GDC 2013 Industry Research

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    OverviewOn the eve of the new consoles, an ever expanding numbdevelopment, publishing and sales options, we wanted to

    shape of the business as it looks right before GDC 2013.

    More than 2500 North American game industry profession

    attendees either this year or last year), responded to detaquestions about platforms, money, team sizes and more.

    following is a snapshot of todays industry.

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    The Rise Of The Indie Small is big! 46% of those surveyed work within companies o

    or less.

    The indie space is growing and cant be stopped! 53% self-idindie developers, and 51% of those creators have been indie ftwo years.

    Its a DIY world! Developers are moving away from publishers24% of developers worked with a publisher on their last game

    20% are doing so on their current game. Not all new indies are transitioning from AAA around 23% o

    formerly work at big studios, but 43% transitioned straight fro

    to developer, and the rest transitioned from other industries.

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    Smartphone & Tablet Dominat

    More of our surveyed developers are developing for smartphontablets than any other platform.

    38% of our developers released their last game for smartptablets collectively, but 55% are making their current game

    A whopping 58% plan to release their next game on these Of those who are making smartphone games, the large ma

    making games for iOS (89.5%) and Android (75.3%)

    A small but respectable 15.6% of those are making gamesWindows Phone. Other platforms, such as PlayStation MobBlackberry RIM, and others, all have support of less than 5

    smartphone game developers.

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    More Open/Mass-Market Platfo

    The PC (and Mac) is next strongest: 34.6% of developers released their last games on PC/Mac,

    developing their current games for the platform, and 49% release their next game on PC/Mac.

    Web browser-based platforms (whether that be Facebook, HTMalso continue to gain strength:

    21.5% of respondents made their last game on those platfare making their current game there, and around 31% thingame will debut on web-based platforms.

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    The Big Three? Now Microsoft

    14.6% of our developers released their last game on the Xbox 360, and 13.2%making a game for the console. Almost 14% plan to release their next game o

    Sony 13.2% of our respondents released their last game on the PlayStation 3; 13%

    current game and 12.4% are making their next game there

    The newer PlayStation Vita is showing a slight uptrend in support, but from veWhile less than 2% of our respondents made their last game for the console, 4their current game for Vita, and just over 5% plan to release their next game

    Nintendo In terms of the Wii U, only 4.6% of devs are currently making a Wii U game, a

    our surveyed developers are making their next game for the console.

    The Wii has little support, with less than 1.5% of developers planning future g North American developers are unconvinced of the 3DS's potential. 2% are cu

    3DS game, and only 2.8% of developers plan to release their next game on th

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    58.39%"

    49.12%"

    30.91%"

    13.90%" 12.42%" 11.34%" 10.82%"

    6.47%" 5.07%"2.84%" 1.56%"

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    Pla=orms$for$Next$Game$Development$

    Source:$$GDC$201

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    What Platforms Interest Devs?

    When you ask today's game devs what they are excited or interesdeveloping for, you get quite a different result to their current/platforms:

    - Tablets and smartphones are still way out ahead in terms of interest, wi56% respectively interested in the platforms.

    - 'Steam boxes', the generic phrase we used for PC-based TV consoles, hhigh 45% level of interest for developers.

    - Android home consoles, such as the OUYA and GameStick, are also higinterest curve at 37%.

    - Interestingly, next-gen Microsoft and Sony consoles shoot up the relativranking to 29% and 27% respectively.

    - Nintendo platforms continue to lag in developer interest, with a relativeand 5% interest respectively for the Wii U and 3DS.

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    58.19%"56.39%"

    45.37%"

    37.14%"

    29.47%" 29.19%"27.28%"

    21.92%"

    12.58%"

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    Most$InteresJng$New$Markets$for$Developers$

    Source:$$GDC$2013

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    Other Notable Survey Findings

    - Although VC gets discussed a lot with regard to games, only 9%survey respondents were primarily venture capital funded.

    - The vast majority of games are being funded from the companywar chest (37%) or an individual's personal funds (35%).

    - Elsewhere, 10% are still primarily publisher-funded, and 4% are

    primarily crowdfunded!

    - The industry is flourishing from many perspectives 39% of peotheir company's profits were higher in 2012 than in 2011, comjust 7% suggesting they were lower. 44% of companies expan2012, and 11.7% contracted.

    - 8% of surveyed developers have worked on a project that was c

    and 44% plan to do so in the future!