Gamma World Uber Tier

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 ber Tier Characters  ouse Rules for levels 11 to 20 By Caoimhe Ora Snow <[email protected] > While the D&D Gamma World  game only allows character advancement to level 10, the related Dungeons & Dragons game goes up to level 30 in three tiers: Heroics (1 to 10), Paragon (11 to 20), and Epic (21 to 30). These house rules expand D&D Gamma World  to level 20 by introducing the Uber Tier (11 to 20). Uber tier characters:   Continue to advance in level  as before, gaining 5 hit points per level, as well as level-dependent increases to attacks.   Gain permanent Alpha Mutations  which don't change at the end of rests or due to Alpha Flux.   Gain additional ber Feature  choices while advancing in level.   Continue to gain Vocation Feats . Uber tier characters invariably have multiple vocations.   Do additional damage with basic attacks .   Pick a Survivor Path  which gives them access to Survivor Path powers novice, utility, and expert powers that aren't based    directly on their origins.   Gain Survivor Path traits  including critical hit benefits at 13th and 17th levels.   Increase one ability score  based on Survivor Path at 12th level    and again at 18th level. Download Link:  http://boldpueblo.com/downloads/gammaworld/GW-uber- tier.pdf Tip Jar:  http://boldpueblo.com/dazed/2011/03/tip-jar/  Character Advancement Table This table replaces the tables on page 32 of D&D Gamma World  and page 19 of Legion of Gold. Total XP Level Benefit Alpha Feats ber 0 1st Origin traits, both novice powers 1 0 0 500 2nd First critical hit benefit 1 0 0 1,000 3rd First utility power 1 0 0 2,000 4t h Second Al pha mut at ion, Voca ti on feat 2 1 0 3,000 5th First expert power 2 1 0 4,000 6th Second critical hit benefit 2 1 0 5,000 7th Second utilit y pow er , Voc at ion feat 2 2 0 6,500 8th Third Alpha mutation 3 2 0 8,500 9th Second expert power 3 2 0 10,000 10th Uber feature, Vocation feat 3 3 1 12,000 11th Surviv or Pat h features , Surv ivor Path novice power 3 3 1 14,000 12t h First Perman ent Al pha mut at ion, first ability score increase 3 + 1 permanent 3 1 16,00 0 13th Surviv or Path criti cal hit benefi t, Vocation feat 3 + 1 permanent 4 1 18,000 14th Uber feature 3 + 1 permanent 4 2 20,000 15th Survivor Path utility power 3 + 1 permanent 4 2 23,000 16th Fourth Alpha mutati on, Voc ati on feat 3 + 2 permanent 5 2 26,000 17t h Surviv or Pat h impro ved cr iti cal hi t benefit 3 + 2 permanent 5 2 29,000 18t h Ube r featu re, sec ond abi lit y scor e increase 3 + 2 permanent 5 3 32,000 19t h Sur viv or Pa th ex per t power , Vocation feat 3 + 2 permanent 6 3 3 5, 00 0 20 th Th ird Per m an ent Al ph a m uta ti on 3 + 3 permanent 6 3

Transcript of Gamma World Uber Tier

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  ber Tier Characters  ouse Rules for levels 11 to 20

By Caoimhe Ora Snow <[email protected]>

While the D&D Gamma World  game only allows character advancement tolevel 1! the related Dungeons & Dragons game goes "# to level $ in three

tiers% &eroics '1 to 1(! )aragon '11 to *(! and +#ic '*1 to $(.

These ho"se r"les e,#and D&D Gamma World  to level * by introd"cingthe Uber Tier '11 to *(.

Uber tier characters%

  Contin"e to advance in level as be-ore! gaining hit #oints #erlevel! as well as level/de#endent increases to attac0s.

  ain #ermanent 2l#ha 3"tations which don4t change at the end o-rests or d"e to 2l#ha 5l",.

  ain additional ber 5eat"re choices while advancing in level.

  Contin"e to gain 6ocation 5eats. Uber tier characters invariablyhave m"lti#le vocations.

  7o additional damage with basic attac0s.

  )ic0 a S"rvivor )ath which gives them access to S"rvivor )ath#owers novice! "tility! and e,#ert #owers that aren4t based –   directly on their origins.

  ain S"rvivor )ath traits incl"ding critical hit bene-its at 1$th and18th levels.

  9ncrease one ability score  based on S"rvivor )ath at 1*th level – –   and again at 1:th level.

7ownload ;in0% htt#%bold#"eblo.comdownloadsgammaworldW/"ber/tier.#d- 

Ti# =ar% htt#%bold#"eblo.comdaed*11$ti#/?ar  

Character 2dvancement Table

This table re#laces the tables on #age $* o- D&D Gamma World  and #age1 o- ;egion o- old.

Total A) ;evel Bene-it 2l#ha 5eats ber

1st Origin traits! both novice #owers 1

*nd 5irst critical hit bene-it 1

1! $rd 5irst "tility #ower 1

*! th Second 2l#ha m"tation! 6ocation-eat

* 1

$! th 5irst e,#ert #ower * 1

! th Second critical hit bene-it * 1

! 8th Second "tility #ower! 6ocation-eat

* *

! :th Third 2l#ha m"tation $ *

:! th Second e,#ert #ower $ *

1! 1th Uber -eat"re! 6ocation -eat $ $ 1

1*! 11th S"rvivor )ath -eat"res! S"rvivor)ath novice #ower

$ $ 1

1! 1*th 5irst )ermanent 2l#ha m"tation!-irst ability score increase

$ D 1#ermanent

$ 1

1! 1$th S"rvivor )ath critical hit bene-it!6ocation -eat

$ D 1#ermanent

1

1:! 1th Uber -eat"re $ D 1#ermanent

*

*! 1th S"rvivor )ath "tility #ower $ D 1#ermanent

*

*$! 1th 5o"rth 2l#ha m"tation! 6ocation-eat

$ D *#ermanent

*

*! 18th S"rvivor )ath im#roved critical hitbene-it

$ D *#ermanent

*

*! 1:th Uber -eat"re! second ability scoreincrease

$ D *#ermanent

$

$*! 1th S"rvivor )ath e,#ert #ower!6ocation -eat

$ D *#ermanent

$

$! *th Third )ermanent 2l#ha m"tation $ D $#ermanent

$

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)ermanent 2l#ha 3"tations

 2t levels 1*! 1! and *! #ic0 one 2l#ha 3"tation card. Eo" have the #ower#ermanentlyF it doesn4t go away at the end o- a short or e,tended rest! andyo" can4t lose it with an 2l#ha 5l",. Gecord this #ower on yo"r charactersheet.

  ber 5eat"res

 2t 1th level! 1th level! and 1:th level! yo" gain yo"r choice o- one Uber-eat"re! selected -rom the -ollowing list%

  Choose one o- yo"r origin novice #owers which is an enco"nter#ower. That #ower becomes an at/will #ower. Eo" can choose thisUber 5eat"re more than once! b"t m"st choose a di--erent #owereach time.

  Choose one o- yo"r origin novice #owers which is a melee at/will#ower. Eo" can "se that #ower whenever yo" ma0e a melee basicattac0. Eo" can choose this Uber 5eat"re more than once! b"t m"stchoose a di--erent #ower each time.

 

Choose one o- yo"r origin novice #owers which is a ranged or areaat/will #ower. Eo" do not #rovo0e o##ort"nity attac0s when "singthat #ower. Eo" can choose this Uber 5eat"re more than once! b"tm"st choose a di--erent #ower each time.

  Choose one o- yo"r origin "tility #owers. Eo" can "se that #owerone additional time #er enco"nter. Eo" can choose this Uber5eat"re more than once! b"t m"st choose a di--erent #ower eachtime.

  Choose one o- yo"r origin e,#ert #owers. Eo" can "se that #owerone additional time #er enco"nter. Eo" can choose this Uber5eat"re more than once! b"t m"st choose a di--erent #ower eachtime.

   Eo"r ranged basic attac0s don4t #rovo0e o##ort"nity attac0s. Eo"can choose this Uber -eat"re only once.

   2t the end o- each enco"nter! yo" can a"tomatically s"cceed onone Omega Charge chec0. Eo" can choose this Uber 5eat"re onlyonce.

   2t the end o- each enco"nter! yo" can choose one o- yo"r readied2l#ha 3"tation cards. Eo" don4t discard that card! and it remainsreadied -or yo"r ne,t enco"nter. Eo" can choose this Uber 5eat"reonly once.

 Eo" can4t a##ly an Uber -eat"re to a #ower gained -rom yo"r S"rvivor )ath!

only #owers -rom yo"r )rimary and Secondary Origins.

6ocation 5eats

6ocations are described on #ages 1: to *8 o- ;egion o- old. &ere4s howvocations wor0 in con?"nction with -eats in the Uber tier%

2t 1$th level! yo" gain the grade $ -eat -or any vocation -or which yo"have the grade * -eat! or yo" gain the grade * -eat -or any vocation -orwhich yo" have the grade 1 -eat! or yo" gain the grade 1 -eat -or anyvocation yo" don4t already 0now.

2t 1th level! yo" gain the grade $ -eat -or any vocation -or which yo"have the grade * -eat! or yo" gain the grade * -eat -or any vocation -orwhich yo" have the grade 1 -eat! or yo" gain the grade 1 -eat -or anyvocation yo" don4t already 0now.

2t 1@th level! yo" gain the grade $ -eat -or any vocation -or which yo"have the grade * -eat! or yo" gain the grade * -eat -or any vocation -orwhich yo" have the grade 1 -eat! or yo" gain the grade 1 -eat -or anyvocation yo" don4t already 0now.

There are no vocation -eats higher than grade $! which means that all Ubercharacters will have at least two vocations! and #ossibly as many as si,.

Basic 2ttac0s

When #laying in an Uber tier cam#aign! re#lace the Basic 2ttac0 on #age 8o- 7H7 amma World with the -ollowing%

B2S9C 2TT2CI B2S9C 2TT2CIFor you, this is the most natural thing in the world. For your target, its a

really !ad day.

2t/Will )hysical! Wea#on

Standard 2ction 3elee or Ganged wea#on

Target% One creat"re.  "evel 1#$ One or two creat"res.

2ttac0% StrCon or 7e,9nt D yo"r level D wea#on acc"racy vs. 2C

&it% 1JWK D ability modi-ier D yo"r level #hysical damage.  "evel 11$ *JWK D ability modi-ier D yo"r level #hysical damage.  "evel 1#$ *JWK D ability modi-ier D yo"r level #hysical damage against

one target! or 1JWK D ability modi-ier D yo"r level #hysical damageagainst two targets.

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9- yo" are "sing the e,#anded wea#on tables -rom %he Weaon 'hoeho"se r"les! re#lace the Blast Basic 2ttac0 and B"rst Basic 2ttac0 with the-ollowing attac0s.

B;2ST B2S9C 2TT2CI B2S9C 2TT2CI

(ou !last near!y oonents with your weaon. Hoefully none of yourfriends are standing in the wrong la)e.

2t/Will )hysical! Wea#on

Standard 2ction Close blast * or $ 'by wea#on category(

GeL"irement% Eo" m"st be "sing a blast wea#on! and yo" m"st haveamm"nition.

Target% 2ll creat"res in blast.

2ttac0% StrCon or 7e,9nt D yo"r level D wea#on acc"racy vs. 2C

&it% 1JWK D yo"r level #hysical damage.  "evel 1#$ *JWK D yo"r level #hysical damage.

B GST B2S9C 2TT2CI B2S9C 2TT2CI(ou fire your weaon right into the middle of your foes. Well, right in the

middle of whoever was near that sot over there, at least.

2t/Will M )hysical! Wea#on

Standard 2ction 2rea b"rst 1 within wea#on range

GeL"irement% Eo" m"st be "sing a b"rst wea#on! and yo" m"st haveamm"nition.

Target% 2ll creat"res in b"rst.

2ttac0% StrCon or 7e,9nt D yo"r level D wea#on acc"racy vs. 2C

&it% 1JWK D yo"r level #hysical damage.  "evel 1#$ *JWK D yo"r level #hysical damage.

S"rvivor )aths

 2s someone who has made it all the way -rom 1st level to beyond 1thlevel! yo"4re not ?"st an advent"rerF yo"4re a s"rvivor. Eo"r S"rvivor )athde-ines how yo" contin"e to s"rvive and thrive in the dangero"s world – –   o- amma Terra.

When yo" reach 11th level! choose one o- the S"rvivor )aths listed in the-ollowing table.

S"rvivor )ath 7escri#tion

 2da#toid Eo"r body can ada#t to any sit"ation yo" enco"nter.

 2scetic Eo" t"rn yo"r mental energies inward! #er-ectingyo"r mind! body! and so"l.

Chaos 7ancer The madness o- change wra#s aro"nd yo" as yo"

twirl thro"gh li-e.7ar0dweller Eo" cloa0 yo"rsel- in the mysterio"s dar0 energy that

#ermeates the "niverse.

&eir o- the 2ncients One m"tant4s 2ncient ="n0 is yo"r treas"re.

9shtar Cent"rion Eo" wield #ower-"l #hotonic technology created bythe 9shtar +m#ire.

;iving Wea#on Eo"r body is the "ltimate wea#on.

3ind 3ani-ester Eo"r tho"ghts become reality! a--ecting the #hysicalenvironment aro"nd yo".

)rotege o- the ray Eo" are a master o- mysterio"s 2rea * technology.

)silord Eo" "se yo"r #ower-"l #sionic abilities to dominatethose aro"nd yo".

Gadiant +ntity Eo" generate more energy than yo"r body can#ossibly ho#e to contain.

Worldbrea0er The barriers between this worldline and the ne,tshatter at yo"r to"ch.

Ai 6ang"ard Ai technology is integrated into yo"r l i-e! yo"r mind!and yo"r body.

2bility Score 9ncreases

 2t 1*th level! increase the ability score related to yo"r S"rvivor )ath 'shownin the S"rvivor )ath Ty#e trait( as -ollows%

9- yo"r ability score is less than 1! increase it to 1.

Otherwise increase yo"r ability score by * #oints.

 2t 18th level! increase the same ability score by an additional * #oints.

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272)TO97(our !ody )an ada&t to any situation you en)ounter.

Thro"gh develo#ment o- yo"r biological m"tations! yo"4ve learned to ada#tL"ic0ly to damage "sed against yo"! and can rechannel that energy bac0against yo"r attac0ers.

Gecommended Origins% Coc0roach! elatino"s! )lastic! Gat 5orm!Gegenerator! Sha#eshi-ter.

*da&toid %raits

S"rvivor )ath Ty#e% Constit"tionF BioF D* #ower bon"s to bio overcharge.

9ncreased Gesistance ';evel 11(% 9- yo" have any resistances gained -romyo"r origin traits! do"ble each s"ch resistance.

2da#tive 9mm"nity ';evel 11(% When yo" -ail a saving throw! yo" get ac"m"lative D* #ower bon"s on saving throws against that condition ore--ect "ntil yo" ma0e a s"ccess-"l saving throw.

2da#toid Critical ';evel 1$(% Eo"r #owers with the bio 0eyword score acritical hit on a nat"ral 1 or *. When yo" score a critical hit! yo" gainresist 1 all "ntil the end o- yo"r ne,t t"rn.

2da#toid Critical ';evel 18(% When yo" score a critical hit! the attac0 deals1d1 e,tra damage! and yo" can end one e--ect on yo" that a savingthrow can end.

*da&toid +owers

272)T96+ STG9I+ 272)TO97 NO69C+(ou use your adative owers to re)hannel the energy used against you.

2t/Will Bio! )hysical

Standard 2ction 3elee *

Target% One creat"re

2ttac0% Constit"tion D yo"r level vs. 5ortit"de

&it% d: D Constit"tion modi-ier D yo"r level #hysical damage. 9- yo"were hit by an attac0 doing damage o- a ty#e besides #hysical sinceyo"r last t"rn! do an additional *d damage o- that ty#e to the target.

272)T96+ G+S9;;9+NC+ 272)TO97 T9;9TEWithout even )ons)ious thought, your !ody rea)ts to rote)t you from

 an atta).

+nco"nter Bio

9mmediate 9nterr"#t )ersonal

Trigger%  Eo" ta0e damage.

+--ect% Eo" gain resist 1 against the damage ty#e or ty#es "sed in theattac0 "ntil the end o- yo"r ne,t t"rn. Eo" can ma0e a saving throwagainst one e--ect that a saving throw can end.

G+T2;9TOGE G+2CT9ON 272)TO97 +A)+GT%hey i)ed the wrong erson to try that on.

+nco"nter Bio! 6aries 'damage ty#e 0eywords o- triggering attac0(

9mmediate Geaction Close b"rst 1

Trigger% Eo" are hit by a melee or ranged attac0.

Target% The triggering attac0er.

2ttac0% Constit"tion D yo"r level vs. 5ortit"de

&it% The damage o- the triggering attac0 D yo"r Constit"tion modi-ier Dtwice yo"r level damage o- the same ty#e as the original attac0F anyresistances #ossessed by the target do not a##ly -or this attac0. Thetarget gains whatever e--ects 'incl"ding ongoing damage( thetriggering attac0 in-licted "#on yo"F those e--ects on yo" end.

3iss% &al- damage! and any e--ects in-licted "#on yo" by the triggeringattac0 end.

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2SC+T9C(ou turn your mental energies inward,&erfe)ting your mind, !ody, and soul.

;i0e a mon0 o- old! yo" see0 re-"ge -rom the chaos o- amma Terra withina #eace-"l and sec"re monastery. Eo"r monastery has no #hysical walls orrooms! as yo" have constr"cted it within yo"r own mind.

Gecommended Origins% 29! &y#ercognitive! )rescient! S#eedster!Tele0inetic.

*s)eti) %raits

S"rvivor )ath Ty#e% WisdomF )siF D* #ower bon"s to #si overcharge.

  narmored 2voidance ';evel 11(%When wearing no armor! add yo"rWisdom modi-ier to yo"r armor class! add a D* bon"s to yo"r Ge-le,!and add a D1 bon"s to yo"r s#eed.

3ind 5ortress ';evel 11(% ain resist 1 #sychic and a D* bon"s on saving

throws against e--ects that ca"se yo" to be dominated! st"nned! ordaed.

2scetic Critical ';evel 1$(% Eo"r #owers with the #si 0eyword score a criticalhit on a nat"ral 1 or *. When yo" score a critical hit! the attac0 deals1d1 e,tra damage! and yo" can shi-t "# to yo"r s#eed.

2scetic Critical ';evel 18(% When yo" score a critical hit! the attac0 deals1d1 e,tra damage! and yo" gain a D bon"s to all de-enses "ntil thestart o- yo"r ne,t t"rn.

*s)eti) +owers

)G+SS G+ )O9NTS 2SC+T9C NO69C+(ou wait for the right moment and then strie out against youroonents most sensitive oints.

2t/Will )si! )hysical! Wea#on

Standard 2ction 3elee or Gangedwea#on

Target% One creat"re

2ttac0% Wisdom D wea#on acc"racy D yo"r level vs. 2C

&it% 1JWK D Wisdom modi-ier D yo"r level #hysical damage! and thetarget is slowed "ntil the end o- yo"r ne,t t"rn. 9- yo"r wea#on was an"narmed attac0 'either L"ic0 attac0 or #ower attac0(! then the target is

slowed and wea0ened 'save ends both( in addition to the damage.

)++G;+SS 62 ;T 2SC+T9C T9;9TE(ou really now how to -um.

+nco"nter )si

3ove 2ction )ersonal

+--ect% Eo" ?"m# "# to twice yo"r s#eed! horiontally or verticallyFthis movement does not #rovo0e o##ort"nity attac0s. 2ny creat"resad?acent to yo" when yo" land grant combat advantage to yo" "ntil

the end o- yo"r ne,t t"rn. 2t the end o- this t"rn! yo" can re#eat the ?"m# as a -ree action.

B;9N79N 5; GGE 2SC+T9C +A)+GT(ou !e)ome a !lur of energy and motion, striing everyone within rea)h.

+nco"nter )si! )hysical! Wea#on

Standard 2ction Close b"rst *

Target% 2ll enemies in b"rst.

2ttac0% Wisdom D yo"r level vs. Ge-le,

&it% $JWK D Wisdom modi-ier D twice yo"r level #hysical damage! and

the target is blinded 'save ends(. 9- yo"r wea#on was an "narmedattac0 'either L"ic0 attac0 or #ower attac0(! then the target is daedand blinded 'save ends both( in addition to the damage.

+--ect% Eo" shi-t to any sL"are within the b"rst.

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C&2OS 72NC+G%he madness of )hange wra&s around you

as you twirl through life.

Chaotic energies s"rro"nd yo"! war#ing #robabilities as they also war# yo"rmind to madness. Eo"4re most de-initely not sane! reg"larly throwingyo"rsel- into a wild -reny o- motion and activity.

Gecommended Origins%  2nimated! 7emon! 7o##elganger! +lectro0inetic!+ntro#ic! 3agnetic! Seismic.

haos Dan)er %raits

S"rvivor )ath Ty#e% 7e,terityF 7ar0F D* #ower bon"s to dar0 overcharge.

7ance o- 3adness ';evel 11(% Eo" get a D1 bon"s to s#eed. Whenever yo"move more than $ sL"ares -rom yo"r starting #osition! yo" gainconcealment "ntil the end o- yo"r ne,t t"rn.

Cra>y ;"c0 ';evel 11(% 9- a critical hit is scored against yo"! roll 1d*. On a

res"lt o- 1 or higher! the critical hit becomes a normal hit.Chaos 7ancer Critical ';evel 1$(% Eo"r #owers with the dar0 0eyword score

a critical hit on a nat"ral 1 or *. When yo" score a critical hit! theattac0 deals an e,tra 1d1 damage! and yo" can slide the target 1 sL"are.

Chaos 7ancer Critical ';evel 18(% When yo" score a critical hit! the attac0deals 1d1 e,tra damage! and the target is st"nned 'save ends(.

haos Dan)er +owers

;2G+ O5 C&2OS C&2OS 72NC+G NO69C+

(ou dire)t your ga/e to your foe and let the )haoti) energies follow your sight.

2t/Will 7ar0! )sychic

Standard 2ction Ganged

Target% One creat"re

2ttac0% 7e,terity D yo"r level vs. Will

&it% *d1 D 7e,terity modi-ier D yo"r level #sychic damage! and yo"slide the target * sL"ares. Until the end o- yo"r ne,t t"rn! the targetta0es a /* #enalty on attac0 rolls.

3iss% Eo" slide the target * sL"ares.

S#ecial% This attac0 does not #rovo0e o##ort"nity attac0s.

)9GO +TT+ O5 C&2N+ C&2OS 72NC+G T9;9TE(our random movements let you )hannel )haoti) for)es to maniulatethe laws of ro!a!ility.

+nco"nter 7ar0! &ealing

3ove 2ction )ersonal

+--ect% Eo" regain *d* D yo"r level hit #oints. Eo" ma0e a savingthrow against each e--ect that a save can end. Eo" shi-t "# to yo"r

s#eed. Goll 1dF on a * or a ! yo" can "se this #ower again be-orethe end o- the enco"nter.

CG+SC+N7O O5 327N+SS C&2OS 72NC+G +A)+GT%wirling and sinning with the )haos madness uon you, you sli

 !etween your enemies and for)e them into your dan)e.

+nco"nter 7ar0! )hysical! )sychic

Standard 2ction )ersonal

+--ect% Eo" shi-t "# to twice yo"r s#eed. Eo" can move thro"ghenemies4 sL"ares d"ring this shi-t! b"t yo" can4t end yo"r t"rn in the

same sL"are as an enemy. 2t 1d times d"ring yo"r shi-t! yo" canma0e the -ollowing attac0%

 'e)ondary %arget$ Close b"rst 1 'all creat"res(

 *tta)$ 7e,terity D yo"r level vs. Ge-le,

Hit$ *d D 7e,terity 3odi-ier D yo"r level #hysical and #sychicdamage! and yo" slide the target * sL"ares.

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72GI7W+;;+G(ou )loa yourself in the mysterious dar energy

that &ermeates the universe.

The dar0 energy which l"r0s inside all matter is yo"rs to command andmani#"late.

Gecommended Origins% 2ntimatter Blaster! 7emon! +cto#lasmic!+lectro0inetic! +ntro#ic! Oc"lar! Geanimated.

Dardweller %raits

S"rvivor )ath Ty#e% WisdomF 7ar0F D* #ower bon"s to dar0 overcharge.

;"r0ing in the Shadows ';evel 11(% Eo" gain a D1 bon"s to all de-enseswhenever yo" have at least #artial concealment or cover against anattac0er.

+yes o- the 7ar0 ';evel 11(% Eo" gain dar0vision 1.

7ar0dweller Critical ';evel 1$(% Eo"r #owers with the dar0 0eyword score acritical hit on a nat"ral 1 or *. When yo" score a critical hit! the attac0deals 1d1 e,tra damage! and yo" gain #artial concealment "ntil the endo- yo"r ne,t t"rn.

7ar0dweller Critical ';evel 18(% When yo" score a critical hit! the attac0deals 1d1 e,tra damage! and yo" gain resist 1 all "ntil the end o- yo"rne,t t"rn.

Dardweller +owers

72GI32TT+G 7G29N 72GI7W+;;+G NO69C+(ou ull the dar energy out of your oonent and use it against anotherfoe.

2t/Will 7ar0! 5orce! Necrotic

Standard 2ction Ganged 1

Target% One creat"re

2ttac0% Wisdom D yo"r level vs. 5ortit"de

&it% *d1 D Wisdom modi-ier D yo"r level necrotic damage. Eo" canma0e the -ollowing secondary attac0%

 'e)ondary %arget$ One creat"re within range

 *tta)$ Wisdom D yo"r level vs. Ge-le,

Hit$ *d: D Wisdom modi-ier D yo"r level -orce damage.

72GI +N+GE 3+T23OG)&OS9S 72GI7W+;;+GT9;9TE

(ou transform your !ody into dar energy.

+nco"nter 7ar0! Tele#ortation

3ovement )ersonal

+--ect% Eo" tele#ort "# to 1 sL"ares. Until the end o- yo"r ne,t t"rn!yo"r attac0s with the dar0 0eyword gain a D #ower bon"s to

damageF while yo" have this bon"s! yo" gain v"lnerable 1 laser.

S"stain '3ove(% Eo" can s"stain the damage bon"s "ntil the end o-yo"r ne,t t"rn by "sing a move action. +ach time yo" do so! yo" cantele#ort "# to 1 sL"ares.

72GI5OGC+ STG2N ;2T9ON 72GI7W+;;+G +A)+GT%endrils of dar energy wra around and )rush the life from your enemy.

+nco"nter 7ar0! 5orce

Standard 2ction Ganged 1

Target% One creat"re

2ttac0% Wisdom D yo"r level vs. 5ortit"de

&it% *d1* D Wisdom modi-ier D twice yo"r level -orce damage! and thetarget is restrained and ta0es ongoing 1 -orce damage 'save ends(.

3iss% &al- damage.

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&+9G O5 T&+ 2NC9+NTSne mutants *n)ient un is your treasure.

 Eo"4ve learned so m"ch abo"t the 2ncients thro"gh collecting and"nderstanding their relics. Now yo" can4t wait to share yo"r 0nowledge witheveryone else and reb"ild amma Terra '9t4s a shame that most o- yo"rin-ormation came -rom sitcom com#ilations and bad movies on 767s.(

Gecommended Origins% 29! 2ndroid! Coc0roach! +ngineered &"man!+ntro#ic! +,#ert! 3ythic! Geanimated! Tem#oral.

  eir of the *n)ients %raits

S"rvivor )ath Ty#e% 9ntelligenceF NoneF no overcharge bon"s.

2mmo 7"m#ster 7iver ';evel 11(% Eo" never r"n o"t o- amm"nition.

7isci#le o- 2ng"s 3ac"yver ';evel 11(% Whenever yo" ma0e a s0ill chec0!yo" can e,#end "# to items o- 2ncient ="n0 and receive a D1 bon"s-or each item.

&eir o- the 2ncients Critical ';evel 1$(% Eo"r basic attac0s score a critical hiton a nat"ral 1 or *. When yo" score a critical hit! the attac0 deals1d1 e,tra damage! and yo" -ind an item roll once on the 2ncient ="n0 –   table.

&eir o- the 2ncients Critical ';evel 18(% When yo" score a critical hit! theattac0 deals 1d1 e,tra damage! yo" slide the target $ sL"ares! and thetarget -alls #rone.

  eir of the *n)ients +owers

93)GO69S+7 2SS9ST &+9G O5 T&+ 2NC9+NTS NO69C+(our s)oe is fashioned out of an old aleidos)oe, a !ie lo) holder,

 and some du)t tae !ut it wors2 – 

2t/Will )hysical! Wea#on

Standard 2ction 3elee or Ganged wea#on

+--ect% Be-ore yo" attac0! yo" can e,#end "# to $ items o- 2ncient ="n0to increase the acc"racy o- yo"r wea#on by 1 -or each item.

Target% One creat"re

2ttac0% 9ntelligence D wea#on acc"racy D yo"r level vs. 2C

&it% *JWK D 9ntelligence modi-ier D yo"r level #hysical damage. Eo"can e,#end "# to $ items o- 2ncient ="n0 to increase the damage by *-or each item. 9- yo" e,#end d"ct ta#e! the target is immobilied 'saveends(.

S#ecial% Eo" can "se this #ower as a basic attac0.

= GE/G9 &+9G O5 T&+ 2NC9+NTS T9;9TEWho new that old wat)h !attery would e3a)tly fit into that ga in yourfor)e a3es handle4

+nco"nter

No 2ction

Trigger%  Eo" "se a non/cons"mable Omega Tech item4s #ower.

+--ect% Eo" e,#end an item o- 2ncient ="n0. Eo" can "se the OmegaTech item4s #ower a second time be-ore the end o- the enco"nter.

= NIS);OS9ON &+9G O5 T&+ 2NC9+NTS +A)+GT

 'ee, if you hoo this wire u here, and atta)h this lever to that trigger,then hoo u this !attery to that )anister 5 wait, no, not that wire2

+nco"nter 5ire! )hysical! Pone

Standard 2ction 2rea b"rst * within 1 sL"ares

Target% 2ll creat"res in b"rst.

2ttac0% 9ntelligence D yo"r level vs. Ge-le,

&it% d: D 9ntelligence modi-ier D yo"r level #hysical and -ire damage!and the target is 0noc0ed #rone.

3iss% &al- damage.

+--ect% The area o- the b"rst becomes a one that is di--ic"lt terrain -or

yo"r enemies "ntil the end o- the enco"nter.

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9S&T2G C+NT G9ON(ou wield &owerful &hotoni) te)hnology

)reated !y the 6shtar 7m&ire.

 Eo" are an e,#ert with the Omega Tech created by the h"man civiliation o-9shtar! whose em#ire s#ans m"lti#le worldlines. Eo" might have ta"ghtyo"rsel- how to best "tilie these items! or yo" co"ld have been recr"ited  –  

#ossibly against yo"r will into the 9shtar ;egion. – 

Gecommended Origins% +ngineered &"man! +,#ert! )hotonic! )lant.

6shtar enturion %raits

S"rvivor )ath Ty#e% 7e,terityF NoneF no overcharge bon"s.

9shtar Technician ';evel 11(% Eo" gain a D$ #ower bon"s on Omega Chargechec0s with 9shtar Omega Tech! and a D1 #ower bon"s on attac0s with9shtar Omega Tech 'incl"ding salvaged wea#ons(.

)hotonic 2rmor +,#ertise ';evel 11(% When wearing 9shtar Omega Tech

armor 'incl"ding salvaged armor(! yo" gain a D1 bon"s to all de-ensesand resist 1 laser.

9shtar Cent"rion Critical ';evel 1$(% Eo"r #owers with the 9shtar 0eyword'incl"ding charged or salvaged 9shtar Omega Tech( score a critical hit ona nat"ral 1 or *. When yo" score a critical hit! the attac0 deals 1d1e,tra laser damage! and yo" can slide the target "# to $ sL"ares.

9shtar Cent"rion Critical ';evel 18(% When yo" score a critical hit! the attac0deals 1d1 e,tra laser damage! and the target is blinded 'save ends(.

6shtar enturion +owers

;+9ON 2762NC+ 9S&T2G C+NT G9ON NO69C+(ou lea into the fray, wielding your hotoni) weaon.

2t/Will 9shtar! )hysical! Wea#on

Standard 2ction 3elee or Ganged wea#on

Target% One creat"re

+--ect% Eo" shi-t * sL"ares be-ore the attac0. 2ny allies ad?acent to yo"at the start o- yo"r shi-t may shi-t * sL"ares and m"st end their shi-tad?acent to yo".

2ttac0% 7e,terity D wea#on acc"racy D yo"r level vs. 2C

&it% *JWK D 7e,terity modi-ier D yo"r level #hysical damage. 9- yo"r

wea#on is salvaged 9shtar Omega Tech! yo" #"sh the target * sL"ares.

9S&T2G T2CT9CS 9S&T2G C+NT G9ON T9;9TE(our training in warfare allows you to maneuver your allies around the

 !attlefield.

+nco"nter 9shtar

3ove 2ction Close b"rst

Target%  Eo" and all allies in b"rst

+--ect%  The target shi-ts "# to its s#eed! and regains hit #oints eL"al

to yo"r level #l"s yo"r 7e,terity modi-ier. Until the end o- yo"r ne,tt"rn! the target does not grant combat advantage.

)&OTON9C O6+G;O27 9S&T2G C+NT G9ON +A)+GT(ou over)harge the hotoni) energy a) of one of your 6shtar weaons.

+nco"nter 9shtar! ;aser

Standard 2ction Close blast

GeL"irement% Eo" m"st have a charged 9shtar Omega Tech itemF "singthis #ower co"nts as "sing the item! and yo" m"st ma0e an OmegaCharge chec0 -or it at the end o- the enco"nter.

Target% 2ll creat"res in blast2ttac0% 7e,terity D yo"r level vs. Ge-le,

&it% $d1* D 7e,terity modi-ier D twice yo"r level laser damage! andthe target is blinded 'save ends(.

3iss% &al- damage! and the target grants combat advantage to everyone"ntil the end o- yo"r ne,t t"rn.

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;969N W+2)ON(our !ody is the ultimate wea&on.

 Eo"4ve #er-ected the art o- 0illing with yo"r bare hands. Who needswea#ons when yo" can #"nch thro"gh solid stone and tear thro"gh solidsteelQ

Gecommended Origins%  2rachnoid! Coc0roach! 5elinoid! iant! Octo#oid!)lastic! Gabbit! Gat 5orm! Sa"rian! Sha#eshi-ter! Simian! Eeti.

"iving Wea&on %raits

S"rvivor )ath Ty#e% StrengthF BioF D* #ower bon"s to bio overcharge.

Wea#oni>ed ';evel 11(% Eo"r "narmed attac0s have an acc"racy bon"s o-D$ and the JWK damage is *d1.

7ermal )lates ';evel 11(% Eo" gain resist 1 #hysical and a D1 bon"s to 2C.

;iving Wea#on Critical ';evel 1$(% Eo"r #owers with the bio 0eyword scorea critical hit on a nat"ral 1 or *. When yo" score a critical hit! the

attac0 deals 1d1 e,tra damage! and the target is 0noc0ed #rone.

;iving Wea#on Critical ';evel 18(% When yo" score a critical hit! the attac0deals 1d1 e,tra damage! and the target ta0es ongoing 1 #hysicaldamage.

"iving Wea&on +owers

O6+GW&+;39N 5OGC+ ;969N W+2)ON NO69C+(ou move against your foe with irresisti!le seed and ower.

2t/Will Bio! )hysical! Wea#on

Standard 2ction 3elee wea#onTarget% One creat"re

2ttac0% Strength D wea#on acc"racy D yo"r level vs. 2C

&it% *JWK D Strength modi-ier D twice yo"r level #hysical damage! andyo" #"sh the target 1 sL"are and shi-t 1 sL"are into a sL"are itvacated. 9- yo"r wea#on was an "narmed attac0! the target -alls #rone.

G+C )+G2T96+ S G+ ;969N W+2)ON T9;9TE(ou move fast, and heal even faster.

+nco"nter Bio! &ealing

3inor 2ction )ersonal

+--ect% +nd any condition that ca"ses yo" to be slowed orimmobilied. Eo" regain hit #oints eL"al to yo"r Strength modi-ierD yo"r level immediately and regain the same amo"nt at the start o-

yo"r ne,t t"rn. Until the end o- yo"r ne,t t"rn! yo" gain a D$ bon"sto s#eed.

5 G9O S 2SS2 ;T ;969N W+2)ON +A)+GT(ou lash out simultaneously against several near!y oonents,

 un)turing their vital organs and shattering their !ones.

+nco"nter Bio! )hysical! Wea#on

Standard 2ction 3elee wea#on

Target% One! two! or three creat"res

2ttac0% Strength D wea#on acc"racy D yo"r level vs. 2C

&it% $JWK D Strength modi-ier D twice yo"r level #hysical damage! andyo" #"sh the target * sL"ares. 9- yo"r wea#on was an "narmedattac0! the target ta0es ongoing 1 #hysical damage 'save ends(.

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39N7 32N95+ST+G(our thoughts !e)ome reality,

affe)ting the &hysi)al environment around you.

 Eo" are the embodiment o- mind over matter% yo"r very tho"ghts can cometo li-e b"t not all o- yo"r tho"ghts are necessarily ha##y tho"ghts. Eo" –   str"ggle to contain control over yo"r mind lest a #assing -ancy or angry

tho"ght destroy something yo" cherish.

Gecommended Origins% Cryo0inetic! +,#loding! )yro0inetic! S#eedster!Tele0inetic.

8ind 8anifester %raits

S"rvivor )ath Ty#e% WisdomF )siF D* #ower bon"s to #si overcharge.

3ani-est 7estiny ';evel 11(% Eo" gain a bon"s to 9nitiative eL"al to yo"rWisdom modi-ier.

  ncontrolled Tho"ghts ';evel 11(%When yo" ta0e damage -rom a ranged or

melee attac0! all ad?acent creat"res ta0e -orce damage eL"al to yo"rWisdom modi-ier.

3ind 3ani-ester Critical ';evel 1$(% Eo"r #owers with the #si 0eyword scorea critical hit on a nat"ral 1 or *. When yo" score a critical hit! theattac0 deals 1d1 e,tra damage! and the target is 0noc0ed #rone.

3ind 3ani-ester Critical ';evel 18(% When yo" score a critical hit! the attac0deals 1d1 e,tra damage! and the target ta0es ongoing #hysical damageeL"al to 1 #l"s yo"r Wisdom modi-ier 'save ends(.

8ind 8anifester +owers

CG+2T96+ ) ;S+S 39N7 32N95+ST+G NO69C+With !ut a thought, you )reate three manifestations of energy.

2t/Will +lectricity! 5orce! ;aser! )si! Sonic

Standard 2ction Ganged 1

Target% One! two! or three creat"res

2ttac0% Will D yo"r level vs. Ge-le,

&it% *d: D Will modi-ier D yo"r level -orce damage.

+--ect% One target hit by the attac0 ta0es 1d: electricity damage. Onetarget hit by the attac0 ta0es 1d: laser damage. One target hit by theattac0 ta0es 1d: sonic damage.

B2GG9+G O5 5OGC+ 39N7 32N95+ST+G T9;9TE(ou manifest an invisi!le, solid wall that rote)ts you from your enemies !ut not your enemies from you. – 

+nco"nter 5orce! )si! Pone

3inor 2ction 2rea wall 1 within

+--ect% Eo" create a wall with height in sL"ares eL"al to yo"r Wisdommodi-ier! which lasts "ntil the end o- yo"r ne,t t"rn. The wall bloc0s

line o- e--ect -or yo"r enemies! b"t does not bloc0 line o- e--ect -oryo" or yo"r allies. The wall does not bloc0 line o- sight -or anyone!b"t it is bloc0ing terrain -or everyone 'incl"ding yo"(. Eo" candismiss the !arrier of for)e as a -ree action.

S"stain '3inor(% The e--ect #ersists "ntil the end o- yo"r ne,t t"rn i-yo" "se a minor action to s"stain it.

32TT+GSTOG3 39N7 32N95+ST+G +A)+GT(ou )reate a swirling vorte3 of matter, for)e, and energy that !atters yourfoes.

+nco"nter Cold! 5ire! 5orce! )si! Pone

Standard 2ction 2rea b"rst * within 1 sL"ares

Target% 2ll creat"res in b"rst

2ttac0% Wisdom D yo"r level vs. 5ortit"de

&it% $d: D Wisdom modi-ier D twice yo"r level cold! -ire! and -orcedamage! and yo" slide the target $ sL"ares.

3iss% &al- damage.

+--ect% 2ll sL"ares within the one become di--ic"lt terrain "ntil the endo- yo"r ne,t t"rn.

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)GOT++ O5 T&+ G2E(ou are a master of mysterious *rea 92 te)hnology.

The R-riendly ray aliens have ta"ght yo" the secrets o- 2rea * "s"allyvia abd"ction! invasive medical #roced"res! and "ncom-ortable #robes.Oddly! all o- that has hel#ed yo" to master their technology.

Gecommended Origins% 2lien! 7o##elganger! Nightmare! Octo#oid! Oc"lar! Tele0inetic.

+rotege of the Gray %raits

S"rvivor )ath Ty#e% 9ntelligenceF NoneF no overcharge bon"s.

2lien Techno#hile ';evel 11(% Eo" gain a D1 #ower bon"s on attac0s with 2rea * Omega Tech 'incl"ding salvaged wea#ons(. When ma0ing anOmega Tech charge -or 2rea * items! roll twice and ta0e the best res"lt.

)sychic )robe Gesistance ';evel 11(% Eo" gain resist 1 #sychic as long asyo" are carrying at least one charged 2rea * Omega Tech item.

)rotege o- the ray Critical ';evel 1$(% Eo"r #owers with the 2rea *0eyword 'incl"ding charged or salvaged 2rea * Omega Tech( score acritical hit on a nat"ral 1 or *. When yo" score a critical hit! the attac0deals 1d1 e,tra damage! and yo" gain a D* bon"s to all de-enses "ntilthe end o- yo"r ne,t t"rn.

)rotege o- the ray Critical ';evel 18(% When yo" score a critical hit! theattac0 deals 1d1 e,tra damage! and yo" can tele#ort the target "# to sL"ares.

+rotege of the Gray +owers

2;9+N 39N7 )GOB+ )GOT++ O5 T&+ G2E NO69C+6n the hands of the Grays, nearly any o!-e)t !e)omes a ro!e. 0u)h.

2t/Will 2rea .*! )sychic

Standard 2ction Ganged *

GeL"irement% Eo" m"st have a charged 2rea * Omega Tech itemF"sing this #ower co"nts as "sing the item! and yo" m"st ma0e anOmega Charge chec0 -or it at the end o- the enco"nter.

Target% One creat"re

2ttac0% 9ntelligence D yo"r level vs. Will

&it% d D 9ntelligence modi-ier D twice yo"r level #sychic damage!

and the target ta0es a /* #enalty to all de-enses "ntil the end o- yo"rne,t t"rn.

2;9+N 2B7 CT9ON )GOT++ O5 T&+ G2E T9;9TE(ou hone home, assuming that !y :home; you mean :a near!y Gray

 sa)eshi.; 

+nco"nter 2rea .*! &ealing! Tele#ortation

3ove 2ction )ersonal

GeL"irement% Eo" m"st have a charged 2rea * Omega Tech itemF"sing this #ower co"nts as "sing the item! and yo" m"st ma0e anOmega Charge chec0 -or it at the end o- the enco"nter.

+--ect% Eo" disa##ear to an "ndisclosed location. While there! yo"can4t ta0e any actions and have neither line o- sight nor line o- e--ectto any other creat"re! and no creat"re has line o- sight or line o-e--ect to yo". 2t the beginning o- yo"r t"rn! or the beginning o- any-ollowing t"rn! yo" can end the e--ect and ret"rn in an "nocc"#iedsL"are within 1 sL"ares o- yo"r original location. When yo" ret"rn!yo" heal any damage yo" have ta0en.

+2GT&/S&2TT+G9N I2BOO3 )GOT++ O5 T&+G2E +A)+GT

Wheres the a!oom4 %here was suosed to !e an 7arth<shatteringa!oom2

+nco"nter 2rea .*! 5ire! Gadiation

Standard 2ction  2rea b"rst within *

Target% 2ll creat"res in b"rst

2ttac0% 9ntelligence D yo"r level vs. Ge-le,

+--ect% Iaboom The +arth 'or relevant #lanetary or satellite mass(shatters and is destroyed. Un-ort"nately! it4s the +arth o- an ad?acentworldline! and yo"r version o- amma Terra merely gets hit with the

e,#losion4s over-low.

&it% $d1* D 9ntelligence modi-ier D yo"r level #hysical damage! and thetarget is 0noc0ed #rone.

3iss% &al- damage.

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)S9;OG7(ou use your &owerful &sioni) a!ilities

to dominate those around you.

 Eo" r"thlessly mani#"late yo"r enemies and yo"r allies as well. 7on4t –   worry too m"ch abo"t itF with yo"r s"#erior mental #rowess! yo" weremade to r"le and it4s only nat"ral and right that yo" do so.

Gecommended Origins% +m#ath! 3ind Brea0er! 3ind Coercer! Nightmare!Tele0inetic! 6am#ire.

+silord %raits

S"rvivor )ath Ty#e% CharismaF )siF D* #ower bon"s to #si overcharge.

9ntimidating 2"ra ';evel 11(% 2d?acent enemies ta0e a /* #enalty on attac0sagainst yo".

7emanding )resence ';evel 11(% 2llies who can see yo" gain a D$ #owerbon"s to 9nitiative.

)silord Critical ';evel 1$(% Eo"r #owers with #si bio 0eyword score a criticalhit on a nat"ral 1 or *. When yo" score a critical hit! the attac0 deals1d1 e,tra damage! and the target ta0es a /* #enalty on Will 'save ends(.

)silord Critical ';evel 18(% When yo" score a critical hit! the attac0 deals1d1 e,tra damage! and the target is daed 'save ends(.

+silord +owers

CG S& T&+ SO ; )S9;OG7 NO69C+%hese lesser minds are lie utty in your hands.

2t/Will )si! )sychicStandard 2ction Ganged 1

Target% One creat"re

2ttac0% Charisma D yo"r level vs. Will

&it% *d: D Charisma modi-ier D yo"r level #hysical damage! and thetarget is slowed 'save ends(.

First Failed 'ave$ The target is dominated by yo" "ntil the end o- itsne,t t"rn.

BO;ST+G T&+ W+2I )S9;OG7 T9;9TE7ven your allies are tools to !e used as you wish.

+nco"nter )si

3ove 2ction Close b"rst

Target%  2ll allies in b"rst

+--ect% Eo" slide the target "# to sL"ares. The target gainstem#orary hit #oints eL"al to yo"r Charisma modi-ier D yo"r level.

Until the end o- yo"r ne,t t"rn! the target gains a D* bon"s onsaving throws.

&2N7S O5 T&+ ) ))+T32ST+G )S9;OG7 +A)+GT7veryone has to do what you say. =ow.

+nco"nter )si! )sychic

Standard 2ction 2rea b"rst * within 1 sL"ares

Target% 2ll enemies in b"rst

2ttac0% Charisma D yo"r level vs. Will

&it% 1d1* D Charisma modi-ier #sychic damage! yo" slide the target "#to sL"ares! and the target ma0es a basic attac0 as a -ree actionagainst a creat"re o- yo"r choice.

+--ect% Eo" slide each o- yo"r allies within the b"rst "# to sL"ares! andeach ally can ma0e a basic attac0 as a -ree action.

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G2792NT +NT9TE(ou generate more energy than your !ody

)an &ossi!ly ho&e to )ontain.

 Eo"4re li0e a living star! #"m#ing o"t energy in one -orm or another at alltimes.

Gecommended Origins% 2ntimatter Blaster! +lectro0inetic! +ntro#ic! ravityController! 3agnetic! Oc"lar! )hotonic! Gadioactive! Seismic.

Radiant 7ntity %raits

S"rvivor )ath Ty#e% Constit"tionF 7ar0F D* #ower bon"s to dar0overcharge.

Gadiant 2"ra ';evel 11(% Choose one energy ty#e -rom cold! electricity! -ire!-orce! laser! necrotic! radiation! or sonic. +nemies who end their t"rnne,t to yo" ta0e 1 damage o- that energy ty#e.

Sel-/9mm"nity ';evel 11(% Eo" are imm"ne to all damage o- the same ty#e as

yo"r radiant aura.Gadiant +ntity Critical ';evel 1$(% Eo"r #owers with the dar0 0eyword score

a critical hit on a nat"ral 1 or *. When yo" score a critical hit! theattac0 deals 1d1 e,tra damage! and the target grants combat advantageto everyone "ntil the end o- yo"r ne,t t"rn.

Gadiant +ntity Critical ';evel 18(% When yo" score a critical hit! the attac0deals 1d1 e,tra damage! and the target is blinded 'save ends(.

Radiant 7ntity +owers

5++; T&+ B GN G2792NT +NT9TE NO69C+With !ut a tou)h you )an release your energy against your foes.

2t/Will 7ar0! 6aries 'same damage ty#e as yo"r radiant aura(

Standard 2ction 3elee to"ch

Target% One oreat"re.

2ttac0% Constit"tion D yo"r level vs. Ge-le,

&it% *d1 D Constit"tion modi-ier D twice yo"r level damageF thedamage is the same ty#e as yo"r radiant aura.

3iss% &al- damage.

+N+GE 5OG3 G2792NT +NT9TE T9;9TE(ou transform yourself into ure energy.

+nco"nter 7ar0

3inor 2ction )ersonal

+--ect% Eo" become ins"bstantial "ntil the end o- yo"r ne,t t"rn.While ins"bstantial yo" ta0e hal- damage -rom attac0s and ongoingdamage and gain a -light s#eed o- 1 'hover(. Eo" also gain

v"lnerable 1 -orce.S"stain 'minor(% Eo" can "se a minor action on yo"r t"rn to s"stain

the e--ect "ntil the end o- yo"r ne,t t"rn.

G2792NT +A);OS9ON G2792NT +NT9TE +A)+GT(ou release all the energy )ontained within you.

+nco"nter 7ar0! 6aries 'same damage ty#e as yo"r radiant aura(

Standard 2ction Close blast

Target% 2ll creat"res in blast.

2ttac0% Constit"tion D yo"r level vs. Ge-le,

&it% d1 D Constit"tion modi-ier D twice yo"r level damageF thedamage is the same ty#e as yo"r radiant aura. The target -alls #rone.

3iss% &al- damage! and the target -alls #rone.

+--ect% Eo" blow yo"rsel- to bits 'save ends(F yo" can4t ta0e any actionsand have neither line o- sight nor line o- e--ect to any other creat"re!and no creat"re has line o- sight or line o- e--ect to yo". When yo"ma0e a s"ccess-"l saving throw against this e--ect! yo" re-orm in an"nocc"#ied sL"are within the blast.

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WOG;7BG+2I+G%he !arriers !etween this worldlineand the ne3t shatter at your tou)h.

 Eo" don4t e,ist -"lly within this worldline! and by e,erting yo"r will#oweryo" can tem#orarily brea0 down the walls se#arating this worldline -romthose nearby "s"ally with cataclysmic res"lts. – 

Gecommended Origins%  2nimated! 2ntimatter Blaster! 7emon!7o##elganger! +cto#lasmic! Gadioactive! Tem#oral.

World!reaer %raits

S"rvivor )ath Ty#e% WisdomF 7ar0F D* #ower bon"s to dar0 overcharge.

;i-e in 5l", ';evel 11(% Eo" e,#erience an 2l#ha 5l", on a nat"ral roll o- 1! *or $.

O"t o- Sync ';evel 11(% Eo" have resist 1 all against melee and rangedattac0s.

Worldbrea0er Critical ';evel 1$(% Eo"r #owers with the dar0 0eyword scorea critical hit on a nat"ral 1 or *. When yo" score a critical hit! theattac0 deals 1d1 e,tra damage! and yo" or an ally within sL"ares can"ndergo an 2l#ha 5l",.

Worldbrea0er Critical ';evel 18(% When yo" score a critical hit! the targetta0es ongoing 1 #hysical and -orce damage 'save ends(.

World!reaer +owers

G+N7 T&+ 6+9; WOG;7BG+2I+G NO69C+(ou ri through the fa!ri) of sa)etime as you strie your foe.

2t/Will 7ar0! )hysical! Wea#on

Standard 2ction 3elee wea#on

Target% One creat"re

2ttac0% Wisdom D wea#on acc"racy D yo"r level vs. 2C

&it% *JWK D Wisdom modi-ier D twice yo"r level #hysical damage! yo"slide the target "# to * sL"ares! and the target is immobilied 'saveends(.

G+WG9T+ 52T+ WOG;7BG+2I+G T9;9TE6n at least one near!y worldline, your ally dodged that !low.

+nco"nter 7ar0! &ealing

Standard 2ction Close b"rst

Target% One creat"re who died since the start o- the enco"nter.

+--ect% The target ret"rns to li-e. 2ny conditions or ongoing damageare removed! and the target has hit #oints eL"al to its bloodied

val"e. Eo" are wea0ened 'save ends(F yo" can4t ma0e a savingthrow against this condition this ro"nd.

S&2TT+G G+2;9TE WOG;7BG+2I+G +A)+GT(ou ri asunder the worldline in the immediate area.

+nco"nter 7ar0! 5orce! )hysical

Standard 2ction Close blast 1

Target% 2ll enemies in b"rst.

2ttac0% Wisdom D yo"r level vs. Will

&it% d1 D Wisdom 3odi-ier D yo"r level -orce and #hysical damage!

yo" tele#ort the target to any "nocc"#ied sL"are within the blast!and the target is daed 'save ends(.

3iss% &al- damage! and yo" tele#ort the target to any "nocc"#iedsL"are within the blast.

+--ect% Eo" tele#ort each ally within the blast to any "nocc"#ied sL"arewithin the blast. Eo" are daed 'save ends(F yo" can4t ma0e a savingthrow against this condition this ro"nd.

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A9 62N 2G7>i te)hnology is integrated into your life,

your mind, and your !ody.

The Ai Collective "tilies technology based on ne"ral inter-aces andnanotech. Eo"r -reL"ent "se o- Ai Omega Tech has led to yo"r #hysicalsystems being in-iltrated by Ai nanotechnology have yo" been -"lly –   

assimilated yet! or is it ?"st a matter o- timeQ

Gecommended Origins% 29! 2ndroid! &y#ercognitive! )lastic! Wheeled.

>i ?anguard %raits

S"rvivor )ath Ty#e% CharismaF NoneF no overcharge bon"s.

Ne"ral Networ0 ';evel 11(% 2t the start o- yo"r t"rn! yo" a"tomatically endany e--ects that ca"se yo" to be daed! slowed! st"nned! or immobilied.

Ai Synergy ';evel 11(% Eo" gain a bon"s to yo"r Will eL"al to the n"mber o-charged Ai Omega Tech yo" are carrying.

Ai 6ang"ard Critical ';evel 1$(% Eo"r #owers with the Ai 0eyword 'incl"dingcharged or salvaged Ai Omega Tech( score a critical hit on a nat"ral 1 or*. When yo" score a critical hit! the attac0 deals 1d1 e,tra damage!and yo" gain a D* bon"s on s#eed "ntil the end o- yo"r ne,t t"rn.

Ai 6ang"ard Critical ';evel 18(% When yo" score a critical hit! the attac0deals 1d1 e,tra damage! and the target is daed 'save ends(.

>i ?anguard +owers

N2N9T+ SW2G3 A9 62N 2G7 NO69C+(ou release a )loud of nanites that attemt to disassem!le your enemy

 and strengthen your own form with the raw materials.

2t/Will 2cid! )hysical! Ai

Standard 2ction Close blast 1

Target% 2ll creat"res in blast

2ttac0% Charisma D yo"r level vs. 5ortit"de

&it% Ongoing 1 #hysical and acid damage 'save ends(.

  7a)h Failed 'ave$ Eo" gain 1 tem#orary hit #oints i- yo" are within sL"ares.

N2NOT+C& G+)29G A9 62N 2G7 T9;9TE%he nanites within your !ody go to wor on reairing the damage youvetaen.

+nco"nter Ai! &ealing

No 2ction )ersonal

Trigger%  Eo" ta0e damage that bloodies yo" or red"ces yo" to or lesshit #oints.

+--ect% Eo" regain hit #oints eL"al to yo"r bloodied val"e at the starto- yo"r ne,t t"rn.

N+ G2; O6+GG97+ A9 62N 2G7 +A)+GT(our nanites tae )ontrol of your foes nervous systems.

+nco"nter )hysical! Ai

3inor 2ction Close b"rst

Target% 2ll creat"res a--ected by yo"r nanite swarm #ower.

2ttac0% Charisma D yo"r level vs. Will

&it% The target is dominated by yo" 'save ends(.

3iss% The target ma0es a saving throw against yo"r nanite swarm#ower.