#Gamification mechanics in #education (Andoni Sanz)
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Transcript of #Gamification mechanics in #education (Andoni Sanz)
![Page 1: #Gamification mechanics in #education (Andoni Sanz)](https://reader034.fdocuments.in/reader034/viewer/2022050613/588398511a28ab2b568b59b3/html5/thumbnails/1.jpg)
GAMIFICATION
mechanics in Education
A visual guide
by @AndoniSanz
images by Freepik
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GAMIFICATION
Mechanic #1: storyContext, meaning, emotions, interiorization, recreation, motivation, epic meaning
Project Based Learning, Case Based Scenario
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GAMIFICATION
Mechanic #2: achievements
Recognition, trading, scoring, leaderboard, status, ambassadors, attractors, random, unlocking, loss
aversion, progression, possession
Items, collectibles, PBL, easter eggs, lottery, rewards, grades, market, virtual economy, reward
schedules
![Page 4: #Gamification mechanics in #education (Andoni Sanz)](https://reader034.fdocuments.in/reader034/viewer/2022050613/588398511a28ab2b568b59b3/html5/thumbnails/4.jpg)
GAMIFICATION
Mechanic #3: transactions
Trading, virtual economy, stock market, barter
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GAMIFICATION
Mechanic #4: contests
Teamwork, challenges, critical thinking, status, pressure, time, projects, leadership,
webquest, leaderboard, combos
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GAMIFICATION
Mechanic #5: challenges
Level-up, next stage passage, boss showdown, bonus
Project based learning, exams, webquest
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GAMIFICATION
Mechanic #6: teamwork
Collaboration, trustworthiness, synergy, bonds, ambassadors, honor, lodge, p2p, level-based, ownership
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GAMIFICATION
Mechanic #7: feedback
You-are-here, action/reaction, interaction
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GAMIFICATION
Mechanic #8: inventory
Equipment, bag pack, achievements, collection, level up, unlocking,
equipment, possession
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GAMIFICATION
Mechanic #9: timeInformative (approx time), positive tension, mobilizer, multiformatted (hours, moons, cycles, sand clock),
time as a coin, countdown
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GAMIFICATION
Mechanic #10: tutorials
Micro learning, deployed when needed, dynamic, embedded, visual, practical,
focused, cascading information theory
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GAMIFICATION
Mechanic #11: choice
One way or another, distinct plot lines, join a team, discovery, level-based
Choose a question, A or B model, adaptive learning
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GAMIFICATION
Mechanic #12: partyBreak the routine, just for fun,
think differently, happy hour, sales
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GAMIFICATION
Mechanic #13: power up
Evolution, inventory, unlocker, level up, evolution, ambassador, the bee’s
knees
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GAMIFICATION
Mechanic #14: avatars
Alter ego, socializer, personalization, profile, social status, immerser, story,
aesthetics
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GAMIFICATION
Mechanic #15: sandbox
Try-it-first, onboarding, level zero
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GAMIFICATION
Mechanic #16: free lunch
Someone did it and you earned it
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Improved learning experience:aligning everything
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AIM
AUTONOMY MASTERY
PERSONALIZATION
POSITIVEEMOTIONS
MEANINGFULRELATIONSHIPS
IMPROVED LEARNING EXPERIENCE AND GAMIFICATION: ELEMENTS
1. AIMa. Storyb. Discoveryc. Epic meaning
2. AUTONOMYa. Choiceb. Feedbackc. Tutorialsd. Inventorye. Timef. Transactions
3. MASTERYa. Challenges/combosb. Power upc. Achievements/bonusesd. Progression
4. PERSONALIZATIONa. Avatarsb. Appointments
5. POSITIVE EMOTIONSa. Partyb. Luck/lotteryc. Free lunchd. Sandboxe. Ownershipf. Status
6. MEANINGFUL RELATIONSHIPSa. Contestsb. Teamworkc. Ambassadors
via @AndoniSanz #Haidei Images: Freepik.com
haidei
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