Games, Curiosity, and the Future of Education

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Games, Curiosity, and the Future of Education Jesse Schell 2014

description

Keynote address for Excelsior meeting in Washington DC, May 16, 2014

Transcript of Games, Curiosity, and the Future of Education

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Games, Curiosity, and the Future of Education

Jesse Schell

2014

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+ = Psychology Technology Destiny

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Have you noticed?

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Beautiful!

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Customized!

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Shared!

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Real!

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TV

Groceries

Reality TV

Organic Groceries

Purina Dog Chow

“Blue Wilderness”

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Beautiful! Customized!

Shared! Real!

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Beautiful? Customized?

Shared? Real?

Ugly. Standardized. Withheld. Fake.

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1) Beauty

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Things become BEAUTIFUL through design

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2) Customization

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CUSTOMIZING respects the learner

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I have no special talents, I am only passionately curious. –Albert Einstein

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Fear Apathy

Curiosity

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Curiosity

Insight Wonder

The cure for boredom is curiosity.

There is no cure for curiosity.

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The curious will win

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3) Sharing

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Create situations that demand SHARING

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4) Reality

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Pair REAL teachers with REAL students

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Use simulations to get close to REALITY

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Beautiful, Customized,

Shared, Real…

Can games

help?

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History of symbolic logic (3,000 years)

History of tool use (3,000,000 years)

History of touch (300,000,000 years)

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Some Thoughts On Education (1692) Johnathan Locke

“I have always had a fancy that learning might be made a play and recreation to children…”

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What is a game?

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A game is

something you

play.

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But what is play?

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Play is

manipulation

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Play is

manipulation

that

indulges

curiosity.

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But what makes a

game a game?

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But what makes a

game a game?

Games have goals.

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But what makes a

game a game?

Games have goals.

Every game is a

problem to be solved.

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A game is a

problem solving

activity

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A game is a

problem solving

activity

approached

playfully.

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Our Dictionary

• play (pla), v. Manipulation that indulges curiosity.

• game (gam), n. A problem solving activity approached playfully.

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7/11

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Games Are Bad At…

1) Being Cheap

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Games Are Bad At…

1) Being Cheap

2) Tricking Students Into Learning

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Games Are Bad At…

1) Being Cheap

2) Tricking Students Into Learning

3) Limitless Exploration

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Games Are Bad At…

1) Being Cheap

2) Tricking Students Into Learning

3) Limitless Exploration

4) Adhering to Time Limits

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Games Are Bad At…

1) Being Cheap

2) Tricking Students Into Learning

3) Limitless Exploration

4) Adhering to Time Limits

5) Understanding Mistakes

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Games Are Bad At…

1) Being Cheap

2) Tricking Students Into Learning

3) Limitless Exploration

4) Adhering to Time Limits

5) Understanding Mistakes

6) Long Shelf Lives

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Games Are Bad At…

1) Being Cheap

2) Tricking Students Into Learning

3) Limitless Exploration

4) Adhering to Time Limits

5) Understanding Mistakes

6) Long Shelf Lives

7) Staying Interesting Forever

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Games Are Good At…

1) Giving the Brain What it Wants

a) Visible Progress

b) Abstract -> Concrete

c) Full Engagement

d) Fantasy Motivations

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Betty’s Brain – Vanderbilt University

“These kids know these characters aren’t alive, but they get engaged with the narrative, and play pretend, and it brings out a lot of good behaviors.”

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Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

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Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

3) Keeping You in Flow

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Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

3) Keeping You in Flow

4) Showing New POV

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Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

3) Keeping You in Flow

4) Showing New POV

5) Being Authentic

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Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

3) Keeping You in Flow

4) Showing New POV

5) Being Authentic

6) Raising Questions

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Games Are Good At…

1) Giving the Brain What it Wants

2) Illustrating Complex Systems

3) Keeping You in Flow

4) Showing New POV

5) Being Authentic

6) Raising Questions

7) Creating Shared Experiences

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Games Are Good At…

2) Illustrating Complex Systems

3) Keeping You in Flow

4) Showing New POV

5) Being Authentic

6) Raising Questions

7) Creating Shared Experiences

8) Allowing Independent Exploration

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Games Are Good At…

3) Keeping You in Flow

4) Showing New POV

5) Being Authentic

6) Raising Questions

7) Creating Shared Experience

8) Allowing Independent Exploration

9) Practice for Dangerous Situations

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Games Are Good At…

4) Showing New POV

5) Being Authentic

6) Raising Questions

7) Creating Shared Experiences

8) Allowing Independent Exploration

9) Practice for Dangerous Situations

10) Creation of Teachable Moments

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Games Are Good At…

5) Being Authentic 6) Raising Questions 7) Creating Shared

Experiences 8) Allowing Independent

Exploration 9) Practice for Dangerous

Situations 10) Creation of Teachable

Moments 11) Giving Students

Ownership

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I can learn anything myself.

School is a tool,

but who I become

is up to me, and no one else.

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+ = Psychology

Beautiful Customized

Shared Real

Technology Ubiquitous Networked Simulation

Tablets

Destiny Powerful Life-Long

Transformative Education

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Thanks! Slides: slideshare.net/jesseschell

Twitter: @jesseschell Email: [email protected]

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1) Being Cheap 2) Tricking Students Into

Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives 7) Staying Interesting Forever

1. Giving the Brain What it Wants

2. Illustrating Complex Systems 3. Keeping You in Flow 4. Showing New POV 5. Being Authentic 6. Raising Questions 7. Creating Shared Experiences 8. Allowing Independent

Exploration 9. Practice for Dangerous

Situations 10. Creation of Teachable

Moments 11. Giving Students Ownership