Getting started with_3ds_max_toc
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Transcript of Getting started with_3ds_max_toc
Getting Started with 3ds MaxStart Creating Models, Animations, and Rendered Scenes
Table of Contents
Introduction to 3ds Max
What Is 3ds Max? 03:48
How to Use Project Files 01:15
The Interface and Navigation
Interface Overview 05:03
Exploring Menus (Part 1) 06:24
Exploring Menus (Part 2) 05:04
Main Toolbar 09:21
The Graphite Modeling Tool Ribbon 06:24
The Command Panel 05:42
Viewports 05:28
Scene Navigation 06:05
Selecting Objects 05:01
Scene Units 02:43
Using the Layer Manager 04:50
Customizing the Interface for Beginners 04:27
Animation Tools and Controls 05:28
Creating and Manipulating Objects
What Are Primitives? 02:57
Creating Primitives 09:20
Transforming Objects and Gizmos 06:12
Understanding Coordinate Space 03:54
Using Snaps 08:11
Cloning Objects 06:44
Mirroring and Aligning Objects 05:21
Grouping Objects 04:05
ProBooleans 09:11
Working with Modif iers
Introducing Modifiers and the Modifier Stack 04:24
Basic Modifiers: Using the Bend, Taper, and Twist Modifiers 05:59
Using an FFD Modifier 08:47
Poly Modeling
What Is Poly Modeling? 02:43
Convert to Editable Poly vs. Edit Poly Modifier 05:08
Vertex Editing 03:21
Edge and Border Editing 07:21
Poly Editing 09:11
Working in Element Mode 04:07
World-Class Training
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The Graphite Modeling Interface: Visibility, Align, and Properties Menus 06:34
Subdivision Surfaces: Creating NURMS 04:54
Editable Polys and NURMS 03:20
Using the TurboSmooth Modifier 04:09
Spline Modeling
Creating 3D Shapes from 2D Shapes 07:49
Using the Line Tool 05:52
Vertex Sub-Object Editing for Splines 06:53
Spline Sub-Object Editing 05:50
Rendering Lines 03:38
Sweep Lines 02:32
Bevel and Extrude Splines 04:44
Lathing Splines 05:20
Lofting Splines 08:07
2 / 2© copyright 2012 video2brain.
All rights reserved. video2brain and the video2brain logo are trademarks registered to video2brain.