Gaming in Libraries

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Gaming in Libraries Michael (Zhao Yang)

description

Gaming in Libraries. Michael (Zhao Yang). Game. Skill. Curiosity. Rules. Competition. Mystery. Fantasy. Goals. Challenges. Scott Nicholson’s Research. Dose the library support gaming? 77% libraries supported gaming - PowerPoint PPT Presentation

Transcript of Gaming in Libraries

Page 1: Gaming  in Libraries

Gaming in LibrariesMichael (Zhao Yang)

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GameChallenges

Rules

Goals FantasyMystery

CuriosityCompetition

Skill

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Scott Nicholson’s Research

Dose the library support gaming?

77% libraries supported gaming

If patrons were allowed to play game on the computers in the libraries?

82% of libraries did allow

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International Games Day @ your library

1,281 libraries registered17,152 participants played games in libraries worldwide

Gaming in libraries is a way to teach!

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Evidence 1: Education Benefit

Pokémon can be educational !!!

Some tasks are boring, but can bring big returns.Every area is a unique environment.

Resource management.

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Evidence 2: Rule-learning skills

Librarians’ Guide to Playing Game

“……They help us set up the equipment, teach each other how to play, and police themselves so that everyone gets a turn……”

-- New Orleans Public Library, New Orleans, LA

“……and seeing them help each other learn and understand the game rules…….”

-- Woodburn Public Library, Woodburn, OR

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Evidence 3: Social Skills

Gaming program allow the library to become a community hub.

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Conclusion

Besides knowledge learning, all the processes of skill learning are considered teachable.

Gaming in libraries is a way to teach!

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References:• Nicholson, S. (2007). The Role of Gaming in Libraries: Taking the Pulse. White

paper available online at http://boardgameswithscott.com/pulse2007.pdf• Pokémon Can Be Educational. (n. d.). Retrieved from http://

bikerjackets.hubpages.com/hub/Pokemon-Can-Be-Educational• Nicholson, S. (2010). Gaming and literacy: Exploring the connections. Retrieved

from http://scottnicholson.com/pubs/gamingliteracy.pdf• South Carolina State Library statement on educational game technology in public

libraries. (2008). Retrieved from http://www.statelibrary.sc.gov/docs/board/game_tech09.pdf

http://www.polygon.com/gaming/2012/6/21/3109467/super-smash-bros-for-wii-u-and-3ds-co-developed-by-bandai-namco-andhttp://www.examiner.com/article/variety-of-games-store-for-patrons-on-national-gaming-dayhttp://www.gamesinlibraries.org/course/?p=76http://www.rombay.com/roms_entry/gameboy/index.htmlhttp://www.allpurposeguru.com/2011/11/libraries-and-playing-games/

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