Gamers: Uniquely suited to save the world
Transcript of Gamers: Uniquely suited to save the world
GAMERS
Uniquely suited to save the world
Kimberley R. Barker
Emerging Technology Librarian
Level 76 Shadow Priest,
World of Warcraft
•I T M U S T B E A D D R E S S E D …
•S T E R E O T Y P E S & P R O F I L E S / T H E G A M E R P E R S O N A L I T Y
•T H E P R O B L E M O F R E A L I T Y
•G A M I N G ’ S P O S I T I V E I M P A C T O N T H E R E A L W O R L D
Overview
But first: “Onlines games are so stupid because:”
You’re just sitting there
You’re wearing stupid costumes
You’re investing time and energy with nothing to show for it
Hey! You’ve just described these guys!
But that’s not fair! Sports fans:
Spend time with friends
Invest in something they believe in
Are part of something bigger than themselves
So are gamers!
Stereotypes
The teenage loner who has no friends
The 30-something clerk who lives in his parents’ basement and ventures outside only to the comic book store
The unattractive woman who doesn’t date and has a dead-end job
Stereotypes- common traits
Socially awkward; unlikable
Professionally unsuccessful/not likely to be so
Physically unattractive
Not much to offer “the real world”
In truth…
My profile
36 year-old female
Married
One child (2 years old)
Employed full-time
Self-described “frustrated idealist”
My guild
Guild leader is a stay-at-home mom
Raid leader is a software design engineer @ HP
Members are:
Grandparents
Teenagers
Real-life friends
Employed full-time
Retired on disability
Accountant, programmers, zoo keeper, district managers, active military, academics, students, construction workers
Stereotypes of games
Promote violence
Sexist
Materialistic
In truth…
MMO’s foster:
Collaboration
Altruism
Camaraderie
MMO Research
Nick Yee
The Daedalus Project
PlayOn
In their own words
Altruism
“Evil is evil”
The old virtues
Change the world
My guild
Passages from our charter “The Guild is a family. Always take care of your brothers and sisters. You can trust that they, in turn, will take care of
you. World of Warcraft* is a living community made up of real people. Always treat other players, Guildbrothers and not, with the same courtesy, dignity and respect with which you yourself wish to be treated. Life is a journey that includes both smooth, level roads and steep, rocky paths. Help other people navigate the difficult passages whenever possible, even though it may sometimes increase the danger to yourself. There is a great personal reward in helping someone in need. It's also possible that you may one day be helped similarly in return.
Never, ever, even think about acting threateningly or abusively towards another player. If you become angry with someone, go into a neutral corner and cool down. Leave the game for a while if that's what you need in order to regain your composure. It's not real life so don't get upset about things that happen while playing.
… welcomes members of all races, classes, and levels regardless of age, gender, location or playing skill. However, the guildhall is rather small so those with large egos will be too cramped for comfort and should look elsewhere. We are friends who enjoy each other's companionship, the good humor of chatting while playing, and the experiences we share as a group. We don't have any chips on our shoulders and we don't take the game too seriously. When we die in WoW we quickly return only a little worse for wear. Real life should be so good.
Our goal is to make everyone recognize [guild name] tag as a sign that they will have more fun playing with us than they would without us. Always behave in ways that will enhance the reputation of the Guild and make it a welcome addition to the game for members and non-members alike.
Reality IS broken
Real life rewards the wrong things
Success NOT effort or risk (failed quest vs. failed law school attempt)
Physical attractiveness (MMO’s are level playing field)
Social acuity
Winning, not empathy
Reality IS broken
What else is wrong?
Roles often not clearly defined
People are often not allowed to play to their strengths
Collaboration is seen as an add-on and not as an absolute necessity
The risks to self and security are too high
Honor is an antiquated concept
Reality IS broken
The lightbulb!
Games and hard science
Phylo
Foldit
Science games
Science games
Here at Uva…
Dan Becker, Director of the Center for Biomedical Ethics
and Humanities, a Professor of Medicine in the Division of General Medicine, Geriatrics, and Palliative Care, and founding and current editor-in-chief of Hospital Drive
“Dr. Becker is studying the use of computer game technology to simulate difficult conversations between doctors and patients.”