Games for Health 2013 Presentation

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Bridging the Gap: How LearningWorks for Kids Connects Game Producers With Users Randy Kulman, Ph.D. randy@learningworksforkids .com @rkulman James Daley jdaley@learningworksforkids. com @jamesdaley Games for Health 2013

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LearningWorks for Kid's presentation on using video games and other digital media as tools for learning. Presented at Games for Health 2013 in Boston, MA.

Transcript of Games for Health 2013 Presentation

  • 1. Bridging the Gap: How LearningWorks for Kids Connects Game Producers With Users Randy Kulman, Ph.D. [email protected] @rkulman James Daley [email protected] @jamesdaley Games for Health 2013

2. LearningWorks for Kids is a web-based technology guide that helps parents find the best games and apps to meet their childs unique learning needs. What is LW4K? Assess: Analyze childs strengths and weaknesses. Prescribe: Custom Game and App recommendations. Play: Help parents engage in their childs digital learning. 3. Kids love video games. Games are excellent teachers. Executive Functions Making the Connection 4. Kids were playing games, but not improving. In-Games Skills Real World Skills The Disconnect 5. Where is the disconnect? How can successfully practicing a skill in a digital environment not improve that same skill when its needed somewhere else? Questions 6. Games are not enough. Kids need help making the connection. Parents need to get involved. Answers 7. Informational Website Game Reviews, Discussion Topics, etc. LW4K 1.0 8. LW4K Today 9. More than Reviews 10. Proven Assessments 11. Personalized Prescriptions 12. Expert Advice 13. In-Depth, Strategic Technology Learning Guides 14. Detailed Review Learning Quotient Essential Information Age Recommendations 15. How it Helps Thinking Skills Specific Examples Video Guides 16. Play Together Talk Before You Play Gameplay Goals Stop and Reflect 17. Make it Work Discuss Skills Non-tech activities 18. Academic Skills Game-based Skill Practice Strategies and Advice 19. Alternative Learners Skills and Support Strategies and Advice 20. Autistic Spectrum Disorders ADHD Learning Disabilities Behavioral Problems Anxiety and Depression Executive Functioning 21. Difficulties for Alternative Learners Academic Behavioral Social Language and Communication Problem Solving Executive Functions 22. Alternative Learners and Technology Many Alternative Learners are drawn to technology ADHD-Multimodal engagement, clear and immediate feedback, teaches directions Autism-practice flexibility, fine motor, and social skills safely, peer connections Some Alternative Learners may have problems with technology ADHD- problems stopping and transitions Autism- Perseveration, not face to face 23. Common Concerns about Technology and Alternative Learners Video Game Addiction Withdrawing from social activities Lack of physical play Neglecting responsibilities Inappropriate content 24. Responsible Digital Mentoring Technology alone is not enough. Kids need digital mentors. Mentors must first educate themselves about technology before they can help children with technology. 25. Play Diet Digital Play is just one part of a balanced Play Diet. Social Play, Active Play, Creative Play, and Free Play. Neglecting digital play is just as bad as allowing too much digital play. Digital Play can be active, social, creative, and free. 26. The Future of LW4K Subscription model. Specialized content and functionality for Educators and Clinicians. Game-based Assessments. Working with Developers. Other Ideas 27. Randy Kulman, Ph.D. [email protected] @rkulman James Daley [email protected] @jamesdaley Thank You! www.learningworksforkids.co m @lw4k