Gimp In Hollywood
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GIMP and Linux
in Hollywood
Michael J. Hammel
[email protected]
www.graphics-muse.org
GIMP Origins
Birth
1995: senior project at UC Berkeley
1996: 0.54
No layers
Supported plugins
Based on Motif
Me: The Sparkle plugin
Childhood
0.60: GIMP begot GTK+
Peter fed up with Motif limitations
GTK+ begot GNOME
GNOME begot the desktop
Miguel de Icaza went nuts and now we're cursed with Mono
Teenager
Feb 97: 0.99
Me: Oct 97: GIMP in Linux Journal
Jun 98: 1.0
Me: Dec 98: The Artist's Guide to the GIMP
Nearly 6 years to get to 1.0
Desktop already thriving in many ways
Painful lessons ahead
The Visual Effects Society
1998: Film-GIMP
Rythm and Hues
Visual Effects company
Run by head of Visual Effects Society
Paid GIMP developers for deep paint support
16bit and 32bit channels
HOLLYWOOD branch of CVS
Never merged with mainline
GEGL was better choice
2002: Cinepaint
Robin Rowe
Resurrected HOLLYWOOD branch
Changed name to Cinepaint
Supported by industry
Robin is in Hollywood
Visual Effects members can meet about the product
2008: GEGL in GIMP
10 years after 1.0: Finally, work starts on merging GEGL in GIMP
Expected for 2.6 release (2.5.x are developer releases)
GEGL: Generic Graphics Library
graph based image processing framework supports
deep paint (16, 32bit color channels)
Multiple color models/spaces (re: CMYK, etc.)
Text rendering improvements
Layer effects
Linux in Hollywood
1998: Titanic
Rendering vs Modeling Pipelines
Modeling: Maya, Houdini or (these days) Blender
Rendering: RenderMan (Pixar)
1st use: Digital Domain's Titanic render farm
Darryl Strauss, Linux Helps Bring Titanic to Life
http://www.linuxjournal.com/article/2494
Artist's work on SGI's or NTs
Rendering on Linux: DEC Alphas
1999: Houdini Port
Me, Houdini: Magic doesn't just happen
http://www.linuxjournal.com/article/2494
Driven by Visual Effects Industry needs
Chicken and egg problem
No graphics drivers because no apps need them
No apps because no sufficient graphics drivers
Side Effects Software pushed the envelope
2001: Linux goes to the Movies
Me, Salon.com
http://archive.salon.com/tech/feature/2001/11/01/linux_hollywood/index.html
Visual Effects Industry
Dreamworks, Pixar, Digital Domain, Silicon Grail
1999: Dreamworks decides to migrate completely to Linux Shrek! is first production
An Industry Migration
VESTECH 2000: Linux Summit
Disposable computing
2 year cycle for animations
Replace renderfarm with each production
Existing options
SGI dying
Windows: not enough focus on enterprise issues
Existing expertise was Unix based
A Lesson For All
Lessons from the Visual Effects Industry
Share information
Open Source wrong behaviours are not easily forgiven
The end users are in charge.
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