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Transcript of Game Theory Expected Utility-1
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Game Theory and ExpectedUtility Theory
POLS 331: Introduction to Word Politics
(Professor Tarar)
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Game Theory
What is it?
A set of tools used to study interactive
decision-making When there are at least 2 decision-makers
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Game Theory
Why is it useful for studying international
relations? Because a lot of what is important in
international relations involves decisionsby two or more leaders
And hence we want to understand howtheir preferences and interactions lead tooutcomes
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3 , 3 0 , 5
5 , 0 1, 1
C
D
1
C D
2Prisoners Dilemma
2 players each has to choose C or D
C = cooperate, D = defect they choose simultaneously payoffs are given in table Payoffs: DC > CC > DD > CD
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3 , 3 0 , 5
5 , 0 1, 1
C
D
1
C D
2
What should each player do?
Dominant strategy a strategythat is best for you no matter what youexpect the opponent to do
Individual rationality leads to suboptimal outcomehence the dilemma
Prisoners Dilemma
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3 , 3 0 , 5
5 , 0 1 , 1
C
D
C DPrisoners Dilemma
can represent arms races:D = build new arms, C = dont
can represent trade preferences:
D = impose tariffs, C = dont
PD illustrates realist idea thatcooperation is difficult underanarchy
what if binding agreementspossible?
DC > CC > DD > CD
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3 , 3 0 , 5
5 , 0 1 , 1
C
D
C D
Prisoners Dilemma
What if there is an international institution that imposes apenalty of 3 points for D?
3 , 3 0 , 2
2 , 0 -2 , -2
C
D
C D
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5 , 5 0 , 3
3 , 0 1 , 1
C
D
1
C D
2Stag Hunt
same as PD, but now eacheach player prefers mutualcooperation to exploiting
Payoffs: CC > DC > DD > CD
does either player have adominant strategy?
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5 , 5 0 , 3
3 , 0 1 , 1
C
D
1
C D2
Nash equilibrium: a set of strategies, one for each
player, such that no playercan do better by changing itsstrategy, given the strategiesof the others
each player is choosing a best responseto what the others are doing
Pareto-dominant equilibrium
Stag Hunt
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Sequential-Move Games
Extended Deterrence:
ATTACKER
DEFENDER
attacknot
defendnot
3
1
2
3
1
2
Game tree
Backwardsinduction
Subgame-perfect equilibrium
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Security Council Game
BUSH ADM.
resolutionno resolution
SECURITY COUNCIL
approvereject
FRANCE
vetonot
?
??
??
????
???
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Inspectors Game
BUSH ADM.
attack
IRAQ
BUSH ADMBUSH ADM
not
hing
send inspectors
cooperate not
attacknot
attack
not
?? ?
?
??
??
??
??
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Expected Utility Theory
Now let us consider single-playerdecision-
makingThe player has a set of actions
Each action leads to a certain outcome
The player has preferences over the outcomes
These preferences can be represented using
numbers that are called payoffs or utilities A higher number indicates a more preferred outcome
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Expected Utility Theory
For example, the actor can choose:
Attack another country Do not attack
Suppose the payoffs are as follows:
Attacking: 5
Not attacking: 3
The actor will choose to attack Principle of rational choice: you choose an
action that leads to a most preferred outcome
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Expected Utility Theory
But sometimes the link between actions
and outcomes is uncertainTwo (or more) possible outcomes may
result from a given action, and you are notsure which one will result
Hence you are not sure which action tochoose
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Expected Utility Theory
The solution: assign probabilities to the
different outcomes occurring, and thencalculate expected utilities for the differentactions
Suppose that if you attack the othercountry, either you will win or lose the war
Two possible outcomes can result fromattacking
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Expected Utility Theory
Suppose utilities are as follows:
Not attack: 3 Attack and win the war: 6
Attack and lose the war: 2 Not clear whether it is rational to attack or
not
Depends on how likely you are to win thewar
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Expected Utility Theory
Suppose you win the war with probability 1>p>0,
and lose with probability 1 pTo calculate the expected utility for an action, we
multiply the probability of each outcome (that
can result from that action) by the utility for thatoutcome, and then add them all up
EU(attack) = (p)(6) + (1 p)(2) = 4p + 2
EU(not attack) = 3
Rational to attack if 4p + 2 > 3, or p >
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Expected Utility Theory
Principle of rational choice: you choose an
action that gives you the highest expectedutility
Principle is the same if there are 3 or moreoutcomes that can result from a givenaction: multiply probabilities by utilities,
and then add them all up
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Expected Utility Theory
Expected utility theory is also used in
game-theoretic models of incompleteinformation