Gaming Myths for Marketers

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myths | realities | virtualities gaming, virtual worlds & life after second life www.crayonville.com | www.gregverdino .com

description

10 minute presentation for an AMA Digital Marketing webinar series - I was asked for focus on gaming, and with my limited time, I chose to dispel a few commonly held misbeliefs about gaming and virtual worlds.

Transcript of Gaming Myths for Marketers

Page 1: Gaming Myths for Marketers

myths | realities | virtualitiesgaming, virtual worlds & life after second life

www.crayonville.com | www.gregverdino.com

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busting 3 myths | in 10 short minutes

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myth | second life is so 2007 “the industry magazines aren’t talking about virtual worlds anymore, so neither am i. what’s the next new thing that i should rush into before i even understand it?”

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The days of ‘sizzle then fizzle’ marketing may be over but virtual worlds are ripe with opportunities for customer care, 1-to-1, research and prototyping.

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myth | the action is in in-game ads“i’ve seen those studies that say gamers think that ads in games make game-play more realistic so all we need to do is buy a few billboards in grand theft auto, right?”

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in-game ads just replicate a broken model. Look for deep integration opportunities that allow your brand to add real value for the players.

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myth | gamers aren’t my market“they’re all pimply-faced teenage boys who spend too much time in their parents’ basements, right?”

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look beyond hardcore gaming. console, online and mobile leisure gaming cuts across demographics and provide opportunities to engage virtually any group.

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company: www.crayonville.com

email: [email protected]

blog: www.gregverdino.com

twitter: @gregverdino

second life: jiggy stardust

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