Global Gaming Console Market 2016 - 2020
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Transcript of Global Gaming Console Market 2016 - 2020
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Global Gaming Console
Market 2016 - 2020
Category : Computing & Electronics
All logos and Images mentioned on this slide belong to their respective owners.
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Introduction to Report
Launch Date: January 20, 2016
Number of Pages: 54
Geography Coverage: Global
Available Format: PDF
Price For Single User License: USD 2,500
Price For Site User License: USD 4,000
Price For Global User License: USD 10,000
Delivery Time: Within 24 Hours (During Working Days)
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About the Report
Global Gaming Console Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Report forecast the global gaming console market to grow at a CAGR of 13.13% during the period 2016-2020.
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Key Highlights:
Gaming consoles are the most popular devices among the various gaming platforms available in the market. These specialized computers are designed for interactive video gaming and are built with similar components, such as a central processing unit (CPU), graphics processing unit (GPU), and random access memory (RAM).
Peripherals such as joysticks, mouse, keypads, and others are used as input systems. Video and audio outputs are enabled by plugging the console into a TV or similar audio-visual system.
Handheld gaming consoles are compact, mobile versions of gaming consoles and have inbuilt displays, speakers, and controls.
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Key Highlights Continues…
The report covers the present scenario and the growth prospects of the global gaming console market for 2016-2020. To calculate the market size, the report includes revenue generated through the sale of gaming consoles.
The report segments the market by game genre and provides a detailed analysis of the market scenario for both TV and handheld consoles.
According to the report, one of the primary drivers in this market is innovations in audio-visual devices. The availability of high-end displays and sound systems has enriched the gaming experience for users.
Moreover, high-definition (HD) TVs with inbuilt wireless connectivity and high-definition multimedia interface (HDMI) ports that support external hard disks are attracting more gamers.
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Key Questions Answered in the Report Include: What will the market size be in 2020 and what will the
growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
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Report Coverage:1. Executive summary2. Scope of the report3. Market research methodology4. Introduction5. Market Overview6. Market Landscape7. Market segmentation by type8. Geographical segmentation9. Key leading countries10. Market drivers11. Impact of drivers12. Market challenges13. Impact of drivers and challenges14. Market trends15. Vendor landscape, Key vendor analysis16. Appendix
For more details regarding Report coverage see the last slideAll logos and Images mentioned on this slide belong to their respective owners.
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Company Coverage:
1. Mad Catz2. Microsoft3. Nintendo4. Sony5. NVIDIA6. OUYA7. Tommo
For more details regarding Company coverage see the last slide
All logos and Images mentioned on this slide belong to their respective owners.
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About Market Research Reports, Inc.Market Research Reports provides a customized set of reports from reputed Publishers, built on the intelligence available within organizations and leverages on our motto of “Intelligence Redefined”.
Contact : Mr. Sudeep ChakravartyEmail : [email protected]: +1 302-703-7787 (USA) +91-8762746600 (India)