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Getting Started with 3ds MaxStart Creating Models, Animations, and Rendered Scenes

Table of Contents

Introduction to 3ds Max  

What Is 3ds Max?  03:48

How to Use Project Files  01:15

The Interface and Navigation  

Interface Overview  05:03

Exploring Menus (Part 1)  06:24

Exploring Menus (Part 2)  05:04

Main Toolbar  09:21

The Graphite Modeling Tool Ribbon  06:24

The Command Panel  05:42

Viewports  05:28

Scene Navigation  06:05

Selecting Objects  05:01

Scene Units  02:43

Using the Layer Manager  04:50

Customizing the Interface for Beginners  04:27

Animation Tools and Controls  05:28

Creating and Manipulating Objects  

What Are Primitives?  02:57

Creating Primitives  09:20

Transforming Objects and Gizmos  06:12

Understanding Coordinate Space  03:54

Using Snaps  08:11

Cloning Objects  06:44

Mirroring and Aligning Objects  05:21

Grouping Objects  04:05

ProBooleans  09:11

Working with Modif iers  

Introducing Modifiers and the Modifier Stack  04:24

Basic Modifiers: Using the Bend, Taper, and Twist Modifiers  05:59

Using an FFD Modifier  08:47

Poly Modeling  

What Is Poly Modeling?  02:43

Convert to Editable Poly vs. Edit Poly Modifier  05:08

Vertex Editing  03:21

Edge and Border Editing  07:21

Poly Editing  09:11

Working in Element Mode  04:07

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The Graphite Modeling Interface: Visibility, Align, and Properties Menus  06:34

Subdivision Surfaces: Creating NURMS  04:54

Editable Polys and NURMS  03:20

Using the TurboSmooth Modifier  04:09

Spline Modeling  

Creating 3D Shapes from 2D Shapes  07:49

Using the Line Tool  05:52

Vertex Sub-Object Editing for Splines  06:53

Spline Sub-Object Editing  05:50

Rendering Lines  03:38

Sweep Lines  02:32

Bevel and Extrude Splines  04:44

Lathing Splines  05:20

Lofting Splines  08:07

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All rights reserved. video2brain and the video2brain logo are trademarks registered to video2brain.