gear.odt

download gear.odt

of 2

Transcript of gear.odt

  • 7/27/2019 gear.odt

    1/2

    Weapons & Equipment

    Starting Wealth

    All characters start with 3d8x10 gold pieces. Other coins used

    are silver and copper pieces (10 copper to a silver, 10 silver to

    a gold). Characters start with clothes, a backpack, a fewpouches and minor items.

    Encumberance

    Once you've bought equipment, add up according to the

    following list (small items like arrows can be grouped into

    tens to count as one item). Each weapon is one item, except

    large ones causing 1d10 damage, which count as oversized.

    Animals and wagons can be used to carry large amounts of

    items. Use common sense. Also apply the Strength

    Encumberance Modifiers. Encumberance affects you ability to

    move and perform many actions, and to outrun pursuers.

    Items Encumberance

    Light Armour 1

    Medium Armour 2

    Heavy Armour 3

    Carrying (not wearing) 6-10 items overall 1

    Carrying (not wearing) 11-15 items overall 2

    Carrying (not wearing) 16-20 items overall 3

    Carrying (not wearing) 21+ items overall 4

    Each oversized item carried (eg, full sack) 1

    Total Encumberance Points Type of Encumberance

    1 Unencumbered

    2 Light

    3 Heavy

    4 Severe

    5 or more Over-Encumbered

    Armour

    Armour AC Cost Type

    Scale Armour -2 30 gp MediumHelmet * -1 10 gp -

    Horse Barding 5 150 gp -

    Leather -1 10 gp Light

    Partial Plate, Bohemian * -2 200 gp Heavy

    Chain Mail -3 50 gp Heavy

    Shield, Large * -2 20 gp Light

    Shield, Small * -1 10 gp -

    Unarmoured 9 - -

    * These are added to other armour worn.

    Weapons

    Weapon Dmg Hands Throwable Cost

    Armoured Glove 1d4-2 1 No 15 sp

    Battleaxe 1d8 2 No 9 gp

    Club 1d4 1 Yes 3 gp

    Crossbow 1d6 2 Ranged 20 gp

    Dagger 1d4 1 Yes 3 gp

    Fists 1d4-3 1 No -Flail 1d6 1 No 5 gp

    Great Sword 1d10 2 No 15 gp

    Hand Axe 1d6 1 Yes 5 gp

    Improvised 1d2 1 Yes -

    Long Bow 1d8 2 Ranged 36 gp

    Long Sword 1d8 1 No 9 gp

    Mace 1d6 1 No 5 gp

    Polearm 1d10 2 No 15 gp

    Short Bow 1d6 2 Ranged 20 gp

    Short Sword 1d6 1 No 5 gp

    Sling 1d4 1 Ranged 3 gp

    Spear 1d6 1 Yes 5 gp

    Staff 1d4 2 No 3 gp

    Warhammer 1d6 1 No 5 gp

    Whip 1d4 1 No 3 gp

    Ammunition

    Ammunition Quantity Cost

    Quiver of Arrows or Case of Crossbow Bolts 20 5 gp

    Bag of Sling stones 30 1 gp

    Common Equipment

  • 7/27/2019 gear.odt

    2/2

    Item Cost

    Bedroll 1 sp

    Blanket, winter 5 sp

    Box, small iron 10 gp

    Candles (10) 10 cp

    Case, map or scroll 1 gp

    Cask, wooden 1 gp

    Chest, small wooden 1 ep

    Chain (10 ft.) 30 gp

    Clothes, Common 30 sp

    Clothes, Good 2 gp

    Clothes, Noble 15 gp

    Clothes, Travelling, Warm 10 gp

    Crowbar 2 gp

    Flask (empty) 3 cp

    Flint and steel 2 gp

    Grappling hook 1 gp

    Hammer 5 sp

    Ink (1 oz. Vial) 8 gp

    Quill pen 1 sp

    Ladder, 10-foot 5 cp

    Lantern 9 gp

    Lock 20 gp

    Manacles 15 gp

    Mirror, small steel 10 gpOil (1-pint flask) 1 sp

    Paper (sheet) 4 sp

    Parchment (sheet) 2 sp

    Pick, mining 3 gp

    Rations, unpreserved (per day) 2 sp

    Rations, trail (per day, preserved) 5 sp

    Pole, 10-foot wooden 2 sp

    Rope (50 ft.) 1 gp

    Saddle 25 gp

    Saddle bag 1 sp

    Spade or shovel 2 gp

    Spell book (blank) 15 gp

    Spikes, iron (12) 1 gp

    Stakes, wooden (3) 5 cp

    Rogue's tools 30 gp

    Torches, wooden (8) 3 sp

    Vial 1 gp

    Waterskin/Wineskin 1 gp

    Food & Lodging

    Food & Lodging Cost

    Ale, Local gallon 1 gp

    Ale, Local pint 1 sp

    Beer, Local gallon 4 sp

    Beer, Local pint 5 cp

    Lodging, Inn (1 night) 5 sp

    Lodging, Tavern (1 night) 3 sp

    Lodging, Hospital (1 night) 1 sp

    Meal, Inn 5 sp

    Meal, Tavern 3 sp

    Meal, Hospital 1 sp

    Mead, Local pint 5 sp

    Mead, Local bottle 12 sp

    Rations, unpreserved (per day) 2 sp

    Rations, trail (per day, preserved) 5 sp

    Wine, Loegrian pint 5 sp

    Wine, Loegrian bottle 12 sp

    Wine, Burgundian pint 10 sp

    Wine, Burgundian bottle 22 sp

    Animals & Light Transport

    Animals & Transport Cost

    Boat, Sailing 2,000 gp

    Canoe 55 gp

    Lifeboat 800 gp

    Cart 100 gp

    Dog 3 sp

    Dog, Germanian guard 25 gp

    Donkey 8 gp

    Feed (per day) 5 cp

    Hawk 30 gp

    Horse, Nederlands Draft 40 gp

    Horse, Rus Riding 75 gpHorse, Bohemian War 250 gp

    Mule 30 gp

    Pigeon, carrier 3 sp

    Pony 30 gp

    Stabling (per day) 5 sp

    Wagon 200 gp

    Retainers & Henchmen

    Characters may hire retainers as extra muscle and support.

    Their services must be sought out and negotiated for during

    the game.