GAMING NIGHT #2 - Zombicide Stuff · 1- Get the hippiemobile's keys. They are represented by the...

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GAMING NIGHT #2 BLACK FRIDAY INTRODUCTION: FIGHTING ON THE EDGE "Xf soimelojltj kful said, a. geftv ftAo -tKa-t v/e <( be •f«^K+t>A zomUes just to scAVeflAe cay\y\ea. leay\s. evev^to^tj v/okl«l kftve lacked. Nov/*H\e v/ovW is tkrytect kpstcte «(ov/y\. ftf*(l kvoftfy leae^s aboiW. Tkftf $ kov/ v/e ^(Vrr Weard ftlok-T* +ke De-ff evsoi* MftJI. * flftce described, fts cursed o^A. kftkyiW N«.W«.||h v/c decided +0 look c>4*o «+. Fvoivi v/kft+ v/c learned, this rtiftll kos+eftf ft fierce kftWle JLurlfiQ -rke ^iVrr fifths o^ H\e zonule cfWftseon ftHaf. anile ftlttftzfrglg. -T^ke survivors succeeded- Tkejj §ft.T*ke<eA\ |o+s 0^ eg,«iprvie^-r. lots of yeoyle. oj\JL turned.rke place iy\to a. veftj zom We e>cterMu>\A,'h*o|t keftftq-kftrfers ^ov -rke v/ko|e ftveft. A^a*"Hverv... Tker» ft kov«U of oerserkers c*.y\d topics o^eo.red. oJfid it ftll v/eyvr rrvftc^k+ +0 Keif. All +ke IiaKTs v/e^+ ou+ overyttakf. 13tj -H\e ^voft)M>^ ft.y\ftf .(okl s+e^ck, people kf\ev/ Ue-flersoyt ay»c( its y^urnerous defenders kftt( ^ftlle^- Heve be£ftf\ -Hve kv*kftf\ leae^t( fttou-T ft nna.|| stuffed v/i+k 4"veft$k<c$ ft^ft*. pftckcd v/irk zoivtttes. Soinc iY)ft)Mi^ftCTk<re(( supplies Ave AeHt>A kft.vft'e*' to flf\d these a^aqs. o&A. ^Seffersoy\ frrnlls ey\okak fear -rkft-r ordlvwr^ people rhft^ clcftv of it. \s/e Ave ^o4* ovft't'KtAvg people, Tkokftk. \*/e ve AotyvA "To &o plk^dev tKcs place. Skck ft VAuTcokU |^c4" us epvok^k eq.ttiprviervi' to last sevevftl molivBvs *y\JL do some serious tradl^ v/t+k o+kev survivors. Black Friday is a 3-Mission campaign designed to let you play Zombicide all night long. A Toxic City Mall box and Zombicide Season 2: Prison Outbreak Core Game box are needed to enjoy it. Black Friday is about danger and power. Your Survivors will get interesting weapons and busloads of experience quite early in each Mission, putting them against tides of Zombies as they struggle to complete the objectives. Expect to use the Ultrared Mode (see Toxic City Mall) every time, slaughter Zombies with the best weapons around, and above all, reach unprecedented body counts. If you love having Red Level Survivors and fighting on the edge, then Black Friday is for you. GAMINGNIGHTMODE The Gaming Night Mode allows you to play all night long without being bothered by sudden death. Defeated Survi vors rise up in the middle of the battle to keep on fighting with their friends. The goal here is simple: never get left out of a game because your Survivors are defeated! To play with the Gaming Night Mode, apply these rules. 1- Gaming Night rules replace Resurrection rules (featured in Toxic City Mall or Prison Outbreak). 2- When a Survivor is defeated, lay down his miniature. Ignore him for all game effects until his return, as if he was removed from the board. At the beginning of any following Players' Phase, before the first player acts, return the Survivor (in his Survivor or Zombivor aspect, you choose). Discard all of his Equipment and Wounded cards. He loses his experience points as well. Upon his return, he gains: - As many experience points as the least experienced Survi vor on the board. You don't have to choose the same Orange and Red Skills as the Survivor previously had. - Equipment: Draw Equipment cards until you find two weap ons. Discard the other cards (including Aaahh! cards). Ongoing game effects previously applied to the Survivor no longer apply. Remember: getting killed voluntarily is for sissies. If odds seem too strong after a team wipe, don't be afraid to start the Mission again. Having fun shall be the ultimate rule. I" ZOMBICIDE - GAMING NIGHT #2

Transcript of GAMING NIGHT #2 - Zombicide Stuff · 1- Get the hippiemobile's keys. They are represented by the...

Page 1: GAMING NIGHT #2 - Zombicide Stuff · 1- Get the hippiemobile's keys. They are represented by the green Objective in the taxi. 2- Smash the mall's door with the hippiemobile. There

GAMINGNIGHT #2BLACK FRIDAY

INTRODUCTION:FIGHTING ON THE EDGE"Xf soimelojltj kful said, a. geftv ftAo -tKa-t v/e <( be •f«^K+t>AzomUes just to scAVeflAe cay\y\ea. leay\s. evev^to^tj v/okl«lkftve lacked. Nov/*H\e v/ovW is tkrytect kpstcte «(ov/y\. ftf*(lkvoftfy leae^s aboiW. Tkftf $ kov/ v/e ^(Vrr Weard ftlok-T*+ke De-ff evsoi* MftJI. * flftce described, fts cursed o^A.

kftkyiW ■ N«.W«.||h v/c decided +0 look c>4*o «+.Fvoivi v/kft+ v/c learned, this rtiftll kos+eftf ft fierce kftWleJLurlfiQ -rke iVrr fifths o^ H\e zonule cfWftseon ftHaf. anileftlttftzfrglg. -T^ke survivors succeeded- Tkejj §ft.T*ke<eA\ |o+s0^ eg,«iprvie^-r. lots of yeoyle. oj\JL turned.rke place iy\to a.veftj zom We e>cterMu>\A,'h*o|t keftftq-kftrfers ov -rke v/ko|eftveft. A^a*"Hverv...Tker» ft kov«U of oerserkers c*.y\d topics o^eo.red. oJfidit ftll v/eyvr rrvftc^k+ +0 Keif. All +ke IiaKTs v/e^+ ou+overyttakf. 13tj -H\e ^voft)M>^ ft.y\ftf .(okl s+e^ck, peoplekf\ev/ Ue-flersoyt ay»c( its y^urnerous defenders kftt( ^ftlle^-Heve be£ftf\ -Hve kv*kftf\ leae t( fttou-T ft nna.|| stuffed v/i+k4"veft$k<c$ ft ft*. pftckcd v/irk zoivtttes.Soinc iY)ft)Mi ftCTk<re(( supplies Ave AeHt>A kft.vft'e*' to flf\dthese a^aqs. o&A. ^Seffersoy\ frrnlls ey\okak fear -rkft-rordlvwr^ people rhft^ clcftv of it. \s/e Ave ^o4* ovft't'KtAvgpeople, Tkokftk. \*/e ve AotyvA "To &o plk^dev tKcs place.Skck ft VAuTcokU |^c4" us epvok^k eq.ttiprviervi' to lastsevevftl molivBvs *y\JL do some serious tradl^ v/t+k o+kevsurvivors.

Black Friday is a 3-Mission campaign designed to let youplay Zombicide all night long. A Toxic City Mall box andZombicide Season 2: Prison Outbreak Core Game box areneeded to enjoy it.

Black Friday is about danger and power. Your Survivorswill get interesting weapons and busloads of experiencequite early in each Mission, putting them against tides ofZombies as they struggle to complete the objectives. Expectto use the Ultrared Mode (see Toxic City Mall) every time,slaughter Zombies with the best weapons around, andabove all, reach unprecedented body counts. If you lovehaving Red Level Survivors and fighting on the edge, thenBlack Friday is for you.

GAMING NIGHT MODEThe Gaming Night Mode allows you to play all night longwithout being bothered by sudden death. Defeated Survivors rise up in the middle of the battle to keep on fightingwith their friends. The goal here is simple: never get left outof a game because your Survivors are defeated! To play withthe Gaming Night Mode, apply these rules.

1- Gaming Night rules replace Resurrection rules (featured inToxic City Mall or Prison Outbreak).

2- When a Survivor is defeated, lay down his miniature.Ignore him for all game effects until his return, as if he wasremoved from the board.At the beginning of any following Players' Phase, beforethe first player acts, return the Survivor (in his Survivor orZombivor aspect, you choose). Discard all of his Equipmentand Wounded cards. He loses his experience points as well.Upon his return, he gains:- As many experience points as the least experienced Survivor on the board. You don't have to choose the same Orangeand Red Skills as the Survivor previously had.- Equipment: Draw Equipment cards until you find two weapons. Discard the other cards (including Aaahh! cards).Ongoing game effects previously applied to the Survivor nolonger apply. Remember: getting killed voluntarily is for sissies.If odds seem too strong after a team wipe, don't be afraid tostart the Mission again. Having fun shall be the ultimate rule.

I"

ZOMBICIDE - GAMING NIGHT #2

Page 2: GAMING NIGHT #2 - Zombicide Stuff · 1- Get the hippiemobile's keys. They are represented by the green Objective in the taxi. 2- Smash the mall's door with the hippiemobile. There

BLACK FRIDAY OBJECTIVE RULESJefferson Mall's previous occupants stashed lots of interesting equipment in their shelter. To reflect this, use the BlackFriday rule below.

Black Friday. Each Objective gives 5 experience points tothe Survivor who takes it. Then draw two Equipment cardsfor the Survivor. This is not a Search Action:- The Survivor can still Search the Zone (if other conditionsto Search are met).- The Equipment cards are given even if there's a Zombie inthe Zone.- The Flashlight Equipment card's effect does not apply.- The Destiny Skill applies.

M01 ZOMBIEU A I I I T

EASY / 6+ SURVIVORS / 90 MINUTES

\JeffersoY\ Mftfl s surrouy\diy\^s Ave eerily sl\ey\t. Xtsdefenders c|eft.v|g made their \ast sta^d. Were. Tkejjbarricaded the erYTVftUCe v/c+k evevjj+kir^ "Hvc^could. flY^d.. fro\?ahf% to prevest +ke lYio^s+evs fron\AettlyiQ out. V/e Y lU Y^eed. ft Cftv to srvia.sk JLov/Y* +keaVoov.Vaster £okv seftHel'T*.

Tiles needed: 1M, 2M, 3P, 4M, 5M & 17P.

OBJECTIVESReach the objectives in the following order.1- Get the hippiemobile's keys. They are represented bythe green Objective in the taxi.2- Smash the mall's door with the hippiemobile. Theremay be Zombies behind it, so knock first.3- Grab all Objectives. Hey, there's a little armory in there!4- Go deeper into Jefferson Mall. Reach the Exit Zonewith all Survivors. Any Survivor may escape through thisZone at the end of his turn, as long as there are no Zombiesin it.

SPECIAL RULES• Black Friday. Each Objective gives 5 experience points tothe Survivor who takes it. Then draw two Equipment cardsfor the Survivor. This is not a Search Action:- The Survivor can still Search the Zone (if other conditionsto Search are met).- The Equipment cards are given even if there's a Zombie inthe Zone.- The Flashlight Equipment card's effect does not apply.- The Destiny Skill applies.

• Blue Objective. We need this electrical device, but removing it will trigger an alarm. The blue Spawn Zone activateswhen the blue Objective is taken.

• Green Objective. The green Objective represents the hippiemobile keys. The hippiemobile can be driven by anyoneonce the green Objective is taken.

r[Run

P l a y e r O b j e c t i v e s T a x i y o ustarting area (5 XP & 2 Equipment) can't drive

Door Open Door Mall double door Hippiemobile

w^ sextt' Ma,,do°rt i$0§ TxrtZoV f l^QI

Spawn Zone

T T T V T T T T T T T« ^TTT Rubb,eOpen Mall door (small)

bPdPI■- . •"■""- -4

ZOMBICIDE - GAMING NIGHT #2

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• Reinforced mall entrance. The mall double door can't beopened by normal means. It's automatically opened whenthe hippiemobile is driven through it. It can't be locked downagain afterward.

• Hippiemobile. The hippiemobile can be driven by anyoneonce the green Objective is taken. You can Search the hippiemobile only once per game. It contains Pa's Gun. Ignorecar attacks made by the hippiemobile. It's harmless.

• Taxi. The taxi can't be driven. You can Search the taxi morethan once per game. It is searched just like a building Zone butFlashlight cards have no effect. The Aaahh! card triggers theappearance of a Walker as usual and interrupts the Search.

OBJECTIVES

| |Q2 FORTRESSMALLMEDIUM / 6+ SURVIVORS /120 MINUTES

V/e ve A.+ +ke keAv+ of "\SeffersoY\ Mft.ll- Tke ftveftis a massive warehouse of stashed e^kipmerVT" ay>dsupplies. Tkeve Ave Ay\ft-v/eA^ remains. InuryvT f**l*ckes.ftW bloodstains evevtjv/keve- SAvvtcftJ.es tloek *H\eftlfegs for +ke time befrg. hut +ke£ v/of\ + |as+. Tkezomties ky\ov/ v/e ve keve. V/e kAVe +o &vaI someAood v/eApoyvs fast ay\JL be reoJL% for +ke nnoivierVT"Tket) \>rlY\§ dovty "H\e WAWtCAj.es.He%. is this a shirt from m% favorite \>asehall +eArm f

Tiles needed: 1M, 5M, 6M & 7M.

§To add difficulty to this Mission, remove the rubbletoken. Zombie splitting time!

To raid this place; this is why we came here in the first place,baby!1- I want it all. Take all Objectives.2- Escape the Zombie den. Reach the Exit Zone with allSurvivors. Any Survivor may escape through this Zone at theend of his turn, as long as there are no Zombies in it.

SPECIAL RULES• On our heels. At the beginning of the game, put on eachSpawn Zone:- 5 Standard Walkers- 2 Standard Runners- 1 Standard Fatty

• Black Friday. Each Objective gives 5 experience points tothe Survivor who takes it. Then draw two Equipment cardsfor the Survivor. This is not a Search Action:- The Survivor can still Search the Zone (if other conditionsto Search are met).- The Equipment cards are given even if there's a Zombie inthe Zone.- The Flashlight Equipment card's effect does not apply.- The Destiny Skill applies.

• The blue key. Put the blue Objective randomly among thered Objectives, face down. Once this Objective is taken, theblue door can be opened.

• Pimpmobile. The pimpmobile can't be driven. You canSearch it only once per game. It grants the searcher Pa'sGun and two Gunblades (yes, an epic package of threepimpmobile weapons!).

□ U _[fljjjjj Blue door Open Door Mall door BarricadePlayer

starting area

Objective (5 XP Pimpmobile& 2 Equipment) you can't drive

'HOT'Rubble (small) Exit Zone Spawn Zone

ZOMBICIDE - GAMING NIGHT #2

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MQ3A SPIRALOF VIOLENCEDIFFICULT / 6+ SURVIVORS / ISO MINUTES

V/e ejected. +kt>As to act" rAAS+t). v/ktck +ketj did.hut v/e Y^ever effected, there v/okU he so may\%zombies. No Y/oy\JLer this place +kVKNeA* t'rx+o AH kvb ak\legeyv^! V/e ve rrtoveJ. To rke kAck o^ +ke mail,s+vAi M" t>-T"o +ke AA^wuKus+vA+tVe akna*. s+ovAAe AveAS,Ar>A^ Ave plArWt'ytg to escape +kvokAk +ke backcioovs.Tkeve Ave rh'll precious items all around. ay^d. aftera skov+ discussion, v/e aW -fplArA to come hack hereAgAt'rv V/e cak\ t ocplove Jefferson rY»e+koe(ica.||^.hut v/e need to &rah as man% of its -tveASkves as v/eca»vV/e a|so cah + kc'ff a|| +ke zombies. Soifle v/t|| escayefor sure. So \on%. \>o%s.

Tiles needed: 1M, 3M, 5P, 6M, 7M & 11P.

OBJECTIVES1- All you can eat. Take all Objectives.2- Leave without looking back. Reach the Exit Zone withall Survivors. Any Survivor may escape through this Zoneat the end of his turn, as long as there are no Zombies in it.

SPECIAL RULES• Black Friday. Each Objective gives 5 experience points tothe Survivor who takes it. Then draw two Equipment cardsfor the Survivor. This is not a Search Action:- The Survivor can still Search the Zone (if other conditionsto Search are met).- The Equipment cards are given even if there's a Zombie inthe Zone.- The Flashlight Equipment card's effect does not apply.- The Destiny Skill applies.

• The blue trigger. Put the blue Objective randomly amongthe red Objectives, face down. Once this Objective is taken,the blue door can be opened and the blue Spawn Zoneactivates.

fi i t i S k E l l ^ u & y g gPlayer Objective (5 XP Pimpmobile

starting area & 2 Equipment) you can't drive

Spawn Zone'JXlfp; JH£jExit Zone Barricade

Door Blue door Open Door Mall doorT T T T T T T T T T T

• Pimpmobiles. The pimpmobiles can't be driven. You canSearch each of them only once per game. Each contains aGunblade.

ZOMBICIDE - GAMING NIGHT #2