Games, Curiosity, and the Future of Education
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Transcript of Games, Curiosity, and the Future of Education
Games, Curiosity, and the Future of Education
Jesse Schell
2014
+ = Psychology Technology Destiny
Have you noticed?
Beautiful!
Customized!
Shared!
Real!
TV
Groceries
Reality TV
Organic Groceries
Purina Dog Chow
“Blue Wilderness”
Beautiful! Customized!
Shared! Real!
Beautiful? Customized?
Shared? Real?
Ugly. Standardized. Withheld. Fake.
1) Beauty
Things become BEAUTIFUL through design
2) Customization
CUSTOMIZING respects the learner
I have no special talents, I am only passionately curious. –Albert Einstein
Fear Apathy
Curiosity
Curiosity
Insight Wonder
The cure for boredom is curiosity.
There is no cure for curiosity.
The curious will win
3) Sharing
Create situations that demand SHARING
4) Reality
Pair REAL teachers with REAL students
Use simulations to get close to REALITY
Beautiful, Customized,
Shared, Real…
Can games
help?
History of symbolic logic (3,000 years)
History of tool use (3,000,000 years)
History of touch (300,000,000 years)
Some Thoughts On Education (1692) Johnathan Locke
“I have always had a fancy that learning might be made a play and recreation to children…”
What is a game?
A game is
something you
play.
But what is play?
Play is
manipulation
Play is
manipulation
that
indulges
curiosity.
But what makes a
game a game?
But what makes a
game a game?
Games have goals.
But what makes a
game a game?
Games have goals.
Every game is a
problem to be solved.
A game is a
problem solving
activity
A game is a
problem solving
activity
approached
playfully.
Our Dictionary
• play (pla), v. Manipulation that indulges curiosity.
• game (gam), n. A problem solving activity approached playfully.
7/11
Games Are Bad At…
1) Being Cheap
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into Learning
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into Learning
3) Limitless Exploration
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into Learning
3) Limitless Exploration
4) Adhering to Time Limits
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
6) Long Shelf Lives
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
6) Long Shelf Lives
7) Staying Interesting Forever
7/11
Games Are Good At…
1) Giving the Brain What it Wants
a) Visible Progress
b) Abstract -> Concrete
c) Full Engagement
d) Fantasy Motivations
Betty’s Brain – Vanderbilt University
“These kids know these characters aren’t alive, but they get engaged with the narrative, and play pretend, and it brings out a lot of good behaviors.”
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow
4) Showing New POV
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared Experiences
Games Are Good At…
2) Illustrating Complex Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared Experiences
8) Allowing Independent Exploration
Games Are Good At…
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared Experience
8) Allowing Independent Exploration
9) Practice for Dangerous Situations
Games Are Good At…
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared Experiences
8) Allowing Independent Exploration
9) Practice for Dangerous Situations
10) Creation of Teachable Moments
Games Are Good At…
5) Being Authentic 6) Raising Questions 7) Creating Shared
Experiences 8) Allowing Independent
Exploration 9) Practice for Dangerous
Situations 10) Creation of Teachable
Moments 11) Giving Students
Ownership
I can learn anything myself.
School is a tool,
but who I become
is up to me, and no one else.
+ = Psychology
Beautiful Customized
Shared Real
Technology Ubiquitous Networked Simulation
Tablets
Destiny Powerful Life-Long
Transformative Education
Thanks! Slides: slideshare.net/jesseschell
Twitter: @jesseschell Email: [email protected]
1) Being Cheap 2) Tricking Students Into
Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives 7) Staying Interesting Forever
1. Giving the Brain What it Wants
2. Illustrating Complex Systems 3. Keeping You in Flow 4. Showing New POV 5. Being Authentic 6. Raising Questions 7. Creating Shared Experiences 8. Allowing Independent
Exploration 9. Practice for Dangerous
Situations 10. Creation of Teachable
Moments 11. Giving Students Ownership