SharePoint Evolutions Roadshow - Gamestorming your way to awesome requirements
Gamestorming: un workshop su come si fanno i workshop.
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Transcript of Gamestorming: un workshop su come si fanno i workshop.
21/06/14 | Gamestorming | 1 @pietroturi
Gamestorming/ Un workshop su come si fanno i workshop
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Chi sono…
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…in tre magliette
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Il libro Gamestorming è un libro fondamentale se avete voglia di imparare a fare un workshop. Pensatelo come un buon ricettario, non vi trasformerà automaticamente in cuochi provetti, ma vi darà un sacco di spunti interessanti. Visto che sono un grande fan del copyright, le slide tratte dal libro hanno un segno © Gamestorming.
Disponibile su Free sample
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Cos’è un gioco?
PLAY≠GAME Gli ingredienti di un gioco
Game space + Boundaries + Rules for interaction + Artifacts + Goals
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
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Gli ingredienti di un gioco Game space To enter into a game is to enter another kind of space where the rules of ordinary life are temporarily suspended and replaced with the rules of the game.
Boundaries A game has boundaries in time and space. There is a time when a game begins and a time when they leave the game space, ending the game. Rules for interaction Within the game space, players agree to abide by rules that define the way the game world operates. Artifacts Most games employ physical artifacts; objects that hold information about the game, either intrinsically or by virtue of their position.
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
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Goals Players must have a way to know when the game is over; an end state that they are all striving to attain, that is understood and agreed to by all players. In gamestorming, goals are not precise, and so the way we approach the challenge space cannot be designed in advance, nor can it be fully predicted. © Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
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Fuzzy goals
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
“Motivates the general direction of the work, without blinding the team to opportunities along the journey.”
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Game design
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
YOUR DESIGN SPACE
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Le tre fasi
© Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
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Mettiamoci al lavoro
Il modo migliore di imparare il gamestormig è farlo. Sperimentiamo 4 tecniche distribuite sulle 3 fasi viste prima.
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Ultime due cose da ricodare
Improvvisare
Preparate bene il vostro workshop, ma per la sua riuscita finale è importante
Provare qualcosa di nuovo
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1) Empaty Map
THINKING & FEELING
HEARING
SAYING & DOING
SEEING
PERSON NAME:
10-15 min
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2) Rapid concept 45-50 min
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3) Elevator pitch
ELEVATOR PITCH SENTENCE STRUCTURE:
FOR
IS A
, WHO HAS
THAT
,
.
.
target customer
UNLIKE , THE PRODUCTcompetition
customer need
market categoryproduct name
one key benefit
unique differentiation
10-15 min
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4) Idea marketplace 20 min
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Thank You
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