GearVR - ARM architecture · GearVR Bring your own world into realism Woosung Choi Principal...
Transcript of GearVR - ARM architecture · GearVR Bring your own world into realism Woosung Choi Principal...
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GearVRBring your own world into realism
Woosung Choi
Principal engineer
Mobile communication business
Samsung electronics
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What people want
Story
(1895)
Convenience
(1926)
Realism
(2014)
Bring story in front of you It is on your home Now you are in the scene
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What makes it real (contents)
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What makes it real (movement)
“Peak head rotation speed, for me at least, is right at 1000 degrees/second”
Twitter - John carmack
High FPS + compensation is required(90Hz+)
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What makes it real (graphics)
What is missing here?
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What makes it real (resolution)
the human eye is 576 megapixels—but really only about 7 megapixels matter
- Gizmodo
(4K+ is recommended)
Pantile structure
5x ~ 7x
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What makes it real (input)
Need to find balance between complexity and accuracy
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What makes it real (sound)
Human instinctEye sight< SoundImmediate response
3D surround sound system
SRS True surround system
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What makes it real (sensor/camera )
Oculus rift face detection
Social and chatting need face detection technology
Camera or EEG/EPG sensor
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VR Realism
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What’s needed : What We Want to cover
Weight
Dizziness
Scene quality
Computing power
Input
Sound
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VR use cases
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Personal cinema (big screen)
Enjoy your personal iMAX
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Excitement : get more fun @ home
Feel actual thrill & real
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being there
360 video stream & 3D surround sound
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New businesses
New model of businesses & creating B2B market
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What’s next : Way to go
Scenario
Contents creation
New concept of UX/UI
New tools for auditing
Big title (Paradigm changer)
…
AR (?) –Different from VR
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Arm collaboration
ARM big.Little architecture: Better performance / low power
VR graphics:4xMSAA, secure rendering, AFBC,
Multiview
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reference
For your information : Samsung VR white paper http://developer.samsung.com
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Thank you