Gamified Finance and Wellness Workshop (Octalysis) in Singapore
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Transcript of Gamified Finance and Wellness Workshop (Octalysis) in Singapore
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Actionable Gamification Workshop
For: SCS Singapore By: Yu-kai Chou
@yukaichou / #octalysis / [email protected]
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Gamified Healthcare and Finance
Day 2
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Agenda
• High level behavioral science principles
• Gamified Healthcare Examples
• Gamified Finance Examples
• Implementation and Design of Attendee Projects
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Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social Influence
-Narrative-Elitism -Humanity Hero-Revealed Heart
-Beginners Luck-Free Lunch-Destiny Child-Creationist
-Status Points-Badges (Achievement Symbols) -Fixed Action Rewards (Earned Lunch) -Leaderboard-Progress Bar-Quest Lists-Dessert Oasis-High Five-Crowning-Anticipation Parade-Aura Effect-Step-by-Step Overlay Tutorial-Boss Fights
-Milestone Unlocks-Real-Time Control-Evergreen Combos-Instant feedback-Boosters-Blank Fills-Plant Pickers-Poison Pickers
-Exchangeable Points-Virtual Goods-Build from Scratch-Alfred Effect -Collection Sets-Avatar-Protection-Recruiter Burden-Monitor Attachment
-Brag Button-Water Cooler-Conformity Anchors -Mentorship-Social Prod
-Friending-Social Treasure/Gifting-SeeSaw Bump-Group Quests-Tout Flags
-Appointment Dynamics-Magnetic Caps-Dangling-Prize Pacing-Options Pacing-Last Mile Drive-Count Down Timer-Torture Breaks-Moats-The Big Burn
-Glowing Choice-MiniQuests-Visual Storytelling-Easter Eggs-Random Rewards-Obvious Wonder-Rolling Rewards-Evolved UI-Sudden Rewards-Oracle Effect
-Sunk Cost Prison-Progress Loss-Rightful Heritage-Evanescence Opportunity
-Status Quo Sloth-Scarlet Letter-Visual Grave-FOMO Punch
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-Emphasize this narrative more
-”Accelerwaze” - try to find a route that beats Waze’s estimated ETA
-Carpool matching by preferences type
-Waze Flash Mobs
-Only Wazers of a certain level can choose who they get matched with, or access to flash mob
-Demonstrate more on how Waze is being personalized to user behavior-Show cute graphs with data
-Bigger victory feedback when arrived upon destination
-Avoid sidetracking for detours. -Avoid paying for unnecessarily high-priced gas
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Right Brain
Left Brain
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social Influence
Extrinsic (tendency) Intrinsic (tendency)
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Right Brain
Left Brain
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social Influence
Extrinsic (tendency) Intrinsic (tendency)
Money
Points
Badges
Goals
Milestones
Rewards
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Right Brain
Left Brain
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social Influence
Results Oriented Experience Oriented
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Right Brain
Left Brain
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social Influence
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Extrinsic Motivation Reduces:
1) Creativity
2) Selflessness3) Intellectual Curiosity
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Extrinsic Motivation Enhances:
1) Initial Action
2) Justifying the Action afterwards3) Efficiency on mundane tasks
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Healthcare
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3 Dominant Applications
1. Patient exercise, diet, medication, lifestyle
2. Medical Care Provider Training
3. Medical Organization Management
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Patient exercise, diet, medication, lifestyle
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3 Ways to Change Behavior (Fogg)
1. Have an epiphany
2. Change your environment
3. Take baby steps
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Changing Environment
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Emotional Associations
• Clean desk vs messy desk
• Crossword puzzle experiment
• Screensaver background experiment
• Bed/Food/TV emotional associations
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Tiny Habits
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Pain Squad
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Nike+
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Reflexion Health
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Piano Staircase: 66% more people used staircase
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Pokemon GO at C.S. Mott Children's Hospital
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Mango Health (Medications)
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HubBub
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Pact
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Cohero (Asthma)
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USCF Hospital Gamification
• Increased communication between staff
• Allow easy social appreciation and recognition
• Highest recognition user was rewarded weekly
• Nurses started a competition based on highest patient satisfaction
• Patient satisfaction went from 86% to 97%
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eMee
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Training
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Finance
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Maslow’s Hierarchy of Needs
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Maslow’s Hierarchy of NeedsCore Drive 1:
Epic Meaning & Calling
Core Drive 2: Development & Accomplishment
Core Drive 3:Empowerment of Creativity & Feedback
Core Drive 5: Social Influence & Relatedness
Core Drive 4: Ownership & Possession
Core Drive 8: Loss & Avoidance
Core Drive 7: Unpredictability & Curiosity
Core Drive 6: Scarcity & Impatience
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White Hat Motivation
Black Hat Motivation
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Emotional Persuasion
“People want what they can’t have, they chase what moves away from them, and they only value that which they pay for.”
“Attention will be given when information novelty is high and will drift away when information novelty is low.”
– Oren Klaff
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Our Brain
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Is it worthwhile?
Is it new?
Step 1
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Step 2Is it familiar?
Is it safe?
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Step 2Is it beneficial?
Does it make sense?
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Kids who play Card Games like Magic the Gathering need to remember a ton of information
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…more information than the periodic table
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Trade Hero
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Copper Street
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Trade Samurai
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Commitments• People who write things down and announce
publicly has lowest % of changing their minds.
• “If I could get you this price, you will buy the car today, correct?”
• “Will you please call if you have to cancel” - decreases no-shows from 30% to 10%.
• Writing appointments down themselves instead of writing it for them highly decreases no-shows
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5 Steps in Octalysis Design
1. Define Strategy Dashboard
2.Octalysis Brainstorming
3.PE (Power/Ease) Feature List
4.Battleplan Spreadsheet
5.Concept Wireframes/Storyboarding
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The Strategy Dashboard
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Strategy Dashboard
1. Define: Business Metrics - Game Objective
2.Define: Users - Players
3.Define: Desired Actions - Win-State
4.Define: Feedback Mechanics - Triggers
5.Define: Incentives - Rewards
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Octalysis Strategy Dashboard
BUSINESS METRICS
WIN-STATE
PLAYER
DESIRED ACTIONS
COMMITS
RESULTS
IMPACT
FEEDBACK MECHANICS PROGRESS
TRACKS
EMBEDDED
TRIGGERS
REWARDS
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Strategy Dashboard
1. The minimum viable information to design a fully gamified campaign
2.The Strategy Dashboard is meant to be a living reference
3. In an Octalysis Design Campaign, you will constantly refer back to the Strategy Dashboard
4.In an Octalysis Design Campaign, you will constantly modify the Strategy Dashboard
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BUSINESS METRICS
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BUSINESS METRICSEND RESULTS OF WHAT YOU WANT TO IMPROVE
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Should be Quantifiable (A/B Test, Benchmark Success, etc.)
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BUSINESS METRICS
Needs to be in the Order of Priority (Critical!)
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New Users Signing Upvs
Existing Users Coming Back
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Business Metrics become the Game Objective
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Write down your Business Metrics in the
right priority
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PROCESS
BUSINESS METRICS
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DEFINE USERS
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Personas
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What Motivates Them
What Women See What Men See
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Core Drives That Motivate them (2,3,3)
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Anti Core Drives
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User
Desired Action
8 Core Drives
Undesired Action
Anti (8) Core Drives
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Write down your Targeted User Types and their
create an Octalysis Chart
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PROCESS
BUSINESS METRICS
PLAYER
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PROCESS
BUSINESS METRICS
PLAYER
?
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DEFINE DESIRED ACTIONS
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Chronological Order
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No Step is Too Trivial
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Leads to Win-States
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Write down a list of all your Desired Actions in
Chronological Order
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PROCESS
BUSINESS METRICS
WIN-STATE
PLAYER
DESIRED ACTIONS
COMMITS
RESULTS
IMPACT
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DEFINE Feedback Mechanics
1. WHAT USERS USE TO KEEP TRACK OF THEIR PROGRESS TOWARDS WIN-STATE
2.Examples: POINTS, LEVELS, STAGES, TROPHIES, AVATARS
3.SHOULD REEMPHASIZE ON THE CORE DRIVES
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Write down a list of Feedback Mechanics that you can interact with your
users with
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Strategy Dashboard
BUSINESS METRICS
WIN-STATE
PLAYER
DESIRED ACTIONS
COMMITS
RESULTS
IMPACT
FEEDBACK MECHANICS PROGRESS
TRACKS
TRIGGERS
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DEFINE INCENTIVES
1. Within your power, if you could give users everything they want, what would it be?
2.“Within your power” is important to define
3. Rewards, 8 Core Drives, or SAPS
4.Strategically place them in different Win-States
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SAPS (Zichermann)
1.Status
2.Access
3.Power
4.Stuff
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Best Reward: Boosters (CD3)
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Best Reward: Boosters (CD3)
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Reward Context
1. Fixed-Action Rewards: Earned Lunch
2.Random Rewards: Mystery Box
3.Sudden Rewards: Easter Egg
4.Rolling Rewards: Lottery
5.Social Treasure: Gifting
6.Prize Pacing: Collection Set
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Strategy Dashboard
BUSINESS METRICS
WIN-STATE
PLAYER
DESIRED ACTIONS
COMMITS
RESULTS
IMPACT
FEEDBACK MECHANICS PROGRESS
TRACKS
REWARDS
EMBEDDED
TRIGGERS
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Brainstorming/Ideation
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I. Discovery
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social Influence
• Record and Make History.
• “Connecting the World - seamlessly”
• Reminder Display that they are one step away to glorifying their memories (show on sign up screen).
• Aura Effect: “Your friend just reached Level X. You start off with Y Credits!”
• Joining from an event lets you start at level 2. • “Experience the
world through others” OR “Live vicariously without the Hassle.”
• Receive a FB/email message: “[name]! I’ve added a Memery video with you in it. Help me make the memory complete!”
• Experiences fade away quickly, but Memeries last forever.
• Turn your videos into glorious memories. Transform your memories into legacies.
• Extrinsic Motivation Design Reward for winners of CD3 Contest.
• Magnetic Cap: You can view 5 videos a day for free. Beyond that need to register (and or earn credits)
• When user views a video before signing up, at the end of every video, have a button that takes them to a new great video.
• Best MagicMix Contest. (Best Crowdcam contest where every contributor to the best video wins?”)
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II. Onboarding
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social Influence
• Have User go through the emotion tagging process with emotional buttons persistent (but fold during Scaffolding).
• Early sorting of what videos this person wants to see
• Introduce Emotion Stubs. Videos that receive Emotional Tags produce Emotional Stubs.
• IF users complete the entire tutorial, get first Achievement Symbol
• Utilize glowing choice to guide users towards Desired Actions.
• Smart and Magical at the click of a button (turn videos to memories. Share for transforming memories to legacies).
• After uploading first video (or simulated practice), give them FREE 5 Exp.
• 30 Second Video that collects all the most epic footages and excites people at the beginning. (built by MagicMix triggered by user)
• Users start off 3 Emotional Tags a day. More emotional stubs increase more Emotional Tags.
• If user shares for the first time, unlock powers
• Founder Status: If no friends are on Memery, give them the message: congratulations! You are the first among your friends to Discovery Memery. You have gained Founder Status.”
• Founders get rewards when friends join in
• Anchored Comformity: Show number of videos from related regions/user types
• Memery of the Day
• Most popular areas to follow
• Set privacy settings: Location services - to make sure videos are not lost in the Memery Abyss
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III. Scaffolding
Avoidance
Ownership
Empowerment
Unpredictability
Accomplishment
Scarcity
Social Influence
Meaning
• Collection set for the most varied cities
• Collect more Emotion Stubs when videos gain Emotion Tags
• Emotion Tags generate Emotion Stubs for every same-tag-streak within 10 seconds.
• Follow an area and get notified with all videos there.
• 10 Levels of Memery Status with unlocked powers
• Higher Level increases power of frequency of all actions
• Achievement symbols for truly difficult tasks like 10 countries)
• Magnetic Cap of Stars a day (starting at 1 for Level 1) (Higher level stars have multiplied weight per star)
• Company can plant “count-down treasure chests” at places they want videos
• Allow users to create a story, narrative, or trivia facts attached to the video. (Subtitles or voice-over, or a blurb below video)
• Exp boosters for weekly theme vidoes. Multiplied by # of likes.
• Star Stats based on emotions
• Videos share will gain 50% extra rewards for 24 hours. New shares renews it to 24 hours.
• Tag friends in videos and follow other users
• Compounding Group Quest: users can initiate a cluster call. Videos created within next 24 hours in area gains compound bonus.
• Recruit Booster: More rewards when invited friend level to 3
• Achievement symbol Easter Eggs
• Take a Walk down Memery Lane: If they upload a video give random “highlighted” videos made in the past but at the same place.
• Stub Collecting Cap: user needs to return regularly to collect earned stubs. If not, generated stubs would be lost.
• Feedback Mechanic: You just turned another video into a lasting Memery.
• City competition on the most Stars
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IV. Endgame
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social Influence
• Sponsored Memery Collector: get paid to travel and record epic ES videos.
• Earn advertising share for their videos?
• Complete extremely difficult collection sets.
• Memory Rock Stars: people with over 1 million views on their videos.
• Diamond Frame Big Burn
• Successful Group Quest Feedback Mechanics
• Regional Top 100
• CD1 Titles: Historian of the World. Explorer of the World. etc.
• Videos labelled “Historical.” “Legendary.”
• Regional “Elitism” Competition
• Advanced video mixing and narration tools
• Video responses to videos
• Create powerful emotional videos through emotion searching (via emotion stubs)
• Country-Collection Map
• Unlock more storage space• Sunk Cost Prison:
reminder to not lost videos
• Easter Egg that is embedded at certain locations when people record/view videos there.
• Worldly sentiment view