Games & Gadgets

39
Games & Gadgets Can Fun Empower Learning? Jeanne Gleason, EdD Director/Professor, Media Production and Barbara Chamberlin, PhD Director, NMSU Learning Games Lab http://www.learninggameslab.org

description

Games & Gadgets. Can Fun Empower Learning? Jeanne Gleason, EdD Director/Professor, Media Production and Barbara Chamberlin, PhD Director, NMSU Learning Games Lab http://www.learninggameslab.org. Why Are Learning Games Becoming Important?. Our Learners Demand It. - PowerPoint PPT Presentation

Transcript of Games & Gadgets

Games & GadgetsCan Fun Empower Learning?

Jeanne Gleason, EdDDirector/Professor, Media Production

and Barbara Chamberlin, PhDDirector, NMSU Learning Games Lab

http://www.learninggameslab.org

Why Are Learning Why Are Learning Games Games

Becoming Important?Becoming Important?Our Learners Demand

It. Learning Theory Supports It.

Easy Tools Empower It.

Today’s Learners are Gamers

Kids play computer games regularlyAges 2-7 play ~43 minutes/dayAges 8-12 play ~56 minutes/day

Ages 13-17 play ~78 minutes/day

Most kids play computer games92% of kids ages 2-17 play video and computer games

(Gentile & Walsh, 2002)

Low income kids play computer games at home

Game play is their primary reason for using computers (Jackson et al., 2005)

"You can learn more about a man

in one hour of playthan in one year

of conversation.”-Plato .

“It should be noted that children

at play are not playing about;

their games should be seen as their

most serious-minded activity.”

- Michel de Montaigne

“Anyone who makes a distinction

between games and learning doesn't know the first thing

about either.”

- Marshall McLuhan

Entertainment

Education

EngagementEngagement

Two Visions --Can They Coexist?“I just want to play

games.”“Kids expect learning

to be fun all the time”

Games Have Given Today’s Learners New Skills

collaborationsocial networkingcontent immersionproblem solvingself-guided explorationmultiple modes of learning

What Traditionally Engaged Today’s Teachers?

What Engages Today’s Learners?

NMSU Learning

Games Labhttp://www.learninggames.org

Development Built on Testing

Why we do What we do

Expand the “fun” in educational games

Track newest trendsTest our own games

Partner with other UniversitiesTrain game developers of

tomorrow

Build on Solid Learning GoalsJust be smart about Marketing“Games” to kids,

“Educational Software” to adults

Exit poll with kids, “What did you do and

learn today?”Newsletter home that recaps the week’s

learning

Simple Games Stand alone activities

Less ScaffoldingFewer supplemental

materialshttp://fooddetectives.com

Matrix Math

Learning with iPodsMid-School Humor

Aligned with Science Process Standards

http://cahe.nmsu.edu/matrix/index.html

Ratio

Science Pirates Inquiry Learning

Experimentation, SimulationAligned with Science Process

StandardsPerfect post tests (pencil/paper)

http://sciencepirates.com

NMSU Educational Media ProductionsCooperative Extension Service

NMSU Educational Media ProductionsCooperative Extension Service

NMSU Educational Media ProductionsCooperative Extension Service

“The mind is not a vessel to be filled

but a fire to be kindled.”

-Plutarch

“Game designers have a lot better take

on the nature of learning than instructional

designers.”

-Seymour Papert .

Gadgets, Toys, Trends

Much more than fun

Access to Millions-Easily

Flip Video Ultra

Extremely simple - 4 buttonsInexpensive $150

Holds 1 hourEasy download

Acceptable for WebBuilt in Mic

Quick for iTunes, YouTube

www.theflip.com

Instant Recording via iPods

Small enough to carry anywhereOne Touch recorder

Downloads into iTunes instantlyFile Podcast Ready

Games & GadgetsCan Fun Empower Learning?

Jeanne Gleason, EdDDirector/Professor, Media Production

and Barbara Chamberlin, PhDDirector, NMSU Learning Games Lab

http://www.learninggameslab.org