Gddoc Mario Example
Transcript of Gddoc Mario Example
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Super MarioGD Doc
Alice Rendell
0.1
WIP
04/11/2014
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Contents
1. Summary
2. Avatar1. Moving
2. Jumping
3. Levels
1. Platforms2. Blocks
4. Enemies1. Goombas
2. Turtles
3. Flying4. Bosses
7. Lives1. Losing Lives
2. Gaining Lives
3. Dying
4. Game Over
8. Items1. Coins
2. Flowers
9. Worlds1. Worlds
2. Levels3. Map
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Summary
Super Mario is 2D platform game with puzzles and
jumping.
Player controls an avatar (Mario) which they must
guide to the end of the level without dying.
The player dies if they fall down a gap or hit anenemy.
Once the player has completed a level they must
move on to the next.
Levels are split into worlds with XX per level. There are 8 worlds.
The player has finished the game when they have
completed every level in all worlds.
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Lives
The player has a certain amount of lives when he
begins the game.
Each time the player dies he loses a life.
If the players lives is reduced to 0 then it is game
over. Player can gain more lives in the following ways:
Blocks
After every 100 coins
There is a maximum cap of 99 lives.
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x10
Avatar Enemy
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If the player dies then
they lose 1 life.
The current number of
lives is always visible
on the screen.