Gamification in banking

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Everybody wants a share of your time. All your suppliers fight for your loyalty. So do banks, that not only want you loyal, but would also want you to self service yourself and promote their business. Gamification is how they could achieve all of these.

Transcript of Gamification in banking

Page 1: Gamification in banking

GAMIFICATION4BANKINGHow to Use the True Human Nature

to Drive the Next Generation Banking

Consult Blue

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PEOPLE LIKE TO PLAY AND HAVE FUN

The True Nature of People

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THE TRUE DIMENSION OF THE PHENOMENONGames industry: $66 billion worldwide (DFC 2011)

Online sales to surpass retail in 2013

Virtual goods: $7.3 billion globally (In-Stat 2010),

44% of US/UK adults have played a mobile game in the last month PopCap/Information Solutions)

97% of kids 12-17 play videogames

The average game player is 30 years old

37% are older than 35

47% percent of all game players are women

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PEOPLE ARE SUPERHEROES IN THE

VIRTUAL SPACE

What if people would spend the same energy in solving real life challenges?

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WHAT IS GAMIFICATION? A door to the World of tomorrow

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GAMIFICATION

Prof. Kevin WerbachWharton University of Pennsylvania, USAGamification ExpertAuthor of “For the Win”

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WHAT USE FOR GAMIFICATION?

• External– Marketing– Sales– Customer engagement

• Internal– HR– Productivity enhancement– Crowdsourcing

• Behavior change– Health and wellness– Sustainability– Personal finance

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THE PURPOSE IS TO CHANGE HABITS AND CREATE BEHAVIORS

What Gamification is about

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WHY USE GAMIFICATION?Because it works

Because we need it

Because fits with human behavior

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GAMIFICATION TODAY

Leading banks worldwide engage in gamification:Bank of America

City Singapore

ODBC Bank of Singapore –Playmoolah

CIMB Malaysia Youth Savers

Absa Bank League of Champions Facebook Game

Commonwealth Bank of Australia Investorville

All major brands invest in gamification: Coca Cola, Nike, Puma, Microsoft, Google, The Economist, etc.

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EXAMPLESHow Gamification could help you achieve your business objectives

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IMAGINE THAT…

Your customers would keep their contact details up to date for the bank;

Would offer you valuable marketing information for free:Spending and investment plans

Likes & dislikes

Demographic details

Your customers would invest time to financially educate themselves

Your customers would favor self-service

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IMAGINE THAT…

Your customers would recommend the bank to their peers and family

Your customers would actually pay attention to your marketing campaigns

Your customers would use social media to spread your marketing messages

Your customers would sell for you

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HOW TO GAMIFY? Progression

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6 STEPS TO SUCCESS

ObiectivesTarget

behaviorsPlayers Dynamics Fun Tools

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SERVICES

1. Gamification concepts aligned with customer’s business objectives

2. Development of gamifiedsoftware applications

3. Consulting services

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CONSULT BLUE