Gamification, behavioural economics and knowledge management - placemat

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© 2013 SmarterKnowledge Smarter Knowledge Transfer of knowledge Content management Strategy & business case Communities of practice Culture & change KM measures & maturity KM & learning KM basics Collaboration 14% 13% 12% 11% 9% 7% 6% 5% 4% Gamification, Behavioural Economics and Knowledge Management Gamification is the use of rewards and competition to drive desired behaviours. It’s typically integrated into organisational intranets and social media systems. KM Challenges Gamification Behavioural Economics KM challenge statistics adapted from APQC’s analysis of most frequently asked KM questions to APQC in 2012. Answering questions Content rating Transfer session participants Identification of incorrect content Completion of own expertise profile Analyse rewards for strategy refinement Inter-team interaction Rewards Competition Star Reward points, badges and/or prizes for demonstrating desired behaviours Provide rewards relevant to the behaviours (e.g. inter- departmental knowledge sharing opportunity, or a meeting with senior management, for KM behaviours) Rewards can be used for recognition or as virtual currency (e.g. to buy leave or training) Special campaigns target specific goals or weaknesses Gamification in KM Governance and roles Enterprise social media Other 4% 3% 12% Knowledge contribution Leaderboards drive competition and acknowledge leaders Peer leaderboards level the playing field (by level, role, team) Acknowledge immediate and cumulative achievements Use inter-team leaderboards for teaming Reset leaderboards frequently to renew interest Behavioural Economics in KM Behavioural Economics combines psychology and economics to take advantage of irrational, but predictable decision making tendencies. Conditional Cooperation Individuals sacrifice their own interests for the sake of the greater good, but only if others will too Guilt employees into contributing by communicating what the average employee has contributed Nudges Nudging individuals towards making particular choices by changing the environment and information, without restricting freedom of choice Convenience People do what is easy, and don’t do what is difficult Show real-time contributions on the intranet homepage, and reward first contributions of the week When staff log-on ask them if there are KM tasks they need to complete Choice Overload Too many choices impacts decision quality Make the most important knowledge (e.g. policies and procedures) the easiest to find multiplier

description

A placemat developed for a workshop on Gamification and Behavioural Economics in Knowledge Management at the Ark Group Forum "Knowledge Management for the Australian Government" in 2013. There is an accompanying presentation.

Transcript of Gamification, behavioural economics and knowledge management - placemat

Page 1: Gamification, behavioural economics and knowledge management - placemat

© 2013 SmarterKnowledge

Smarter Knowledge

Transfer of knowledge

Content management

Strategy & business case

Communities of practice

Culture & change

KM measures & maturity

KM & learning

KM basics

Collaboration

14%

13%

12%

11%

9%

7%

6%

5%

4%

Gamification, Behavioural Economics and Knowledge Management

Gamification is the use of rewards and competition to drive desired behaviours. It’s typically integrated into organisational intranets and social media systems.

KM Challenges

Gamification Behavioural Economics

KM challenge statistics adapted from APQC’s analysis of most frequently asked KM questions to APQC in 2012.

Answering questions

Content rating

Transfer session participants

Identification of incorrect content

Completion of own expertise profile

Analyse rewards for strategy refinement

Inter-team interaction

Examples … … - Opower! Energy usage

competitions - Naa.gov.au transcribe - (save for lecture

slides)

Rewards

Competition

Star • Reward points, badges and/or prizes for demonstrating desired behaviours

• Provide rewards relevant to the behaviours (e.g. inter-departmental knowledge sharing opportunity, or a meeting with senior management, for KM behaviours)

• Rewards can be used for recognition or as virtual currency (e.g. to buy leave or training)

• Special campaigns target specific goals or weaknesses

Gamification in KM

Governance and roles

Enterprise social media

Other

4%

3%

12%

Knowledge contribution

• Leaderboards drive competition and acknowledge leaders

• Peer leaderboards level the playing field (by level, role, team)

• Acknowledge immediate and cumulative achievements

• Use inter-team leaderboards for teaming

• Reset leaderboards frequently to renew interest

Behavioural Economics in KM

Behavioural Economics combines psychology and economics to take advantage of irrational, but predictable decision making tendencies. •Relevance to the

public sector?

Conditional Cooperation

Individuals sacrifice their own interests for the sake of the greater good, but only if others will too

Guilt employees into contributing by communicating what the average employee has contributed

Nudges

Nudging individuals towards making particular choices by changing the environment and information, without restricting freedom of choice

Convenience

People do what is easy, and don’t do what is difficult

Show real-time contributions on the intranet homepage, and reward first contributions of the week

When staff log-on ask them if there are KM tasks they need to complete

Choice Overload

Too many choices impacts decision quality

Make the most important knowledge (e.g. policies and procedures) the easiest to find

Any better behavioural economics ideas? Read kahneman Read apqc docs Read csiro docs

Fix big corners … connected correctly? Check PDF

multiplier