Gamification in ELT for ORTESOL 2013
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Transcript of Gamification in ELT for ORTESOL 2013
Gamification: Hype or Useful Teacher Tool?
Deborah Healey
American English Institute/Dept. of Linguistics, University of Oregon
Kai Liu
Dept. of Linguistics, University of Oregon sites.google.com/site/gamificationforelteachers/
Agenda
Brief intro to gamification What is it? Game mechanics
Try it yourself – stations; classroom applications
Debrief
© 2013 D. Healey, [email protected]
Classroom activities
We’ll talk about gamifying these later Responding to questions about a 10-minute
video clip Memorizing vocabulary for a weekly quiz Highlighting the transition words in a reading Doing a workbook exercise about the past
tense Doing a presentation about a favorite vacation Writing a compare/contrast paragraph.
© 2013 D. Healey, [email protected]
What’s a game?
A system with rules, some sort of challenge, feedback of some sort, interaction, fun, and often with an emotional response.
(from many authors)
© 2013 D. Healey, [email protected]
Gamification??
Gamification is adding elements of games and gaming to regular activities that we may not normally think of as games.BusinessTrainingEducation
© 2013 D. Healey, [email protected]
Kapp, 2012: Elements
Game mechanics –points, levels, and badges (PBL), scoring, time constraints
Game thinking – competition, cooperation, exploration, storytelling
Aesthetics – a visually or otherwise interesting environment that creates a different “feel” to the activity (pp.9-11)
© 2013 D. Healey, [email protected]
Why do we care?
Demographics Digital natives
Engagement Extrinsic => intrinsic motivationIt’s our world
© 2013 D. Healey, [email protected]
Teachers use these
Cascading Information Theory – breaking up information into bits Curriculum in teaching
Achievements – where learners have accomplished something relative to others “Achievers” – I’m better than others
Community Collaboration – working together to solve a problem or do a task. Group work in teaching “Socializers”
Images from http://www.gamification.org/wiki/Game_Mechanics
© 2013 D. Healey, [email protected]
More that we use now
Points – giving numerical value for actions Grades in teaching
Loss Aversion – avoiding punishment Grading, often
Behavioral Momentum – the tendency to keep doing something Fun Once, Fun Always – classroom routines
Images from http://www.gamification.org/wiki/Game_Mechanics
© 2013 D. Healey, [email protected]
What we could add
Countdown– having only a certain amount of time to do something Homework, tests, activities
Levels – more points = more rewards Start at 0 and add points to grades
Quests – give activities a larger focus
Check this later: Penny Arcade videowww.penny-arcade.com/patv/episode/gamifying-education
Images from http://www.gamification.org/wiki/Game_Mechanics
© 2013 D. Healey, [email protected]
What we could add
Progression – gradual success, made visible Chart of reading speed, other
Ownership– control of something Publishing, learner choices
Images from http://www.gamification.org/wiki/Game_Mechanics
© 2013 D. Healey, [email protected]
Project/task-based learning
Blissful productivity – joy in work Discovery/Exploration
“Explorers” Epic meaning – doing something big
Projects outside the classroom, audience Quests/Challenges – overcoming
obstacles Virality – working with others
Images from http://www.gamification.org/wiki/Game_Mechanics
© 2013 D. Healey, [email protected]
Q&A
Thanks!sites.google.com/site/gamificationforelteachers/
http://www.deborahhealey.com
© 2013 D. Healey, [email protected]