Getting you into the game Presentation by L. Jason Sparks Dallas Mathis Amy Conner C. E. O.s.
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Transcript of Getting you into the game Presentation by L. Jason Sparks Dallas Mathis Amy Conner C. E. O.s.
Getting you into the game
Presentation by
L. Jason Sparks
Dallas Mathis
Amy Conner
C. E. O.s
Founded in 1881
100,000 cameras by 1896
Outlets in France, Germany, Italy, U. S., U.
K. and more by 1900
Products sold in over 150 countries today
Achievements in
Business
Achievements in
BusinessIndustry leader
Over 5000 engineers and
scientists employed
Over 600 Ph. D.s
R&D labs around the word
Achievements in
Business$14.69 billion in 1999
Market versatility
Cornered 3 key markets:
1. Devices Market- cameras, scanners, etc.
2. Services and media- films, online services, etc.
3. Infrastructure market- imaging software, wireless imaging protocols
4 Busines
s Principle
s
1. Mass Production at Low Cost
2. International Distribution
3. Extensive Advertising
4. Focus on the Customer
Video Game Industry$6.3 billion last year
Gaming Industry to out perform domestic box offices this year
More than 50% of Americans play video games regularly
Video Game IndustryPersonal
Computer Games89% of teens use PCs
multiple times per week
50% of households have computers
Over 65% of households with PCs purchase PC
games
Video Game IndustryPersonal
Computer Games
6 of the 17 top selling games
for February
2001 were
customizable
Customizable PC Gaming Software
Product SpecificationsInitial product launch 4 CD-ROM set including Image formatting
software & 3 customizable
games
Initial Price $69.9
9
Scheduled
Release 8/02
Product SpecificationsSupplementa
l product launch
DVD Deluxe 3 DVD-ROM set including gaming and
imaging software + additional DVD-ROM of preformatted
custom images
Initial Price
$79.99
Scheduled
Release 10/02
Product SpecificationsSupplementa
l product launch
Custom Gamer Starter Kit including 4CD-ROM set, digital camera, small tripod, green-screen backdrop,
an additional CD-ROM of images, and a u-net
membership
Initial Price $169.
99
Scheduled
Release 11/02
Target Market
Market B:
Young children ages 4-
10
Primary Market: young
men ages 16-24Supple
mental Market
A: young women 15-22
Disc 1 Fully
customizable tennis game
Features customiz
able characte
rs, courts,
maneuvers, rules, sounds,
and online
doubles
Product specifications
Specific Target Market 18-27
age men
Product specifications
Disc 2 Fully
customizable
Action/ Adventure gameTarget Market men 15-22 years
old
Features customizable level layout, characters, plot, and maneuvers
Disc 3 Fully
customizable Aerial racing gameTarget Market women 14-21 years old
Features customizable racing environment, pilot, vehicle/ insect, and maneuvers
Product specifications
Product specificationsDisc 4
Kodak’s Image
formatting
software
Assigns interaction and
movement traits
to virtually
any image, formats
the image to be
played in U-soft games
Distribution
ConcernsNew York,
L. A., Chicago, Miami, Tampa, Atlanta,
other major cities
Electronics Boutique,
Media Play, Best Buy,
other specialty stores
UPS Ground
Initial Advertising PlanMagazine
spots, online
banners, point of
purchase display, spots on
other
software sales word of mouth, magazine features,
TV spotlights
Budget
for Initial Release
Test Marketi
ng $100,00
0
Software
Engineers
$1,500,00
Other R&D
Expenses
$725,000
Physical Producti
on $1,570,0
00
Distribution
$350,000
Advertisement
$495,000
Total Total $4,740,000$4,740,000
Questions???