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GaS: Dj Hero: Game of Layers - Tero Karppi
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Transcript of GaS: Dj Hero: Game of Layers - Tero Karppi
GAME OF LAYERS DJ HeroTero Karppi (MA)
DJ Hero (2009)
DJ Hero & Games As Services
How is this connected to theme of services?
Hypothesis before the launch: DJ Hero would rely on downloadable content
FAIL. There are only 2 downloadable mix packages on sale and no player created content
A need to understand the services around the game differently
It is relevant how we understand the game!
Boundaries of the game
Thinking games as services changes the traditional understanding of gamesWhere does the game begin?Downloadable content (DLC)Games are assemblages of different components
TERRITORIALIZATION
DETERRITORIALIZATION
EXPRESSIVE MATERIAL
Territorialization
• Gameworld as a fixed space• Location &itsboundaries• actualcomponents of the
game: controller, software, lcd-screen etc.
• Keeping the experienceintact
Deterritorialization
• Extending the experience outside fixed limits• virtual components of
the game: DLC, Walkthroughs, Mods, Fan pages etc.
• Transforming the game
Territorialization
• Gameworld as a fixed space• Location & its
boundaries• Actual components of
the game: controller, software, lcd-screen etc.
• Keeping the experience intact
Deterritorialization
• Extending the experience outside fixed limits• virtual components of
the game: DLC, Walkthroughs, Mods, Fan pages etc.
• Transforming the game
Material
• the rubber band• the controller• material entities with
certain features / potentials
Expressive
• Using the potentials of the rubber band (flexibility) it becomes expressive with the controller
• Connecting things and unleashing their potential
Conclusion
We cannot entirely predict what the players doThe variety of services is vaster than what has yet been commoditized (thinking outside the box)We need to follow what the players do in the gameworld but also outside the gameworld in order to understand and develop games as services
Thanks! // Questions?