Gamification in Education
-
Upload
maria-kalyvaki -
Category
Education
-
view
24 -
download
0
Transcript of Gamification in Education
& VIRTUAL REALITY
GAMIFICATIONThe trends of
by Maria Kalyvaki
Cone of LearningDuring the 1960s, Edgar Dale theorized that learners retain more information by what they “do” as opposed to what is “heard”, “read” or “observed”.
Today, this “learning by doing” has become known as “experiential learning” or “action learning”.
Games
More Games
GamificationGamification is the use of game design elements in non-game contexts (Deterd-ing et al, 2011, p.1).
Though the term
"gamification" was coined
in 2002 by Nick Pelling, a
British computer
programmer and inventor,
it did not gain popularity
until 2010.
Unpacking the definition“Gamiication is the process of using Game
Thinking and Game Dynamis to Engage
Audiances and Solve Problems”
"Games are not about punishment," he says.
"Games are about reward and pleasure."
- Gabe Zichermann (co-author of the book
Game-Based Marketing and chairman of the
Gamification Summit.)http://www.gamification.co/gabe-zichermann/?utm_source=banner&utm_medium=direct&utm_campaign=bannerads
“Gamifying” the System to Create Better Behavior
iPadsPowerful creative tools, interactive textbooks, and a universe of apps and content make for endless learning possibilities. All on a device everyone already loves to use.
Learning apps
More apps
• https://youtu.be/v5QjuegtiycApp for chores • http://
appadvice.com/appguides/show/chore-management
Second Life
• http://wiki.secondlife.com/wiki/Second_Life_Education_Directory
The Aftermath
“Instructors and students enjoyed the experiment and consid-ered the experience to be a positive one,” said Moore. “However, they concluded that while there is great potential for these new so-cial networking technologies in the provision of distance learning, their effectiveness will depend on educational institutions investing in innovative course design procedures and in training faculty to teach in new ways.” (March, 2008)
http://www.ed.psu.edu/news/news-items-folder/adult-education-has-presence-in-second-life
Virtual Reality Devices
• Oculus Rift
https://www.oculus.com/dk2/
https://www.youtube.com/watch?v=XoL1uLS1HQ4
Gamification in Brightspace
• http://content.brightspace.com/wp-content/uploads/Brightspace_CaseStudy_MohawkCollege.pdf
References
• Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining "Gamification". Proceedings from MindTrek '11. Tampere, Finland: ACM.
• http://gracebrooke.com/wp-content/uploads/2014/11/UnpackingGraphic.png
• http://www.lamemoiredupad.net/wp-content/blog/articles/d/donkey-kong-xm.jpg