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Gamification103class
Transcript of Gamification103class
Gamification 103
How to use it?
Brought to you by
http://gametize.com
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A design-thinking focused process to engage and
motivate your audience into learning behaviors, with a
balance of intrinsic and extrinsic rewards, to make
learning more enjoyable.
Gamification is …
Gametize’s 5D Kickoff Framework
1. Define your problem
What you want to solve?
“Nobody is buying my hammers, because nobody trust
them”
2. Determine your goal
What is the outcome you want to
achieve out of gamification?
“I want more people to trust my hammers and
increase sales by 10 every month”
3. Decide your target behaviour
What do you want your target
audience to do and feel?
“I want the customers to review my hammers,
whether good or bad”
Customer: “I love this experience because it makes me
feel powerful and listened to”
Acting
Interacting
Content Players
Achiever
s
Killers
Explorer
s
Socializers
Attain, Collect, Complete Win, Challenge, Compare
View, Vote, Review, Rate Comment, Like, Share, Help
4. Describe your players
Acting on playersActing on content
Interacting with content Interacting with players
4. Describe your players
Profile your target players:
Make a list of characteristics of your
target group.
James is 21, wild, loves watching CSI and hates losing.
My students are in 5th grade and dislike math.
5. Design your Gamification strategy and experience
Interactive Challenges
Competition and Social
Constant, Instant Feedbacks
Rewards and Redemptions
Ready to gamify?
Check out our website: http://gametize.com :)
More resources: http://slideshare.net/gametize