GOALS design and develop heterogeneous teams of robots

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GOALS • design and develop heterogeneous teams of robots • link these robots to one another, humans, and other information sources using the RETSINA multiagent architecture • develop effective strategies to support cooperation among the team MEANS Constructing and housing a replica of NIST’s Orange arena Constructing interactive simulations of the NIST areas In the first five months we have: • Conducted extensive data collection at the NIST USAR facility • Constructed an initial simulation of the Orange Arena • Begun experimentation for constructing a stair/rubble climbing robot Near Future: Focus on teleoperation Medium Future: Robots Agents and People: Teams for USAR Mary Berna, Illah Nourbakhsh, & Katia Sycara Carnegie Mellon University Michael Lewis & Jijun Wang University of Pittsburgh User 1 User 2 User u Info Source 1 Interface Agent 1 Interface Agent 2 Interface Agent i Task Agent 1 Task Agent 2 Task Agent t MiddleAgent 2 Info Agent n Info Source 2 Info Source m Goal and Task Specifications Results Solutio ns Tasks Info & Service Requests Information Integration Conflict Resolution Replies Advertisements Info Agent 1 Queries Answers RAP Project RETSINA- multiagent Systems architecture Retsina agents come with built-in planning, & communications capability and have been designed to support cooperation including dynamic discovery and loss of communications Individual RETSINA agent architecture Typical RETSINA MAS architecture Retsina agents will provide outer loop control and serve to link USAR robots with one another, human controllers, and USAR Simulation We are developing simulations of all three NIST arenas using the Unreal game engine and the GameBots modification to insert simulated robots NIST photograph of Orange Arena Simulated Orange arena (without rubble) Robot level view real arena Robot level view simulation Novel USAR Robots We are developing a cadre of differentially capable robots we hope to control through a matchmaking, collaboration process. Pictured below are views of Corky, an experimental stairs/rubble climber 1 Acknowledgements This project is supported by NSF grant NSF-ITR- 0205526.. Alexander Gutierrez, Terence Keegan, Kevin Oishi, Binoy Shah, Steven Shamlian, Mark Yong, and Josh Young assisted in data collection.

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User 1. User 2. User u. Goal and Task Specifications. Results. Interface Agent 1. Interface Agent 2. Interface Agent i. Tasks. Solutions. Task Agent 1. Task Agent 2. Task Agent t. Info & Service Requests. Information Integration Conflict Resolution. Replies. MiddleAgent 2. - PowerPoint PPT Presentation

Transcript of GOALS design and develop heterogeneous teams of robots

Page 1: GOALS  design and develop heterogeneous teams of robots

GOALS

• design and develop heterogeneous teams of robots

• link these robots to one another, humans, and other information sources using the RETSINA multiagent architecture

• develop effective strategies to support cooperation among the team

MEANS

Constructing and housing a replica of NIST’s Orange arena

Constructing interactive simulations of the NIST areas

In the first five months we have:

• Conducted extensive data collection at the NIST USAR facility

• Constructed an initial simulation of the Orange Arena

• Begun experimentation for constructing a stair/rubble climbing robot

Near Future:

Focus on teleoperation

Medium Future:

Focus on cooperation

Data Collection Team at NIST

Robots Agents and People: Teams for USARMary Berna, Illah Nourbakhsh, & Katia Sycara Carnegie Mellon University

Michael Lewis & Jijun Wang University of Pittsburgh

User 1 User 2 User u

InfoSource 1

InfoSource 1

Interface Agent 1Interface Agent 1 Interface Agent 2Interface Agent 2 Interface Agent iInterface Agent i

Task Agent 1Task Agent 1 Task Agent 2Task Agent 2 Task Agent tTask Agent t

MiddleAgent 2MiddleAgent 2

Info Agent nInfo Agent n

InfoSource 2

InfoSource 2

InfoSource m

InfoSource m

Goal and TaskSpecifications Results

SolutionsTasks

Info & ServiceRequests

Information IntegrationConflict Resolution Replies

Advertisements

Info Agent 1Info Agent 1

Queries

Answers

RAP Project RETSINA- multiagent Systems architecture

Retsina agents come with built-in planning, & communications capability and have been designed to support cooperation including dynamic discovery and loss of communications

Individual RETSINA agent architecture

Typical RETSINA MAS architecture

Retsina agents will provide outer loop control and serve to link USAR robots with one another, human controllers, and external information sources.

USAR Simulation

We are developing simulations of all three NIST arenas using the Unreal game engine and the GameBots modification to insert simulated robots

NIST photograph of Orange Arena

Simulated Orange arena (without rubble)

Robot level view real arena

Robot level view simulation

Novel USAR Robots

We are developing a cadre of differentially capable robots we hope to control through a matchmaking, collaboration process.

Pictured below are views of Corky, an experimental stairs/rubble climber

1               Acknowledgements

This project is supported by NSF grant NSF-ITR-0205526.. Alexander Gutierrez, Terence Keegan, Kevin Oishi, Binoy Shah, Steven Shamlian, Mark Yong, and Josh Young assisted in data collection.