Games and gamification for information literacy. Adam Edwards & Vanessa Hill

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Enhancing the quality and impact of Library Workshops Adam Edwards and Vanessa Hill Jan 2014 The winner takes it all

description

From the road less travelled to the information super highway: information literacy in the 21st Century. Friday, January 31st, 2014 at The British Library Conference Centre

Transcript of Games and gamification for information literacy. Adam Edwards & Vanessa Hill

Page 1: Games and gamification for information literacy. Adam Edwards & Vanessa Hill

Enhancing the quality and impact of Library Workshops

Adam Edwards and Vanessa Hill Jan 2014

The winner takes it all

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Knowing me, knowing you

• Issues

• Collaboration

• Inspiration

• Solutions

• Impact

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SOS

• Not embedded

• Inconsistent provision

• Repetitive

• Bad timing

• Information skills

• Teaching methods

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Librarians and teaching

• Relevance• Too much• Tools based• Didactic• Uninspiring• Subject• Teaching skills

http://www.flickr.com/photos/vicchi/4079403111/

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Gimme, Gimme, Gimme

•Answers

•Facts

•References

•Reporting back

•Easy option

•Fear

Librarians reinforce this!

http://www.flickr.com/photos/nottsexminer/6270679714/

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ArrivalTeaching qualifications:

• PGCertHE @ MDX• Teaching Fellowships• FHEA• TESOL

Benefits:• Equivalent• Learning together• Language• Respect• Understanding

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Björn Again

• Less is more

• Cloning

• Discussion

• Learning by doing

• Learners, not the taught

• Gameshttp://advedupsyfall09.wikispaces.com/Sara+Woodard

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The name of the game

• Fun

• Quick

• Simple

• Easy

• Need or objective

Adapted from Susan Boyle, Lilac 2011

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I have a dream

Move from

“ …lifting and transporting textual substance from one location, the library, to another, their teacher’s briefcases.”

To

“…searching, analyzing, evaluating, synthesizing, selecting, rejecting…”

Kleine 1987

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Super Troupers

• School plan

• Structure

• Menu

• Mapping

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Greatest Hits

• Thinking about resources

• Keywords

• Searching

• Evaluation

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Thinking about resources

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BooksWhat are they:

A written or printed work of fiction or fact.

May be electronic.

Good for:

Clear overview.

Not so good for:

Up to date information.

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JournalWhat are they:

A regular publication containing articles on a particular academic subject.

Presents new research.

Good for:

Latest research, critically reviewed by experts.

Not so good for:

Broad overview of a subject.

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Web page

What are they:

An information resource which can be easily created by anyone on any topic.

Electronic.

Good for:

Very up to date information.

Not so good for:

Accurate and reliable information.

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NewspaperWhat are they:

A regular publication containing current events, informative articles, diverse features and advertising.

May be electronic.

Good for:

Daily information.

Not so good for:

Balanced and well researched information.

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Popular (trade) journalWhat are they:

A regular publication containing new products plus information for a business sector.

Good for:

Latest product news.

Not so good for:

Detailed and objective reports.

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Find out moreMyUniHub > MyStudy > MyLibrary > Library Subject Guides

http://libguides.mdx.ac.uk/EIS

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Thinking about keywords

http://www.flickr.com/photos/rossjamesparker/89414788/

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The real thing

http://www.flickr.com/photos/sidelong/300188454/

Your first piece of coursework for CCM2426 will be based on the Cornish Villages 4G trial.

• Keywords

• Alternative keywords

• More specific keywords

• Related subjects

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Finding resourcesmyUniHub > My Study > My Library > Summon

Select Summon and search for information for your project

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Google vs Summon

http://www.flickr.com/photos/ennuiislife/3450743002/

Google

• Familiar and easy to use

• Finds too much information

• Fast results

• Access from any computer

• Access to some books and journals

• Designed to sell you things

• Search results sponsored

• Searches for info from any source

• Pay for academic information

Summon

• Easy to use

• Finds lots of academic info

• Fast results

• Access from any computer

• Access to lots of books and journals

• Designed to find you information

• Search results by relevance

• Searches quality resources

• Free access to full text

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Evaluating information

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Evaluating information

Imagine you are writing an essay on ‘Network Security’.

Have a look at the 4 items that you have been given and consider the following:

• Which items are the most relevant to your essay?

• Which items would be no use?

• Which item has the most academic authority?

• Which items might have bias?

• Which item is the most current?

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• Authority

• Relevance

• Intent

• Objectivity

• Currency

Evaluating information

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How are books arranged in the library?

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Take a chance on me

Marks Attendees Non-attendees

Commonest mark 65% 50%

Highest mark 90% 75%

Lowest mark 40% 40%

Bibliography commonest mark

7/10 5/10

• Survey of CCM2426 students

• 66 attendees, 22 non-attendees

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“If you put me to the test, if you let me try………”

Search tools used Attendees Non-attendees

Google 68% 63%

Wikipedia 38% 27%

Summon 68% 40%

Library catalogue 30% 59%

Evaluation criteria Attendees Non-attendees

Current 89% 59%

Relevant 76% 59%

Academic authority 67% 41%

Easy to read 24% 45%

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On and on and on

• Roll-out framework

• Develop activities

• Improve attendance

• Revalidation

• Moodle

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The winner takes it all

• Successful collaboration

• Changes have worked

• Teaching is more fun

• Impact…

...Library training gets you better marks!

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http://www.flickr.com/photos/naturalturn/3264726560/

Mamma Mia it’s……………

Adam [email protected]

Vanessa [email protected]

http://bit.ly/GamesMDX

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When all is said and done• Boyle, S. (2011) Using games to enhance information literacy

sessions, Presented at LILAC 2011. http://www.slideshare.net/infolit_group/boyle-using-games-to-enchance-information-literacy

• Kleine, M. (1987), What is it we do when we write articles like this one-Or how can we get students to join us?, Writing Instructor 6, 151.

• Markless, S., (2010), Teaching information literacy in HE: What? Where? How?, presented at King’s College London, 9/12/10. [Notes taken at the event.]

http://bit.ly/GamesMDX