Gamification in Education

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& VIRTUAL REALITY GAMIFICATION The trends of by Maria Kalyvaki

Transcript of Gamification in Education

Page 1: Gamification in Education

& VIRTUAL REALITY

GAMIFICATIONThe trends of

by Maria Kalyvaki

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Cone of LearningDuring the 1960s, Edgar Dale theorized that learners retain more information by what they “do” as opposed to what is “heard”, “read” or “observed”.

Today, this “learning by doing” has become known as “experiential learning” or “action learning”.

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Games

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More Games

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GamificationGamification is the use of game design elements in non-game contexts (Deterd-ing et al, 2011, p.1).

Though the term

"gamification" was coined

in 2002 by Nick Pelling, a

British computer

programmer and inventor,

it did not gain popularity

until 2010.

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Unpacking the definition“Gamiication is the process of using Game

Thinking and Game Dynamis to Engage

Audiances and Solve Problems”

"Games are not about punishment," he says.

"Games are about reward and pleasure."

- Gabe Zichermann (co-author of the book 

Game-Based Marketing and chairman of the

Gamification Summit.)http://www.gamification.co/gabe-zichermann/?utm_source=banner&utm_medium=direct&utm_campaign=bannerads

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“Gamifying” the System to Create Better Behavior

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iPadsPowerful creative tools, interactive textbooks, and a universe of apps and content make for endless learning possibilities. All on a device everyone already loves to use.

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Learning apps

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The Aftermath

“Instructors and students enjoyed the experiment and consid-ered the experience to be a positive one,” said Moore. “However, they concluded that while there is great potential for these new so-cial networking technologies in the provision of distance learning, their effectiveness will depend on educational institutions investing in innovative course design procedures and in training faculty to teach in new ways.” (March, 2008)

http://www.ed.psu.edu/news/news-items-folder/adult-education-has-presence-in-second-life

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References

• Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining "Gamification". Proceedings from MindTrek '11. Tampere, Finland: ACM.

• http://gracebrooke.com/wp-content/uploads/2014/11/UnpackingGraphic.png

• http://www.lamemoiredupad.net/wp-content/blog/articles/d/donkey-kong-xm.jpg