Gamification and the Millennial Enterprise
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Transcript of Gamification and the Millennial Enterprise
The entire contents of this document are subject to copyright with all rights reserved. All copyrightable text and graphics, the selection, arrangement and presentation of all information and the overall design of the document are the sole and exclusive property of Virtusa. Copyright © 2011 Virtusa Corporation. All rights reserved
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Gamification and the Millennial Enterprise PMI National Conference – Hyderabad
@MaduRatnayake
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1. 2. 3.
4.5. 6.
7. 8.9.
10. 11. 12.
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The next generation is coming of age
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Millennials are 95 million strong across the world today and will comprise 75% of the global workforce by 2025. - Deloitte Millennial Survey, January 2014
Millennial are taking over the workplace
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They are digitally savvy
97% own a computer
94% own a cellphone
76% use instant messaging
15% of IM users are logged on 24 hours a day/7 days a week
34% use websites as their primary source of news
28% author a blog and 44% read blogs
75% of college students have a Facebook account
60% own some type of portable music and/or video device such as an iPod
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…and different
Loyalty vs Quest
Meta-cultural Ease
Healing the Planet
Reward Mix Born Networkers
Generation Jumpers
• 45% want to stay with current employer
• 58% looking for new challenges
• 78% comfortable working with people with different cultural/ethnic backgrounds vs 27% for baby boomers
• 47% say it’s very important that they are able to give back through their work
• Changing values and new equations are in vogue
• Having college they enjoys working with is a top motivator
• 48% Gen Ys says it’s very important to have a network of friends at work
• On average have 220+ “friends”
• 37% speaks to their parents everyday
• 57% look to boomers for professional advice
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Our workforce demography has changed with over 70% of Global Virtusans being Millennials
Millennial shift is already here for Virtusa
Gen Y76%
Gen X20%
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Our project stakeholder demands are now more focus on innovation, productivity and agility
Engaged Customer
Engaged Employee
Co-create
Innovation
AgilityProductivity
Engaged Employees & Engaged Customers in a symbiotic relationship to co-create business outcomes with Innovation, Agility and Productivity
Productivity
Innovation
Agility
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We focused on three key areas that would drive our Millennial Employees to meet our changing project needs
1. Millennial User Experience
2. Social Enable Core Processes
3. Gamify Outcomes
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1. V+ Millennial User ExperienceCreate the Sunday night computing experience, Monday morning
Simple, Fast, Fun
TeamWiki
Web 2.0• Embrace the web 2.0 like experience • Not just a ‘web site’ but a way of
working…• Platform social business for
enablement • Co-create the experience
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2. V+ Social Enable Core ProcessesIntegrate Systems of Records and Systems of Engagement
• Lead not watch• Integrate platforms • Single Social Graph• Collaborate around
work• Generate insights
Systems of Records
Systems of Engagement
Infrastructure
SocialWeb
HiringOn Boarding
Learning/MentoringPerformance Management
Software Developme
nt
SalesIT Support
Clients &
Partners
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Gamification: Engaging the Millennials
50% of Innovation will be Gamified by 2015 -
With Virtusa V+ platform, we gamified several of our key business areas to drive engagement and innovation
At Aetna we think gamification has the potential to help people improve their health by making it fun, rewarding and engaging.Dan Brostek, Head of Member and Consumer Engagement at Aetna
Games are a way of life for MillennialsWorld-renowned game designer Jane McGonigal estimates that a 21-year-old
has spent 10,000 hours gaming — about the same amount of time he's
spent in school from 5th to 12th grade.
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3. V+ Gamify OutcomeGamification around core business outcomes to drive behavior
1. Driving Revenue• Leaderboard/Contests on Revenue, DSO, New
Deals, Quota achievement etc.
2. Driving Project Delivery• Personal Dashboards, Leaderboard/Contest on
Quality, Productivity, Client Delight, Innovation, KM etc.
3. Driving People Excellence• Leaderboard/Contests on Coaching, Teaching,
Living Values, Referrals etc.
Badges to recognize achievements & unpack high performance to model by others
Leaderboards to drive competition, engagement and real time feedback
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We are proud of the accolades we are getting for the innovative use of technology for Millennial Employee engagement at Virtusa
www.virtusa.com
© 2011 All rights reserved. Virtusa and all other related logos are either registered trademarks or trademarks of Virtusa Corporation in the United States, the European Union, and/or India. All other company and service names are the property of their respective holders and may be registered trademarks or trademarks in the United States and/or other countries.
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