Gamification on e-Learning (Example)
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Transcript of Gamification on e-Learning (Example)
© 2014 GAMEATICS LAB (P) LTD.
Gamify E-LearningGamification increases user engagement, can influence behavior, and motivate participation.
Over 75% of people are gamers.
It is measureable and has an objective for the learner.
Almost 80% of the learners say that they would be more productive if their subject or learning method was more game like.
Over 60% of learners would be motivated by leader boards and increased competition between their co-workers.
89% would be more engaged win an e-learning application if it had point system
© 2014 GAMEATICS LAB (P) LTD.
SUCCESSFUL EXAMPLES OF TRAINING-GAMIFICATION IN CORPORATIONThe Deloitte Leadership Academy - A Virtual platform for executives training that generates content from Harvard, Stanford and other Ivy League universities. The platform was implemented by a company specializing in gamification.
IBM's Innov8 - Business process management learned by playing a game? Why not! Main task for players is dealing with a fictional company to understand a connection between IT and Business processes.
© 2014 GAMEATICS LAB (P) LTD.
SUCCESSFUL EXAMPLES OF TRAINING-GAMIFICATION IN CORPORATIONWall Street Survivors - Another gamification platform, this time for the financial market. Even basics of stock market and portfolio investments can be successfully taught through a game.
Bluewolf - Engaging employees into building the brand in this case was done by creating #GoingSocial program that offers points and rewards for collaboration, publishing on the company blog and some social activities. Employees are involved and company is actively present in media. Win-win situation.
© 2014 GAMEATICS LAB (P) LTD.
Player Centric Design
© 2014 GAMEATICS LAB (P) LTD.
Effective Gamification Techniques in LearningDefine Goals for learners
Identify\Create Challenges
Create Engaging Game Flow
Give rewards for the winners
Display Leader Board for the top players and create motivation
Integrate with big data and display analytics
Improve behaviour economics and player engagement using analytics
© 2014 GAMEATICS LAB (P) LTD.
Select Tutor Avatar
© 2014 GAMEATICS LAB (P) LTD.
Levels (Progression)
Get Introduced to Change Management
Identify different types of Changes
Review methods to effectively manage change
Review models of organizational change.
Identify various responses to change
Review reasons for resistance and examine different types of resistances
© 2014 GAMEATICS LAB (P) LTD.
Change Management Game
© 2014 GAMEATICS LAB (P) LTD.
Leader Board
Craig Cincotta
Steve Tobak
Anna Chris
Jessica Mathew
Eric Millon
Jake Gibson
Laura Tom
© 2014 GAMEATICS LAB (P) LTD.
Get Introduced To Change Management
• INTRODUCTION• THE CONCEPT OF ORGANIZATIONAL
CHANGE• DEFINITION OF CHANGE• THE NATURE OF CHANGE
© 2014 GAMEATICS LAB (P) LTD.
Change
“Change is the one CONSTANT in Life”
-Rosa Guy
“Every organization of today has to built into its very structure the management of change “
-Peter Drucker
“It is always easier to talk about change than to make it”
-Alvin Toffler
© 2014 GAMEATICS LAB (P) LTD.
The Concept Of Organizational Change
You can understand the concept of organizational change on several grounds.
© 2014 GAMEATICS LAB (P) LTD.
An organizational change may be unplanned and its objective unclear.
These changes may occur with the passage of time
© 2014 GAMEATICS LAB (P) LTD.
Organizational ChangeAn organizational change may not be measurable.
© 2014 GAMEATICS LAB (P) LTD.
Definition Of ChangeOrganizational change is “modifying some part of the organization’s structure or implementing a new work process for people.”
-W.Warner Burke and Warren H.Schmidt
© 2014 GAMEATICS LAB (P) LTD.
Cont..
“It is an aspect of organization development”
-W.Warner Burke and Warren H.Schmidt
© 2014 GAMEATICS LAB (P) LTD.
The Nature Of ChangeThe rate of change is faster than our ability to comprehend and cope with it.
Change
Is to make or become different
Is to give or begin to have a different form
Underlies a different way of perceiving, thinking and behaving to improve over the past and present.
Is continuous and intrinsic.
Can be patterned and predictable or complex and unpredictable.
Is dual or bipolar.
© 2014 GAMEATICS LAB (P) LTD.
Quests For (Challenges)
© 2014 GAMEATICS LAB (P) LTD.
QuestsQuest-1
Change is the one ________in Life”
a) Development
b) Organization
c) Constant
d) Measurable
Quest-2
It is always difficult to talk about change than to make it.
a) True
b) False
© 2014 GAMEATICS LAB (P) LTD.
QuestsQuest-3
Change is continuous and ____________.
a) Different
b) Intrinsic
c) Patterned
d) Predictable
Quest-4
___________is an aspect of organization development.
a) Thinking
b) Management
c) Team
d) Change
© 2014 GAMEATICS LAB (P) LTD.
Quests
Quest-5
Change can be patterned and predictable or complex and unpredictable.
a) True
b) False
You have acquired 4 Stars out of 5 Stars
© 2014 GAMEATICS LAB (P) LTD.
Identify different types of Changes
• Types Of Changes• Happened Changes• Reactive Changes• Anticipatory Changes• Planned Changes• Incremental Changes• Operational Changes
• Strategic Changes• Directional Changes• Fundamental Changes• Total Changes• Transformational
Change• Revolutionary Changes.• Re-creation
© 2014 GAMEATICS LAB (P) LTD.
Review Methods To Effectively Manage Change
• Managing Changes• Current State• Transition State• New State• Interim Structure• Transition Management• Structure
© 2014 GAMEATICS LAB (P) LTD.
Review models of organizational change.
• Models of Organizational Changes• Lewin’s Change Model• 3 Levels of Organizational Changes• The Basics of Change• Examples of British Airways
© 2014 GAMEATICS LAB (P) LTD.
Identify various responses to change
• Response to Changes
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Review reasons for resistance and examine different types of resistances
• Reasons for Resistance• Types of Resistances
© 2014 GAMEATICS LAB (P) LTD.
Analytics – User Retention
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Analytics – New Users
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Analytics - Engagement
© 2014 GAMEATICS LAB (P) LTD.
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