Gaming & Education
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Transcript of Gaming & Education
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Gaming & Education
Creating & Sharing in the Name of Science
R. Mark MatthewsDurham Technical CC
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“Modding”Doom (1993)
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Modern ModdingCall of Duty 4: Modern Warfare (2007)
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http://youtu.be/QMNpVrrELDM
“Galactic Warfare”
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“Play, Create, Share” - Model
Add tools within the game itself to allow players to create their own content and share it with others
Benefit to consumer: More content after completing the game (for free!).
Benefit to developer: Consumer continues playing their game, less likely to sell game back to GameStop, etc.
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Spore (PC, 2008)
http://www.spore.com/sporepedia
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LittleBigPlanet (PS3, 2008)
Over 4 million user-created levels
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“[I]nspired by the possibilities that new technologies offer us for shaping how we learn, teach, communicate, create, and organize our local and global communities.”
hastac.org
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Digital Media & Learning Competitions
HASTAC & The MacArthur Foundation
Game Changers Competition
designed to find "and to inspire" the most novel uses of new media in support of learning.
Create levels in Spore: GA and LBP that promote and encourage STEM-related principles.
dmlcompetition.net
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Levels created to date:
Chemistry Lab, Pt 1: http://lbp.me/v/968cy
Chemistry Lab, Pt 2: http://lbp.me/v/drdyb
Chemistry Lab II: http://lbp.me/v/wb7cdf
Periodic Table Quiz: http://lbp.me/v/09ws-d
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Contact Info
www.rmarkmatthews.com PSN: Tarheel_Mark