Goals Give you a feeling of what Eclipse is. Introduce the basic mechanisms behind the scene. Show...
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Transcript of Goals Give you a feeling of what Eclipse is. Introduce the basic mechanisms behind the scene. Show...
Goals
• Give you a feeling of what Eclipse is.
• Introduce the basic mechanisms behind the scene.
• Show how to contribute to the Eclipse environment by example.
What is Eclipse?• Eclipse is a kind of universal tool
platform - an open extensible IDE for anything and nothing in particular. (www.eclipse.org)
• Eclipse is a platform for integrating development tools. (www.eclipse.org)
• Place where development tools live and collaborate.
What is Eclipse? User’s view.• Eclipse is designed to be used by developers.• Eclipse allows user to manage project resources
(files, folders).• Editors allow user to edit resources.• Views assist user by providing structured
information about edited/selected resource. • Perspectives arrange editors and views in order to
suit current developer task best.
Workbench window
Tool bar
PerspectiveandFast Viewbar
ResourceNavigatorview
Stackedviews
Propertiesview
Tasksview
Outlineview
Bookmarksview
Menu bar
Messagearea
EditorStatusarea
Texteditor
What is Eclipse? Plug-in developer view.
• Environment providing you with an extensive set of facilities (API) for creating development tools.
• Concepts and mechanisms allowing you to extend and/or collaborate with existing solutions seamlessly.
• Set of frameworks you may want to implement in your product.
General structure
www.eclipse.org
Java VMStandard Java2Virtual Machine
PlatformEclipse Platform
Java development tools
JDT
PDEPlug-in developmentenvironment
Platform architecture.
www.eclipse.org
Platform runtime
• Starts the platform and discovers plug-ins
• Defines mechanisms for attaching plug-ins to the environment
• Designed to use plug-ins only if needed
• Maintains plug-in registry
• org.eclipse.core.runtime
Workspace
• Central hub for user’s data files• Resource management
– Projects
– Folders
– Files
– Specialized resources
• Builders, Project Natures, Resource Markers• Resources plug-in. org.eclipse.core.resources
Workbench
• Eclipse UI• Frame that can represent various visual parts
– Views– Editors
• Defines 27 extension points. Basics are:– org.eclipse.ui.views– org.eclipse.ui.editors– org.eclipse.ui.viewActionss– org.eclipse.ui.editorActions– org.eclipse.ui.popupMenus
• Extensive set of API classes and interfaces
JFace & SWT.
• Standard widget toolkit (SWT)– Portable API
– Tight integration with native OS
• JFace. – Provides higher level interface than SWT
– Contains a lot of facilities to use in your plug-ins (wizards, preferences etc.)
– Defines useful frameworks, such as viewer MVC model
Help and Team support
• Help– HTML format
– .toc (Table of Contens) files are used to represent documentation structure
– org.eclipse.help.toc extension
• Team support– additional API that allow plug-ins to integrate the function of a
versioning and configuration management repository
– API allows different repository plug-ins to work with the system
– Multiple repository providers can coexist peacefully within the platform
Extension point• Functionality to the system is contributed via so-
called “extension points”.• In essence each extension point is an interface
contributors have to implement.• The extension point mechanism is the only way of
contributing functionality to the system.• Plug-ins can define their own extension points, so
that other plug-ins can integrate tightly with them.
Extension• Extension is a piece of functionality contributed via
corresponding extension point. • Extension is just an implementation of interface
defined by extension point.• Extensions are typically written in Java using the
platform APIs. Extension=Java class!• Some extension points accommodate extensions
provided as platform executables, ActiveX components, or developed in scripting languages. In general, only a subset of the full platform functionality is available to non-
Java extensions.
Plug-In• Contains one or more extensions• Can optionally declare new extension points• Depends on a set of other plug-ins• Contains Java code libraries and other files.• Lives in its own plug-in subdirectory • Introduced to the Platform by a manifest file
(plugin.xml) • Loaded to the Eclipse registry on a start-up
Plug-in manifest (plugin.xml)
• Introduces plug-in interface to the Platform
• Contains– plug-in version, id, provider, class– plug-in dependency information– plug-in java library name(s)– extensions implemented– defines new extension points (optionally)
Eclipse Plug-In Architecture
• Plug-in A– Declares extension point P– Declares interface I to go with P
• Plug-in B– Implements interface I with its own class C– Contributes class C to extension point P
• Plug-in A instantiates C and calls its I methods
plug-in A plug-in B
class Cinterface I
extensionpoint P
extension
• Typical arrangement
contributes
creates, calls
implements
www.eclipse.org
Plug-in installation• Plug-in have to be installed into a directory underneath the platform's plug-in
directory. This directory corresponds to our plug-in id, which must be unique. The standard practice for plug-in directory names is to use the plug-in's fully qualified id, including the dots. (i.e. org.aspectj.ajde plug-in is rooted to {platform's plug-in directory}/org.aspectj.ajde_1.0.6 /)
• The plug-in directory is named plugins and is typically located underneath the main directory where you installed the platform.
• All the plug-in files (java libraries,manifest, images etc.) have to be located within plug-in directory system.
• All the plug-in code have to be in the jar format. The names of the jar files should correspond to the values of the name attribute of the library tag inside the corresponding plug-ins manifest file.
• Each plug-in must have it’s own plugin.xml located at the top level of plug-in directory system
• A plug-in typically contains some extra files (images, docs, etc) which can be located at any place within plug-in directory system