GBL-Basics_workshop
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Jennifer GroffJuly 2013
Games-based Learning
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The power of game-based learning
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“PlayfulLearning”
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Let’s play!
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Time’s Up!
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GBL 101
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•“What the world needs is…
Grand Theft Calculus
‘Grand-Theft Calculus’
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x=y2
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ethical thinking
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What is it?
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Definition:Game-based learning (GBL) is a form of learning where students may learn by trial and error, by role-playing and by treating a certain topic not as ‘content’ but as a set of rules, or a system of choices and consequences.
“”
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Taxonomy
Short-Form
Long-Form
COTS Educational
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Short-Form Games• fit into a single class period
• typically focus on a specific concept or skill
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Long-Form Games• extend to multiple sessions or
even weeks
• focus on developing concepts and 21st century skills
• performing better than lectures...
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Genres• Drill & Practice
• Puzzle
• Interactive Learning Tools
• Role Playing
• Strategy
• Sandbox
• Action/Adventure
• Simulations
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Examples
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drill & practice
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drill & practice
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puzzle
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puzzle
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puzzle
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puzzle
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Lure of the Labyrinth
interactive learning tools
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Lure of the Labyrinth
role-playing (RPG)
12 million users
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Lure of the Labyrinth
role-playing (RPG)
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Lure of the Labyrinth
role-playing (RPG)
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strategy
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strategy
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strategy
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Lure of the Labyrinth
action/adventure
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simulations
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Lure of the Labyrinth
simulations
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Minecraft
sandbox
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bit.ly/gbl-hw
Homework #1
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What can gamesreally teach?
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Algebra
Grammar
ecology Physics
Epidemiology
fractions
addition
civics
argument construction
empathy
societal dynamics
global challenges
comprehension
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Games for ethical thinking & moral development
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ethical thinking
game.org
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Using gamesin the classroom
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Use games as preparation for future learning.
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Use games as pre-assessments.
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Allow sufficient time to become familiar with the game—for you and your students.
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Identify the precise role to be played by using the game in achieving the learning goals.
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Allow the game to be played outside of school.
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Be clear about the learning objectives.
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Use the parts of the game that work for you.
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Let the students demonstrate expertise.
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Build in time for review and reflection.
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Selecting a game:• suitable for your students?
• what elements of the game support your educational goals?
• would your students be motivated to use it?
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Gamification≠game-based
learning
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Do games for learning
really work?
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Supercharged!28% increase in
learning
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Virtual Cell
30-60% increase in
learning
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River City 370% increase in learning for
D students14% increase
for B students
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Game-based learning is overall effective and knowledge gains are comparable to traditional forms of teaching.
Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012Brom, Preuss, Klement, 2011
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Games enhance both student and teacher engagement.
Watson, Mong, & Harris, 2010
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Games transform a traditional, teacher-centric classrooms into a learner-centered classrooms.
Watson, Mong, & Harris, 2010Proctor & Marks, 2012
Sandford, Ulicsak, Facer, & Rudd, 2006
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Games increase student motivation.
Watson, Mong, & Harris, 2010Brom, Preuss, Klement, 2011
Bourgonjon, Valcke, Soetaert, & Schellens, 2010Villalta, Gajardo, Nussbaum, Andrew, Echeverria, & Plass, 2011
Sandford, Ulicsak, Facer, & Rudd, 2006
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“When digital games were compared to other instruction conditions without digital games, there was a moderate to strong effect in favor of digital games in terms of broad cognitive competencies.”
[An analysis of 77 peer-reviewed journal articles of students K-16 studying STEM subjects]
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Games are ideal learning environments
Why games?
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As a planet,we spend 3 billion hours a week playing video and computer games.
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Innovative Learning Environments Project
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7 Building horizontal connections
6Assessment for learning
4Recognize individual differences
2The social nature of learning
5 Stretching all students
3 Emotions are integral to learning
1 Learners at the center
7 Principles of Learning
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Games offer:• authentic challenges
(engagement/motivation)
• scaffold/support increasingly complex problems (ZPD, Flow)
• learning through doing - participatory (constructivist)
• social/collaborative (socio-constructivist)
•
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Gee’s Principles bit.ly/gee-principles
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How’s your algebra?
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Resources
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Platform
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.com
beta.
@playfullearn#playfullearning
facebook/playfullearn
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pinterest.com/lgamesnetwork/learning-all-the-time/
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theGAME
DESIGNTOOL KIT
PRESENTED BY
LEARNING GAMES NETWORK & FABLEVISION
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Start the research process and establish common gaming vocabulary.
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Brainstorming, creative development, and early documentation.
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Paper prototype and sample art/audio asset development.
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Play testing and concept “pitch”.
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Thank you!Jennifer [email protected]