Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic...

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Frank Cowell: Dynamic Game Theory GAME THEORY: DYNAMIC MICROECONOMICS Principles and Analysis Frank Cowell Almost essential Game Theory: Strategy and Equilibrium Prerequisites April 2018 1

Transcript of Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic...

Page 1: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

GAME THEORY: DYNAMICMICROECONOMICSPrinciples and AnalysisFrank Cowell

Almost essential Game Theory: Strategy and Equilibrium

Prerequisites

April 2018 1

Page 2: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Overview

Game and subgame

Equilibrium Issues

Applications

Game Theory: Dynamic

Mapping the temporal structure of games

April 2018 2

Page 3: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Time Why introduce “time” into model of a game? Without it some concepts meaningless

• can we really speak about reactions?• an equilibrium path?• threats?

“Time” involves structuring economic decisions • model the sequence of decision making• consideration of rôle of information in that sequence

Be careful to distinguish strategies and actions• see this in a simple setting

April 2018 3

Page 4: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

A simple gameStage 1: Alf’s decisionStage 2: Bill’s decision following [LEFT]

The payoffs

(υ1a,υ1

b)

Alf

Bill Bill

[LEFT] [RIGHT]

[left] [right] [left] [right]

Stage 2: Bill’s decision following [RIGHT]

(υ2a,υ2

b) (υ3a,υ3

b) (υ4a,υ4

b)

April 2018 4

Page 5: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

[left-right]

(υ4a,υ4

b)

(υ1a,υ1

b)

[left-left]

(υ3a,υ3

b)

(υ1a,υ1

b)

(υ4a,υ4

b)(υ3a,υ3

b)

[RIG

HT]

(υ2a,υ2

b)(υ2a,υ2

b)Alf

Bill[right-left][right-right]

A simple game: Normal form

Alf has two strategiesBill has four strategies

The payoffs

[LEFT]

Always play [right] whatever Alf chooses

Always play [left]whatever Alf chooses

Play [left] if Alf plays [LEFT]. Play [right] if Alf plays [RIGHT]

Play [right] if Alf plays [LEFT]. Play [left] if Alf plays [RIGHT]

Alf moves first: strategy set contains just two elements

Bill moves second: strategy set contains four elements

April 2018 5

Page 6: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

The setting Take a game in strategic form If each player has exactly one round of play

• game is extremely simple• simultaneous or sequential?

Otherwise need a way of describing structure • imagine a particular path through the tree diagram• characterise unfolding decision problem

Begin with some reminders

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Page 7: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Structure: 1 (reminders) Decision nodes

• in the extensive form• represent points where a decision is made by a player

Information set• where is player (decision maker) located?• may not have observed some previous move in the game• knows that he is at one of a number of decision nodes• collection of these nodes is the information set

April 2018 7

Page 8: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Structure: 2 (detail) Stage

• a particular point in the logical time sequence of the game• payoffs come after the last stage

Direct successor nodes• take the decision branches (actions) that follow from node * • if the branches lead to other decision nodes at the next stage• then these are direct successor nodes to node *

Indirect successor nodes• repeat the above through at least one more stage• to get indirect successor nodes

How can we use this structure?• break overall game down into component games?

April 2018 8

Page 9: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Subgames (1) A subgame of an extensive form game

• a subset of the game• satisfying three conditions

1. Begins with a “singleton” information set• contains a single decision node• just like start of overall game

2. Contains all the decision nodes that • are direct or indirect successors• and no others

3. If a decision node is in the subgame then • any other node in the same information set is also in the subgame

April 2018 9

Page 10: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Alf

[LEFT][LEFT] [RIGHT]

Alf

[LEFT] [RIGHT]

[υ1] [υ2] [υ3] [υ4] [υ5] [υ6] [υ7] [υ8]

Alf

[LEFT] [RIGHT] [RIGHT]

Alf

Alf

[LEFT] [RIGHT]

[left] [right] [left] [right]

Bill Bill

Subgames (2)Stage 1: (Alf’)Stage 2: (Bill)

The payoffsAdd a stage (Alf again)

A subgameAnother subgame

April 2018 10

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Frank Cowell: Dynamic Game Theory

A subgameNot a subgame (violates 2)[MID]

Alf

[LEFT] [RIGHT]

[left] [right] [left] [right]

Alf

[LEFT][LEFT] [RIGHT]

Alf

[LEFT]

Alf

[LEFT] [RIGHT]

Bill Bill

[RIGHT]

[left] [right]

Bill

Alf

[υ1] [υ2] [υ3] [υ4] [υ5] [υ6] [υ7] [υ8] [υ9] [υ10] [υ11] [υ12]

Alf

Not a subgame (violates 3)

Subgames (3)The previous structureAdditional strategy for AlfAmbiguity at stage 3

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Page 12: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Game and subgame: lessons “Time” imposes structure on decision-making Representation of multistage games

• requires care• distinguish actions and strategies• normal-form representation can be awkward

Identifying subgames• three criteria• cases with non-singleton information sets are tricky

April 2018 12

Page 13: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Overview

Game and subgame

Equilibrium Issues

Applications

Game Theory: Dynamic

Concepts and method

April 2018 13

Page 14: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Equilibrium Equilibrium raises issues of concept and method

• both need some care• as with the simple single-shot games

Concept• can we use the Nash Equilibrium again?• clearly requires careful specification of the strategy sets

Method• a simple search technique?• but will this always work?

We start with an outline of the method

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Frank Cowell: Dynamic Game Theory

Backwards induction Suppose the game has N stages Start with stage N

• suppose there are m decision nodes at stage N Pick an arbitrary node

• suppose h is player at this stage • determine h’s choice, conditional on arriving at that node• note payoff to h and to every other player arising from this choice

Repeat for each of the other m − 1 nodes• this completely solves stage N• gives m vectors of [υ1],…,[υm]

Re-use the values from solving stage N• gives the payoffs for a game of N − 1 stages

Continue on up the treeAn example:

April 2018 15

Page 16: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Backwards induction: example Examine the last stage of the 3-stage game used earlier Suppose the eight payoff-levels for Alf satisfy

• υ1a > υ2

a (first node)• υ3

a > υ4a (second node)

• υ5a > υ6

a (third node)• υ7

a > υ8a (fourth node)

If the game had in fact reached the first node:• obviously Alf would choose [LEFT]• so value to (Alf, Bill) of reaching first node is [υ1] = (υ1

a,υ1b)

Likewise the value of reaching other nodes at stage 3 is• [υ3] (second node)• [υ5] (third node)• [υ7] (fourth node)

Backwards induction has reduced the 3-stage game• to a two-stage game • with payoffs [υ1], [υ3], [υ5], [υ7]

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Page 17: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Alf

[LEFT][LEFT] [RIGHT]

Alf

[LEFT] [RIGHT]

Alf

[LEFT] [RIGHT] [RIGHT]

Alf

Alf

[LEFT] [RIGHT]

[left] [right] [left] [right]

Bill Bill

Backwards induction: diagram3-stage game as before

Payoffs to 3-stage game

Alf would play [LEFT] at this node

υ1a > υ2

a

υ3a > υ4

a

υ5a > υ6

a

υ7a > υ8

a

[υ1] [υ2] [υ3] [υ4] [υ5] [υ6] [υ7] [υ8]

[υ1]

and here

[υ3] [υ5] [υ7]

The 2-stage game derived from the 3-stage game

April 2018 17

Page 18: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Equilibrium: questions Backwards induction is a powerful method

• accords with intuition• usually leads to a solution

But what is the appropriate underlying concept? Does it find all the relevant equilibria? What is the role for the Nash Equilibrium (NE) concept? Begin with the last of these

April 2018 18

A simple example:

Page 19: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Equilibrium example

(0,0) (2,1) (1,2) (1,2)

[LEFT] [RIGHT]

[left] [right] [left] [right]

The extensive formBill’s choices in final stageValues found by backwards inductionAlf’s choice in first stage

Backwards induction finds equilibrium payoff of 2 for Alf, 1 for Bill

Bill(2,1) (1,2)

The equilibrium pathAlf

Bill

(2,1)

But what is/are the NE here?

Look at game in normal form

April 2018 19

Page 20: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

[left-right]

1,2

0,0

[left-left]

1,2

0,0

1,21,2

[RIG

HT]

2,12,1

s2 a

Alf

Bill

[right-left][right-right]

Equilibrium example: Normal form

Alf’s two strategiesBill’s four strategies

Payoffss4bs1

b s2b s3

b

[LEFT]

s1 a

Best replies to s1a

Best reply to s3b or to s4

b

Nash equilibria: (s1a,s3

b), (s1a,s4

b)

Best replies to s2a

Best reply to s1b or to s2

b

(s2a,s1

b), (s2a,s2

b),

April 2018 20

Page 21: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Equilibrium example: the set of NE The set of NE include the solution already found

• backwards induction method• (s1

a, s3b) yields payoff (2,1)

• (s1a, s4

b) yields payoff (2,1)

What of the other NE? • (s2

a, s1b) yields payoff (1,2)

• (s2a, s2

b) yields payoff (1,2) These suggest two remarks

• First, Bill’s equilibrium strategy may induce some odd behaviour • Second could such an NE be sustained in practice?

We follow up each of these in turn

April 2018 21

Page 22: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Equilibrium example: odd behaviour? Take the Bill strategy s1

b = [left-left]• “Play [left] whatever Alf does”

If Alf plays [RIGHT] on Monday• On Tuesday it’s sensible for Bill to play [left]

But if Alf plays [LEFT] on Monday• what should Bill do on Tuesday?• the above strategy says play [left]• but, from Tuesday’s perspective, it’s odd

Given that the game reaches node *• Bill then does better playing [right]

Yet s1b is part of a NE??

(0,0) (2,1) (1,2) (1,2)

[LEFT] [RIGHT]

[left] [right] [left] [right]

Bill

Alf

Bill Tuesday

Monday

*

April 2018 22

Page 23: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Equilibrium example: practicality Again consider the NE not found by backwards induction

• give a payoff of 1 to Alf, 2 to Bill

Could Bill “force” such a NE by a threat?• imagine the following pre-play conversation• Bill: “I will play strategy [left-left] whatever you do”• Alf: “Which means?”• Bill: “To avoid getting a payoff of 0 you had better play [RIGHT]”

The weakness of this is obvious• suppose Alf goes ahead and plays [LEFT]• would Bill now really carry out this threat?• after all Bill would also suffer (gets 0 instead of 1)

Bill’s threat seems incredible• so the “equilibrium” that seems to rely on it is not very impressive

April 2018 23

Page 24: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Equilibrium concept Some NEs are odd in the dynamic context

• so there’s a need to refine equilibrium concept

Introduce Subgame-Perfect Nash Equilibrium (SPNE) A profile of strategies is a SPNE for a game if it

• is a NE• induces actions consistent with NE in every subgame

April 2018 24

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Frank Cowell: Dynamic Game Theory

NE and SPNE All SPNE are NE

• reverse is not true• some NE that are not SPNE involve agents making threats that are not

credible

Definition of SPNE is demanding• it says something about all the subgames• even if some subgames do not interesting• or are unlikely to be actually reached in practice

Backward induction method is useful• but not suitable for all games with richer information sets

April 2018 25

Page 26: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Equilibrium issues: summary Backwards induction provides a practical method Also reveals weakness of NE concept Some NE may imply use of empty threats

• given a node where a move by h may damage opponent • but would cause serious damage h himself• h would not rationally make the move• threatening this move should the node be reached is unimpressive

Discard these as candidates for equilibria? Focus just on those that satisfy subgame perfection See how these work with two applications

April 2018 26

Page 27: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Overview

Game and subgame

Equilibrium Issues

Applications

Game Theory: Dynamic

Industrial organisation (1)

•Market leadership•Market entry

April 2018 27

Page 28: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Market leadership: an output game Firm 1 (leader) gets to move first: chooses q¹ Firm 2 (follower) observes q¹ and then chooses q² Nash Equilibria?

• given firm 2’s reaction function χ²(∙)• any (q¹, q²) satisfying q² = χ²(q¹) is the outcome of a NE• many such NE involve incredible threats

Find SPNE by backwards induction• start with follower’s choice of q² as best response to q¹• this determines reaction function χ²(∙) • given χ² the leader's profits are p(q² + χ²(q¹))q¹ − C¹(q¹)• max this w.r.t. q¹ to give the solution

April 2018 28

Page 29: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Market leadership

q1

q2

χ2(·)

0

(qS, qS)

1 2

Leader max profits using follower’s stage-2 response

Follower’s isoprofit curvesFollower max profits conditional on q1

Leader’s opportunity setLeader’s isoprofit curves

Firm 2’s reaction function gives set of NE

Stackelberg solution as SPNE

April 2018 29

Page 30: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Overview

Game and subgame

Equilibrium Issues

Applications

Game Theory: Dynamic

Industrial organisation (2)

•Market leadership•Market entry

April 2018 30

Page 31: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Entry: reusing an example Take the example used to illustrate equilibrium

• recall the issue of non-credible threats

Modify this for a model of market entry• rework the basic story• a monopolist facing possibility of another firm entering • will there be a fight (e.g. a price war) after entry?• should such a fight be threatened?

Replace Alf with the potential entrant firm• [LEFT] becomes “enter the industry”• [RIGHT] becomes “stay out”

Replace Bill with the incumbent firm• [left] becomes “fight a potential entrant”• [right] becomes “concede to a potential entrant”

April 2018 31

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Frank Cowell: Dynamic Game Theory

Entry: reusing an example (more) Payoffs: potential entrant firm

• if it enters and there’s a fight: 0• if stays out: 1 (profit in some alternative opportunity)• if enters and there’s no fight: 2

Payoffs: incumbent firm• if it fights an entrant: 0• if concedes entry without a fight: 1• if potential entrant stays out: 2 (monopoly profit)

Use the equilibrium developed earlier• Find the SPNE• We might guess that outcome depends on “strength” of the two firms• Let’s see

April 2018 32

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Frank Cowell: Dynamic Game Theory

(0,0) (2,1) (1,2) (1,2)

[LEFT] [RIGHT]

[left] [right] [left] [right]

Bill

Alf

Bill

Entry example

(0,0) (2,1) (1,2) (1,2)

[IN] [OUT]

[fight] [concede] [fight] [concede]

The modified version

Incumbent’s choice in final stage

Remove part of final stage that makes no senseEntrant’s choice in first stage

SPNE is clearly (IN, concede)

A threat of fighting would be incredible

Inc

(1,2)

The equilibrium path

Ent

Inc

(2,1)

The original example

(2,1)

April 2018 33

Page 34: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Entry: modifying the example The simple result of the SPNE in this case is striking

• but it rests on an assumption about the “strength” of the incumbent• suppose payoffs to the incumbent in different outcomes are altered• specifically, suppose that it’s relatively less costly to fight• what then?

Payoffs of the potential entrant just as before• if it enters and there’s a fight: 0• if stays out: 1• if enters and there’s no fight: 2

Lowest two payoffs for incumbent are interchanged• if it fights an entrant: 1 (maybe has an advantage on “home ground”)• if concedes entry without a fight: 0 (maybe dangerous to let newcomer establish

a foothold)• if potential entrant stays out: 2 (monopoly profit)

Take another look at the game and equilibrium

April 2018 34

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Frank Cowell: Dynamic Game Theory

(0,1) (2,0)

[IN] [OUT]

[fight] [concede](1,2)

Inc(1,2)(0,1)

Ent

Entry example (revised)

Incumbent’s choice in final stage

Entrant’s choice in first stage

The equilibrium path is trivial

SPNE involves potential entrant choosing [OUT]

The example revised

April 2018 35

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Frank Cowell: Dynamic Game Theory

Entry model: development Approach has been inflexible

• relative strength of the firms are just hardwired into the payoffs• can we get more economic insight?

What if the rules of the game were amended? • could an incumbent make credible threats?

Introduce a “commitment device” • example of this is where a firm incurs sunk costs• the firm spends on an investment with no resale value

A simple version of the commitment idea • introduce an extra stage at beginning of the game• incumbent might carry out investment that costs k• advertising?

First, generalise the example:

April 2018 36

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Frank Cowell: Dynamic Game Theory

Entry deterrence: two subgames

[FIGHT] [CONCEDE]

1

[In] [Out]

2

(ΠF ,0) (ΠJ, ΠJ)

(ΠM, Π)_

Payoffs if there had been pre-play investment

Firm 2 chooses whether to enter Firm 1 chooses whether to fight

ΠM : monopoly profit for incumbent

Π > 0: reservation profit for challenger

ΠJ : profit for each if they split the market

ΠF : incumbent’s profit if there’s a fight

(ΠJ – k, ΠJ)

(ΠM – k, Π)_

Investment cost k hits incumbent’s profits at each stage

Now fit the two subgamestogether

April 2018 37

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Frank Cowell: Dynamic Game Theory

Entry deterrence: full model

[FIGHT`] [CONCEDE]

1 1

1

[NOT INVEST]

[In] [Out] [In] [Out]

2

[INVEST]

[FIGHT`] [CONCEDE]

(ΠF ,0) (ΠJ, ΠJ) (ΠJ– k, ΠJ)

(ΠM, Π)_ (ΠM – k, Π)_

(ΠF ,0)

Firm 1 chooses whether to invest Firm 2 chooses whether to enter

2

Firm 1 chooses whether to fight

April 2018 38

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Frank Cowell: Dynamic Game Theory

Entry deterrence: equilibrium Suppose the incumbent has committed to investment:

• suppose challenger enters• it’s more profitable for incumbent to fight than concede if• ΠF > ΠJ – k

Should the incumbent precommit to investment?• it pays to do this rather than just allow the no-investment subgame if • profit from deterrence exceeds that available without investment:• ΠM – k > ΠJ

The SPNE is (INVEST, out) if:• both ΠF > ΠJ – k and ΠM – k > ΠJ

• i.e. if k satisfies ΠJ – ΠF < k < ΠM – ΠJ

• in this case deterrence “works” So it may be impossible for the incumbent to deter entry

• in this case if 2ΠJ > ΠM + ΠF

• then there is no k that will workApril 2018 39

Page 40: Game Theory: Dynamicdarp.lse.ac.uk/presentations/MP2Book/OUP/GamesDynamic.pdfFrank Cowell: Dynamic Game Theory. Subgames (1) A . subgame. of an extensive form game • a subset of

Frank Cowell: Dynamic Game Theory

Summary New concepts

• Subgame• Subgame-perfect Nash Equilibrium• Backwards induction• Threats and credibility• Commitment

What next?• extension of time idea• repeated games

April 2018 40