'Script 0117 -- Scene_Battle, Line: 146:in `create_spriteset'Script 0129 -- YEA - Battle Engine+, Line: 2571:in `create_spriteset'Script 0117 -- Scene_Battle, Line: 13:in `start'Script 0135 -- YEA - Enemy Last Selection, Line: 31:in `start'Script 0226 -- Implementation v1.3c, Line: 4501:in `start'Script 0100 -- Scene_Base, Line: 12:in `main'Script 0121 -- Mithran - Graphics Obj Ref, Line: 229:in `main'Script 0006 -- SceneManager, Line: 23:in `run'Script 0268 -- Main, Line: 12:in `block in ':1:in `block in rgss_main':1:in `loop':1:in `rgss_main'Script 0268 -- Main, Line: 10:in `'ruby:in `eval'