Gamification Reading List · Actionable Gamification: Beyond Points, Badges, and Leaderboards...
Transcript of Gamification Reading List · Actionable Gamification: Beyond Points, Badges, and Leaderboards...
GAMIFICATION READING
LIST 75+ pieces we recommend for your deep dive into
gamification
INCLUDES: The best books, articles and videos about gamification, behavioural psychology, game design and more
Pete Jenkins, Vasilis Gkogkidis, & Kira Downer
RECOMMENDED BY:
Reality Is Broken: Why Games Make Us Better
and How They can Change the World
Jane McGonigal
For The Win: How Game Thinking Can Revolutionize
Your Business
Kevin Werbach; Dan Hunter
Game Thinking: Innovate Smarter & Drive Deep
Engagement with Design Techniques from Hit
Games
Amy Jo Kim
Even Ninja Monkeys Like to Play: Gamification Game
Thinking and Motivational Design (Unicorn Edition)
Andrzej Marczewski
Actionable Gamification: Beyond Points, Badges,
and Leaderboards
Yu-kai Chou
The Gamification of Learning and Instruction:
Game-Based Methods and Strategies for Training and
Education
Karl M. Kapp
A Theory of Fun
Raph Koster
Games and Gamification in Market Research
Betty Adamou
The Business of Gamification - A Critical
Analysis
edited by Mikolaj Dymek & Peter Zackariasson
SuperBetter
Jane McGonigal
GAMIFICATION
Total Engagement: How Games and Virtual
Worlds Are Changing the Way People Work
and Businesses Compete
Byron Reeves
Business Gamification for Dummies (ebook)
Kris Duggan; Kate Shoup
The Gamification Revolution: How
Leaders Leverage Game Mechanics to Crush the
Competition
Gabe Zichermann & Joselin Linder
Gamify
Brian Burke
Play to Learn: Everything You Need to Know About Designing
Effective Learning Games
Sharon Boller; Karl M.
Kapp
Gamification by Design
Gabe Zichermann
GAMIFICATION
Game Plan: Using Gamification to Entertain Strategic Renewal with
Environmental Velocity
Ian McCarthy; Kirk Planger;
Karen Robson; Jan H Kietzmann; Layland Pitt
http://bit.ly/2HOjFCo
The Use of Gamification Mechanics to Increase Employee and User
Engagement in Participative Healthcare Services
Wafa Hammedi; Thomas Leclerq;
Allard C.R. Van Riel
http://bit.ly/2BkfKHy
From Game Design Elements to Gamefulness: Defining Gamification
Sebastian Deterding; Dan Dixon, Rilla
Khaled; Lennart Nacke
http://bit.ly/2CZshQK
Does Gamification Work?—A Literature Review of Empirical
Studies on Gamification
Juho Hamari; Jonna Koivisto; Harri Sarsa
http://bit.ly/2DNphst
Does Gamification Work? — A Literature Review of Empirical
Studies on Gamification
Juho Hamari; Jonna Koivisto; Harri Sarsa
http://bit.ly/2Ga8jHa
Designing Cooperative Gamification: Conceptualization and Prototypical
Implementation
Benedikt Morschheuser; Alexander Maedche; Dominic Walter
http://bit.ly/2MPnrKC
ACADEMIC ARTICLES
A Theory of Work Gamification: Something Old, Something New, Something Borrowed, Something
Cool?
M. Teresa Cardador; Gregory G. Northcraft; Jordan Whicker
http://bit.ly/2REutT0
How to Gamify? A Method for Designing Gamification
Benedikt Morschheuser; Karl Werder; Juho Hamari; Julian Abe
http://bit.ly/2t3WB8n
How Gamification of an Enterprise Collaboration System Increases
Knowledge Contribution: An Affordance Approach
Ayoung Suh; Christian Wagner; Alimohammad Shari; Raian Ali
http://bit.ly/2GoJy9d
Obstacles and Challenges in the Use of Gamification
for Virtual Ideas Communities
Christian Scheiner; Phillipp Haas; Ulrich Bretschneider; Ivo Blohm; Jan
Marco Leimeister
http://bit.ly/2TtC2xK
Engaging the Crowd of Stakeholders in Requirements Engineering via
Gamification
Fabiano Dalpiaz; Remco Snijders; Sjaak Brinkemper; Mahmood
Hosseini
http://bit.ly/2DUrgv1
A Definition for Gamification: Anchoring Gamification in the Service Marketing Literature
Kai Huotari; Juho Hamari
http://bit.ly/2Srpiuf
ACADEMIC ARTICLES
The Art of Game Design: A Book of
Lenses
Jesse Schell
Game Design Workshop
Tracy Fullerton
Glued to Games: How Video Games Draw Us
in and Hold Us Spellbound
Richard M. Ryan; Scott Rigby
Blood, Sweat and Pixels
Jason Schreier
Game Frame: Using Games as a Strategy
for Success
Aaron Dignan
Games User Research
edited by Anders Drachen; Pejman
Mirza-Babaei; Lennart Nacke
Game Design Workshop
Tracy Fullerton
GAMES DESIGN
The Small Big
Steve Martin; Noah Goldstein; Robert Cialdini
Freakonomics
Steven Levitt; Stephen Dubner
Hooked: How to Build Habit-Forming Products
Nir Eyal
Drive
Dan Pink
The Power of Habit
Charles Duhigg
The Participation Revolution
Neil Gibb
Flow: The Psychology of Optimal Experience
Mihaly Csikszentmihalyi
Spark: The Revolutionary New Science of Exercise
and Play
John J Ratey
The Upside of Irrationality: The Unexpected Benefits of Defying Logic at Work and at
Home
Dan Ariely
Blink
Malcolm Gladwell
Nudge
Richard Thaler; Cass Sunstein
Gamestorming: A Playbook for Innovators, Rule-
breakers, and Changemakers
James Macanufo; Sunni
Brown
WIDER READING
Selling Gamification to Gamers aka Selling Ice to Iceland Will Stuart-Jones http://bit.ly/GEU18_WSJ
Creating a Gamified Learning Strategy for the Modern Workplace Juliette Denny http://bit.ly/GEU18_JD
Scaling Enterprise Gamification from 100 to 100,000 Players Munch Lam http://bit.ly/GEU18_ML
The Present and Future of Gamification Research in Europe Dr. Marigo Raftopoulos; Samantha Clarke; Dr. Zac Fitz-Walter; Vasilis Gkogkidis http://bit.ly/GEU18_RES
The Present and Future of the Gamification Industry in Europe Rob Alvarez; Juliette Denny; Will Stuart-Jones; Munch Lam http://bit.ly/GEU18_IND
GAMIFICATION EUROPE: VIDEOS
Cultural Differences in Gamification Ahmed Hossam; Jasmine Karatas; Sylvester Arnab http://bit.ly/GEU17_CULTURE
Lessons From the Front Line Andrezej Marczewski http://bit.ly/GEU17_AM
Death by Badges: How Superficial Gamification Turned my Project Into Something Else Rob Alvarez http://bit.ly/GEU17_RA
Gamified Social Media Performance Coaching at the UN Toby Beresford http://bit.ly/GEU17_TB
How NOT to Run a Gamified Classroom Bernardo Letayf http://bit.ly/GEU17_BL
GAMIFICATION EUROPE: VIDEOS
The Power of Play in Higher Education Horst Streck http://bit.ly/GEU17_HS
Employee Engagement Experience with Gamification Ahmed Hossam http://bit.ly/GEU17_AH
Ready4Tomorrow: A Gamified 5G Learning Project from Nokia Athens Alex Chalkias http://bit.ly/GEU17_AC
Strategic Use of Gamification in a Technology Startup R&D Dr. Jan Storgårds http://bit.ly/GEU17_JS
Designing Cooperative Gamification: The Happyformance Case Study Dominique Mangiatordi http://bit.ly/GEU17_DM
GAMIFICATION EUROPE: VIDEOS
The Hero’s Journey is no Longer Serving Us Jeff Gomez http://bit.ly/GEU17_JG
My Journey, Struggles and Learnings in Gamification Jasmine Karatas http://bit.ly/GEU17_JK
How to Empower an International Sales Team with Octalysis Gamification Joris Beerda http://bit.ly/GEU17_JB
The Importance of Choice and the Pitfalls of Chance Will Stuart-Jones http://bit.ly/GEU17_WSJ
Designing a Superwoman’s Journey – Gender and Diversity in Gamification Sabrina Bruehwiler http://bit.ly/GEU17_SB
GAMIFICATION EUROPE: VIDEOS
Don’t Just Use Gamification, Think Hybrid Solutions Sylvester Arnab http://bit.ly/GEU17_SA
Playing to Win in the Large $10m to $100m+ Digital Transformation Deals Mac Karlekar http://bit.ly/GEU17_MK
Zero-Cost Gamification: How Can We Do That? Adam Pusztai http://bit.ly/GEU17_AP
The Good, the Bad & the Ugly Pedro Crespo http://bit.ly/GEU17_PC
Game Mechanics SUCK Without Narrative Melinda Jacobs http://bit.ly/GEU17_MJ
GAMIFICATION EUROPE: VIDEOS
Designing to FAIL – First Attempts In Learning An Coppens http://bit.ly/GEU17_ANC
The 8 Archetypes of Gamification Failure Dr. Marigo Raftopoulos http://bit.ly/GEU17_MR
Gamification Works Because of Science Ercan Altuğ Yilmaz http://bit.ly/GEU17_EAY
Bankrupting Gamification – When a Method Becomes Mythologised Dr. Karen Cham http://bit.ly/GEU17_KC
Theory vs. Practice in Implementing Successful Gamification Dr. Michael Wu http://bit.ly/GEU17_MW
GAMIFICATION EUROPE: VIDEOS
Women in Gamification Panel Session: Designing for Inclusion Melinda Jacobs; Sabrina Bruehwiler; An Coppens; Marigo Raftopoulos http://bit.ly/GEU17_WIG
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GAMIFICATION EUROPE: VIDEOS
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