Gamification - HKEdCity · 3 Elements of Gamification Clear winning condition More time spent...

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Gamification Cliff Yeung Hong Kong Education City

Transcript of Gamification - HKEdCity · 3 Elements of Gamification Clear winning condition More time spent...

Page 1: Gamification - HKEdCity · 3 Elements of Gamification Clear winning condition More time spent Higher Engagement Achievement Competition & “Show Off” to peers Higher Motivation

Gamification

Cliff Yeung Hong Kong Education City

Page 2: Gamification - HKEdCity · 3 Elements of Gamification Clear winning condition More time spent Higher Engagement Achievement Competition & “Show Off” to peers Higher Motivation

Concepts of Gamification

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3 Elements of Gamification

Clear winning condition More time spent

Higher Engagement

Achievement Competition & “Show Off” to peers

Higher Motivation

Instant feedback & analysis Identify the strength & weakness

Enhance the Learning & Teaching

GLOVER, Ian (2013)

Goal Oriented

Reward Mechanisms

Progress Tracking

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www.smallcampus.net

▪ 學習遊戲按不同學科區分

▪ 包括中文、英文、數學和常識等,配合學生各種學習需要

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▪ 消閒遊戲

▪ 分技巧、智力及動作三類遊戲,讓學生透過遊戲作感知訓練

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個人化學習環境設定

▪ 學生可設定自己喜愛的角色

▪ 透過進行學習遊戲和完成特別任務,獲取金幣

▪ 添置家居擺設和個人服飾,製造獨一無二的個人學習環境

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www.hkedcity.net/Chinese

中文學習平台

集中閱讀、語文知識、寫作、非華語自學四大學習範疇

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▪ <<古文知多少>> (閱讀)

▪ <<識字寶庫>> (非華語自學)

▪ 即時回饋表現

▪ 分析報告助老師掌握學生情況

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One Stop Reading Services

好書推介

/ 試閱

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www.hkreadingcity.net

專為師生而設的閱讀網站

▪ 書籍介紹

▪ 圖書試閱

▪ 閱讀約章/獎勵計劃

▪ 我的閱讀紀錄

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校本電子書訂閱計劃

▪ 小學、中學及免費組合

▪ 全校師生無限次閱讀

▪ 30%自選+70%指定書目

▪ 簡易派書,可指定級/班/個人

▪ 供分析數據,掌握學生閱讀習慣

www.hkedcity.net/ereadscheme

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寫作及圖畫創作空間

▪ 學校與學生均可檢視創作及投稿情況

▪ 支援跨平台

▪ 獎勵計劃,鼓勵學生持續創作,得獎作品將結集成電子書

www.hkedcity.net/eworks

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Myth of Gamification

Source: www.paycor.com (2017)

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3 Tips of Gamification

▪ Remember the PURPOSE– Motivation ? Engagement? Performance?

▪ Pick the RIGHT games– Time Cost

– Level of difficulty

– Feedback quality

▪ Regular Evaluation– Student performance

– Game itself

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References

GLOVER, Ian (2013), Sheffield Hallam University, http://shura.shu.ac.uk/7172/

www.paycor.com (2017), https://resources.paycor.com/blog/infographic-gamification-trends-in-elearning

http://103percent.blogspot.hk/2014/03/gamification-part-1-gamified-e-business.html

https://blog.commlabindia.com/elearning-design/tips-for-developing-gamified-elearning-infographic

https://www.business2community.com/tech-gadgets/gamification-2-years-now-still-important-0602825

https://www.enterpriseirregulars.com/31568/trends-5-engagement-factors-for-gamification-and-the-enterprise/

https://gamificationnation.com/learning-gamification-framework/

https://www.gamified.uk/2016/08/18/target-gamification-my-top-9-gamification-elements/

https://www.gamified.uk/2017/04/03/periodic-table-gamification-elements/

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THANK YOU