Gamificc wobo escape-startovac
Transcript of Gamificc wobo escape-startovac
MEET THE DREAM TEAM
www.gamifi.cc
Matej jariabka Martin wilczák David jozefovRudolf KajanWriting, Project Management,
PR & Web. Don’t forget
business. From humble player
to Game Designer now
possessed with creating funny
games & great experience.
Creative artist behind our
in-game content from
the tiniest objects to the largest
structures. Mastered in-game
lighting as a toddler.
Dave’s specialties are AI,
scripting and realistic physics.
The harder the job and
the bigger the development
challenge, the more he likes it.
From story and design to
models and overall
management. Makes sure
pieces fit together. Loves
exploring new designs and
concepts.
GAME DESIGNER Business guy 3d artist Programming master
IT’S (NOT) ALL ABOUT THE MONEY
www.gamifi.cc
1. Self-funded
2. Invest. / Accelerator / Grant
3. Early access
4. Crowd funding
Expectations /Define success
1.Visibility
2.Testers
3.Expos/Travelling
4.Meeting people
Plan ahead
www.gamifi.cc
•Local or global?
•If local then which?
•How much?
•Get help from outside the team?
•Campaign outline?
•Press?
•Audience?
•Content?
Plan ahead - content
www.gamifi.cc
1. Video – 40%
2. Texts – 20%
3. Supporting graphics – 30%
4. Rewards & Stretches – 10%
Plan ahead - content
www.gamifi.cc
1. Video – 40%
2. Texts – 20%
3. Supporting graphics – 30%
4. Rewards & Stretches – 10%
Plan ahead - content
www.gamifi.cc
1. Video – 40%
2. Texts – 20%
3. Supporting graphics – 30%
4. Rewards & Stretches – 10%
Plan ahead - content
www.gamifi.cc
1. Video – 40%
2. Texts – 20%
3. Supporting graphics – 30%
4. Rewards & Stretches – 10%
Plan ahead - content
www.gamifi.cc
1. Video – 40%
2. Texts – 20%
3. Supporting graphics – 30%
4. Rewards & Stretches – 10%
Plan ahead – scheduled posts
www.gamifi.cc
• Day 01 – Campaign starts
• Day 03 – First backers – sum up
• Day 04 – 20% raised!
• Day 06 – Story – related post
• Day 09 – Stretch goals
• Day 11 – Introduction of Wobo
• Day 14 – Mid-campaign development progress
• Day 16 – Half way through & next steps
• Day 19 – About gamifi.cc games
• Day 21 – Rewards – description
• Day 23 – How level design works
• Day 25 – Music & SFX
• Day 27 – Last three days!
• Day 28 – Last two days!
• Day 29 – Last day!!! (reward xy)
• Day 30 / Campaign ends & thank you
• Day 33 – Summing up the campaign
2F + Core supporters
Game media
Mobile media
Game, mobile, tech, …
lessons learned
www.gamifi.cc
If you are not experienced, start small
Even local low-cost campaign can help you a lot
Plan ahead
Don’t try to market something for everyone
Carefully select what will be shown
Learn & give back & iterate