Glasgow Caledonian University An International Scottish University Professor Caroline Parker...
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Transcript of Glasgow Caledonian University An International Scottish University Professor Caroline Parker...
Glasgow Caledonian UniversityAn International Scottish University
Professor Caroline ParkerAssociate Dean International
Where are we?
1 hour from London by air
Scotland??
• One of the 4 countries that make up the UK
• Population of 5.1 million, 9% of UK total
• Own parliament since July 1999 with power over areas such as education and health
• Temperate climate (-5° to 25° C)
• Things we are famous for ……..
Scottish landscape
Scottish history
Scottish snow
Fun!
Scottish food & drink
Bagpipes & kilts
Hogmanay (New Year)
Loch Ness Monster
Glasgow?• Top tourist destination
• Top 10 City of the World• 12th in New York Times world
‘Places to Go in 2012’
• Great shopping!• 2nd biggest shopping destination in
the UK
• Safest city in the UK • (Mercer Consultancy, 2011)
• Lively & friendly• Largest student population in
Scotland
• Beautiful countryside less than 1 hour from the city centre
• Commonwealth games 2014
•Modern university• Founded 1875 as college• University status 1996
•Research Excellence in 3 areas in 2008
• 1st UK - Rehabilitative Health Sciences• 1st in Scotland, top 10 UK - allied health• 1st in Scotland, top 20 UK - built
environment
•17,000 students in Glasgow•All courses professionally accredited• 96.4% graduate employment• Top for International student satisfaction 5 years in a row
Glasgow Caledonian University?
MSc campus City centre London
City centre campus in New York - 2013
Academic Schools
Glasgow School for Business & Society
Engineering & Built Environment
Health & Life Sciences
Network engineering
Computer Games development
Digital Forensics
3D Animation
Mechanical Engineering
Civil Engineering
Environmental Management
International Project Management…..
Glasgow Caledonian University
MBA
Accounting
Banking, Finance & Risk
Human Resource
Management
International Business
Fashion Marketing
Media & Communication
Tourism …
Nursing
Biomolecular & Biomedical Science
Clinical Nutrition & Health
Diagnostic Imaging
Physiotherapy
Vision Science …
Interaction Design
Why should you consider the human component in the development of engineering & computing systems?
Lecture overview• What do I mean by engineering
• Human as ‘critical component’• Some interesting things about
this ‘component’• Consequences of leaving
people out
Engineering Disciplines
• Engineering– Mechanical, Electrical, Electronic, Computer,
Software, Civil, Games, Multimedia …..
DesignDesign Develop/buildDevelop/build MaintainMaintain
Materials/languagesMaterials/languages
MechanismsMechanisms
PropertiesProperties
CompositionCompositionStructuresStructures
BehaviourBehaviourBehaviour under different
physical conditionsBehaviour under different
physical conditions
Behaviour in combination with other materials
Behaviour in combination with other materials
Limits/boundariesLimits/boundaries
Best working conditionsBest working conditions
One thing in common
Interacted withInteracted with
DrivenDriven
Played withPlayed with
Sat onSat on
Worked with
Worked with
Lived inLived in
AssembledAssembled
WatchedWatchedManipulatedManipulated
OperatedOperated
LearnedLearned
Exercise
• 2 minutes• What functions on a mobile phone are
important to make a user happy?– Talk to person sitting next to you– Write down notes
• Who did you imagine when you thought about the user?
• What did they look like?• What age were they? Male/Female? What
brand of phone were they using? Where?
• Did I tell you who the user would be?• Where it would be used?
One problem of not understanding user
• Use own experience as a guide for design• Engineers tend to be
– Male– Between 18-50– Able-bodied
– Very comfortable with technology…..
• What do you know about other users characteristics, needs, requirements?
24
Poor understanding = poor design
25
The user as a key component
• As engineers you learn about– Tolerances, metal fatigue characteristics
• As computer & network engineers you learn about– Cache, jitter, throughput, RAM,
• As media engineers you learn about– Formats, storage, display speed
• Do you think you could design, build good systems/structures without knowing about these things?
So what do you know about the human ‘component’?
E.g.• Storage characteristics (memory)• Information processing & mental
loading capacity (attention & perception)
• Change in physical characteristics of hardware and software over time (ageing)
No two people are exactly the same
Some human characteristics
Storage
Processing
Performance
MemoryMemory
PerceptionPerception
LearningLearning
AttentionAttention
VisionVision
EnergyEnergy
Memory
• Two well known types of human memory *– Short term or working memory– Long term memory
• Short term/working memory– RAM– Conscious processing, short storage
* Generally speaking
209 453 192 748
572 099 131 367
895 270 293 374
706 914 885 691
Short Term Memory
• Very limited!
7 plus or minus 2
The short-term memory capacity of most people is 5-9 items, some people have less, others have more.
The short-term memory capacity of most people is 5-9 items, some people have less, others have more.
Long term memory - limitless
• Stores learning– Creation of pathways, synaptic links
• Well learned = well trodden pathways– Chance of recall increases with number of links– Strength of learning increases with frequency of access– Routines, patterns of behaviour– Unlimited but….
• Forgetting/loss of skill– Change in strength of links– Weaken over time
Learning
• Long term memory• We store patterns & use them to reduce
cognitive load– Swimming, initially difficult, then store procedures
and don’t think about it– Finding way around a new place
• Learning takes effort• People prefer to stick to known things
– Qwerty keyboard
Affordance
• Concept – Donald Norman• Expectation of the way things should work
Push
Pull
Turn
Perception affected by learing
• You see what you know• E.g. Cultural expectation & learning
In most cultures red is associated with danger and green with safety.
In most cultures red is associated with danger and green with safety.
Save failed Save succeeded
Save failed Save succeeded
http://visualfunhouse.com
Human Attention
• Exercise – Imagine– You’re designing a warning system to let operators
know a very dangerous problem has occurred in a nuclear plant
– What would it do? How would you ensure you attracted their attention and then directed it to the problem area?
• Lights? Sound?
Hold that idea in your head while I tell you something about human attention
Human Attention
• Two parts– Powerful scanner (parallel processing)– Very limited focused attention
• We only perceive what we pay attention to• Crowded room – pick out our name being spoken
• Originally good for survival– Focus on task– Be aware of danger
Attention - Mixed channel
• Hard to do two things at once– Watch film and listen to parent!
• but can do some things at same time– different types of activity (sound, sight, balance etc)
• Summary – human attention– broad background filter system (parallel)– focused attention, powerful but serial– Can do more if inputs are different
Your nuclear alarm warning system?
Different design?
Visual characteristics
Visual characteristics
Click hereClick hereClick hereClick here
Contrast: The amount of light that passes through the eye of a sixty year old is only one third of that passing through the eye of a twenty year old.
Contrast: The amount of light that passes through the eye of a sixty year old is only one third of that passing through the eye of a twenty year old.
Colour: 6.39 percent of individuals (mostly male) confuse greens, yellows and reds (Fowler & Stanwick, 1995).
Colour: 6.39 percent of individuals (mostly male) confuse greens, yellows and reds (Fowler & Stanwick, 1995).
Click here
Ageing
Individual differences
Levels of energy
• Human performance is highly variable• Tiredness is a major problem• Effects
– Mood and motivation differences– Thinking, decision making, multitasking and situational
awareness– Basic reaction times and vigilance– The brain’s awake state also becomes unstable: lapses and
microsleeps interrupt performance.
• .
Energy through the dayA
lert
ness
High
Low
0900 1500 2400 0900
Different energy levels
1200 1800 0600 Time of day
Why is it important to know about the Human component?
• Increase safety• Increase usability• Increase the success of products & services
Safety - Human Component failure
• Human error is most frequently blamed by the media and official reports for major accidents– Operator or other human errors blamed for 60-80% of
all accidents in technology systems (Perrow, 1999).• Costs in terms of human life and money are high
Pressurised chamber accident• Release pressure before opening• Very experienced operator• Failed to release pressure and
died instantly- Memory, attention – just 1 hour
before his holiday
Memory limitation
Learned pattern
Cash machine
- Europe design change- Card then cash- Stop people leaving card!
Human error is inevitable• Serial focused attention, parallel
unfocused• Limited short term memory• Reliance on learned patterns• Fatigue, distraction, cognitive
differences
Accidents are not
Meets need
Usability & success
Apple focused on understanding human characteristics– Mental and physical characteristics -> usability– Desires and aspirations
Technical innovation?
Speed, efficiency?
Large range of functions?
Offers a unique solution?
DesirableFits task Enjoyable
Intuitive
Technically
Aesthetically
Summary
• Engineers and engineering teams need to include knowledge of the properties and behaviours of the human ‘component’ in addition to traditional knowledge in order to support the safety, reliability, usability & commercial success of the products and processes they produce
Thank you for listening
Any Questions?
Interaction design research at
• Three research themes– Interactive and Communications Engineering– Energy and Engineering Systems– Sustainability in the Built Environment
• Three research themes– Interactive and Communications Engineering– Energy and Engineering Systems– Sustainability in the Built Environment
eMotion lab• emotion capture• interaction recording studio• physiological evaluation• emotional analysis software• play testing• focus groups• depth interviewing• body movement capture
3D/VR lab
• Design and evaluation of Head-Up Display (HUD) Interfaces
• Driving simulator development• Driver behaviour• 3D visualisation• Virtual Prototyping.
User testing Game & entertainmentsE.g. BBC, STV, Denki
Mobile phonese.g. Orange, Vodafone
Development & testingHealthe.g. NHS, Ambulance service
Automotivee.g. BMW, Strathclyde Police
Building SurveyingConstruction ManagementCivil EngineeringEnvironmental ManagementFire Risk EngineeringProperty Management and ValuationQuantity SurveyingBuilding Services Engineering
Our Undergraduate ProgrammesBuilding & Surveying
School of Engineering & Built Environment
Computer Aided Mechanical Engineering Electrical Power Engineering Power Electronic Systems Mechanical Electronic Systems Engineering Mechanical and Power Plant Systems Engineering
Our Undergraduate ProgrammesEnergy Systems Engineering MEng/BEng
Our Undergraduate ProgrammesComputer, Communications & Electronic Systems
Web systems Development Information Systems Development Games Programming Digital Systems Instrumentation Systems Network and Communication Engineering Robotic and Mechatronic Systems Engineering Audio Technology with Electronics
3D Computer Animation Audio technology with Electronics Computer Games Design Computer Games Art Graphic Design for Digital Media
Undergraduate ProgrammesCreative Technologies (BA or BSc)
Building Services Engineering Quantity Surveying Construction Management Real Estate Management International Project Management International Project Management
(Oil & Gas)
Our Postgraduate ProgrammesBuilding & Surveying
Information Technology Computer Science Digital Forensics IT Security Wireless Communication Advanced Computer Networking Wireless Networking Voice over IP and Unified Communication 3D Design for Virtual Environments Design Practice & Management Web Systems Development (.Net)
Our Postgraduate ProgrammesComputer, Communication & Interactive Systems
Energy & Environment Management Waste Management Sustainable Energy Technology Maintenance Management Mechanical Engineering (Design) Mechanical Engineering (Control) Applied Instrumentation and Control Electrical Power Power Electronic Systems Particulate Solids Handling
Our Postgraduate ProgrammesMechanical, Electrical & Environmental Engineering
Thank you
Fees
• GCU Glasgow- Undergraduate £10,200 to £11,000- Postgraduate £10,400 to £14,500
• GCU London- MSc courses £12,000- MBA programmes £16,000
Up to £2000 discount
• £1000 guaranteed Student Bursary• Merit based discount up to £1000
- further information can be found at www.gcu.ac.uk/international
Living Expenses
• Glasgow: Approx £7,500 for 12 months
• London: Approx £10,200 for 12 months
Tuition Fees and Living Costs
Approx costs of Accommodation
Standard Room £83 per week *
En-suite Room £96 per week*
Private sector Room £70 per week (approx)**
* Inclusive of electricity and heating costs
** Excluding bills
How to apply
Undergraduate applications Via UCAS
Email undergraduate documents to [email protected]
Postgraduate Applications to HTTP://WWW.GCU.AC.UK/STUDY/APPLYONLINE/
Or via [email protected]
Research excellence
• 1st in the UK for Rehabilitative Health Sciences*
• 1st in Scotland and top ten in the UK for its research in allied health*
• 1st in Scotland and in the top twenty in the UK for research in the built and natural environment*
• Awarded UK Times Higher Education Award 2010 for Outstanding Support for Early Career Researchers.
* In the 2008 Research Assessment Exercise