Gddoc Mario Example

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    Super MarioGD Doc

    Alice Rendell

    0.1

    WIP

    04/11/2014

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    Contents

    1. Summary

    2. Avatar1. Moving

    2. Jumping

    3. Levels

    1. Platforms2. Blocks

    4. Enemies1. Goombas

    2. Turtles

    3. Flying4. Bosses

    7. Lives1. Losing Lives

    2. Gaining Lives

    3. Dying

    4. Game Over

    8. Items1. Coins

    2. Flowers

    9. Worlds1. Worlds

    2. Levels3. Map

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    Summary

    Super Mario is 2D platform game with puzzles and

    jumping.

    Player controls an avatar (Mario) which they must

    guide to the end of the level without dying.

    The player dies if they fall down a gap or hit anenemy.

    Once the player has completed a level they must

    move on to the next.

    Levels are split into worlds with XX per level. There are 8 worlds.

    The player has finished the game when they have

    completed every level in all worlds.

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    Lives

    The player has a certain amount of lives when he

    begins the game.

    Each time the player dies he loses a life.

    If the players lives is reduced to 0 then it is game

    over. Player can gain more lives in the following ways:

    Blocks

    After every 100 coins

    There is a maximum cap of 99 lives.

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    x10

    Avatar Enemy

    -1

    If the player dies then

    they lose 1 life.

    The current number of

    lives is always visible

    on the screen.