Gamifying Classroom Learning

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Zaid Ali Alsagoff Gamifying Classroom Learning

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This talk explores how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students. The talk was presented during Learning Innovation Talks 02 held at Taylor's University on the 20 Nov, 2012.

Transcript of Gamifying Classroom Learning

  • 1.Gamifying Classroom LearningZaid Ali Alsagoff

2. Do You Play at WORK. Feeling Guilty?300 Million minutes a day! 3. Waste at least 4 MINUTES every hour! 4. Did You Know? We spend3 Billionhours a week as a planetplaying videogames. Jane McGonigal 5. Can Gaming Make a Better World?What if we could harness this gamer power to SOLVE REAL-WORLDPROBLEMS? Jane McGonigal 6. WHATABOUTLEARNING? 7. LETS EXPLORE!Gamifying Classroom Learning 1Challenges? 2Gamification3 Game Mechanics4 Examples5 Moving Forward 8. CHALLENGES? 9. 10. What are the CHALLENGES with teaching/facilitating todaysstudents to Learn(Y-Z Gen)? 11. Todays Students?Always on Facebook! Googling is Thinking!Disengaged!Demotivated! Sleeping in Class!No Time to Study!No Patience!Expects us to Reply in a Nanosecond! STUDENTS 12. Diagram: 13. PRACTICEHOURS? EXPERT 14. 15. Imagine if WE Converted Gaming Hours into 3 Billion / 10,000 Hours = 300,000New Experts per Week! 16. In 1 YEAR? (3 Billion / 10,000 Hours) x 52 =15,6 Million New Experts 17. GAMIFICATION 18. Gamification?The process of using game thinking and game mechanics to solve problems and engage users.- Gabe Zichermann Source (Slide 11): 19. In Learning Terms, Gamifying MeansTurning the class content and the way students learn into a game with a rewards system, quests,experience levels, and healthy competition.Is NOTHINGNew! 20. Why Gamify? 21. GAMEMECHANICS 22. Bottle Bank Arcade 23. The Speed Camera Lottery 24. Game Mechanics? Constructs of rules andfeedback loops intended toproduce enjoyable gameplay. Building blocks that can beapplied and combined togamify any non-game context. 25. Building Blocks?Source (Page 5): 26. 27. Examples 28. MathLand (20 Levels):1. Lesson2. Practice3. Mastery Test (can redo)Gamification? Points (for completing tests) Levels Avatar BoardKate Fanelli 29. Uses Existing Games to Amplify Learning!Mr. Pai featuresscalable, game based curriculumusing Flower Powerof, Timez Attack,,Nintendo DS, BrainAge 2, Raz-Kids, etc. Mr. Pai 30. Teaching with the World Peace Game! A hands-on political simulation that gives players the opportunity to explorethe connectedness of the globalcommunity through the lens of the economic, social, and environmentalcrises and the imminent threat of war. The goal of the game is to extricate each country from dangerous circumstances and achieve global prosperity with the least amount ofmilitary intervention. As nation teams, students will gain greater understanding TED Talk: of the critical impact of information and how it is used.John Hunter 31. The World Peace Game?LEARN WHAT? How to collaborate and communicate witheach other as they work to resolve theGames conflicts. How to compromise while accommodatingdifferent perspectives and interests. Discover that they share a deep and abidinginterest in taking care of each other. 32. Knowledge Map & Badges!Salman Khan Academy 33. Uses Moodle & Google Docs!Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board.His Method: Paul Andersen BozemanScience: 34. Acquire Badges for Completing Tasks! Western Oklahoma State College 35. Gamify Learning in the Classroom?1 Challenge2 Group Work3 Group Presentation/ Q&A4 VOTE For The Winner!5 Celebrate!Poll Everywhere: 36. 1. Challenge GRADINGTASK/ACTIVITY GAMIFICATIONExamples: 1. BlaExamples:o C o Level 1o 40% 2. BlaBla o Points (40)o Pass3. BlabBlaBla o Beginnero Rubrico Badge (1)o Peer-Assess 4. BlabBlaBlaBlao Map (40%)o B 5. BlabBlaBlaBlaBla o Level 2o 80% o Points (80)6. ClabClaClaClaClao Credito Noviceo Rubric7. ClabClaClaClao Badge (2)o Peer-Assess o Map (80%)8. ClabClaClao A 9. ClaCla o Level 3o 100%o Points (100)o Destinction 10. Cla o Advancedo Rubrico Badge (3)o Peer-Assess o Map (100%) 37. 2. Group Work Competition Group size: 4-7 Communication Collaboration Leadership Strategy Planning IT Savvy divided Only assist if asked! 38. 3. Group Presentation/ Q&APRESENT YOUR GROUP WORK! Q&A + TRAINERS FEEDBACK 39. 4. VOTE For The Winner!All Participants vote for the best group work. If they all vote for theirown group work, my vote will decide the winner! 40. 5. CelebrateIts NOT reallyabout winning,but using game mechanics toengage andinspire real effort- Zaid Alsagoff 41. OER Workshop at USM (27 28 June, 2012)Gamifying to engage USM ACADEMICS to develop OER! 42. Gamified Classroom Learning Works!2nd OER Workshop at USM (27 28 August, 2012) 43. 44. 45. MOVINGFORWARD 46. FUN IS THE FUTURE!GURU! Gabe Zichermann 47. But, Does it KILL Intrinsic Motivation? NO GAME, NO ____! GAME ADDICTION 48. Moving ForwardSHOULD I GAMIFY my course, learning activity orassessment?KEY QUESTIONS1. What is the content that needs to be learned?2. Why does this content need to be learned?3. Who is the audience for this course?4. What is your budget?5. How much time do you have?Adapted from: 49. Seven Tips!1. Gamify grading with levels besides alphabets or percentages.2. Award students with badges for completed tasks.3. Integrate educational video games into your curriculum.4. Stir up a little competition.5. Implement a class-wide rewards system to encourage top students to help weaker students.6. Gamify homework to inspire more effort.7. Use social media tools to gamify social interaction and provide continuous feedback. Adapted from: 50. Dont gamify everything, but at least consider gamifying the BORING stuff! Zaid AlsagoffImage source: 51. IMU Learning Series isabout connecting inspiringand exceptional educatorsaround the world toYOUJOIN THE LEARNING ADVENTURE! 52. You Are Not Alone, Please Join Us! 53. Are YOU a Learning Gladiator?Mission:"To Rid the World of Bad Learning & Teaching!" JOIN US! 54. Have aZaidLearn! 55. Zaid Ali AlsagoffE-Learning ManagerE-mail : [email protected] : : : +603-2731 7327Ext. : 3115