Game Theory Expected Utility-1

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    Game Theory and ExpectedUtility Theory

    POLS 331: Introduction to Word Politics

    (Professor Tarar)

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    Game Theory

    What is it?

    A set of tools used to study interactive

    decision-making When there are at least 2 decision-makers

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    Game Theory

    Why is it useful for studying international

    relations? Because a lot of what is important in

    international relations involves decisionsby two or more leaders

    And hence we want to understand howtheir preferences and interactions lead tooutcomes

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    3 , 3 0 , 5

    5 , 0 1, 1

    C

    D

    1

    C D

    2Prisoners Dilemma

    2 players each has to choose C or D

    C = cooperate, D = defect they choose simultaneously payoffs are given in table Payoffs: DC > CC > DD > CD

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    3 , 3 0 , 5

    5 , 0 1, 1

    C

    D

    1

    C D

    2

    What should each player do?

    Dominant strategy a strategythat is best for you no matter what youexpect the opponent to do

    Individual rationality leads to suboptimal outcomehence the dilemma

    Prisoners Dilemma

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    3 , 3 0 , 5

    5 , 0 1 , 1

    C

    D

    C DPrisoners Dilemma

    can represent arms races:D = build new arms, C = dont

    can represent trade preferences:

    D = impose tariffs, C = dont

    PD illustrates realist idea thatcooperation is difficult underanarchy

    what if binding agreementspossible?

    DC > CC > DD > CD

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    3 , 3 0 , 5

    5 , 0 1 , 1

    C

    D

    C D

    Prisoners Dilemma

    What if there is an international institution that imposes apenalty of 3 points for D?

    3 , 3 0 , 2

    2 , 0 -2 , -2

    C

    D

    C D

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    5 , 5 0 , 3

    3 , 0 1 , 1

    C

    D

    1

    C D

    2Stag Hunt

    same as PD, but now eacheach player prefers mutualcooperation to exploiting

    Payoffs: CC > DC > DD > CD

    does either player have adominant strategy?

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    5 , 5 0 , 3

    3 , 0 1 , 1

    C

    D

    1

    C D2

    Nash equilibrium: a set of strategies, one for each

    player, such that no playercan do better by changing itsstrategy, given the strategiesof the others

    each player is choosing a best responseto what the others are doing

    Pareto-dominant equilibrium

    Stag Hunt

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    Sequential-Move Games

    Extended Deterrence:

    ATTACKER

    DEFENDER

    attacknot

    defendnot

    3

    1

    2

    3

    1

    2

    Game tree

    Backwardsinduction

    Subgame-perfect equilibrium

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    Security Council Game

    BUSH ADM.

    resolutionno resolution

    SECURITY COUNCIL

    approvereject

    FRANCE

    vetonot

    ?

    ??

    ??

    ????

    ???

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    Inspectors Game

    BUSH ADM.

    attack

    IRAQ

    BUSH ADMBUSH ADM

    not

    hing

    send inspectors

    cooperate not

    attacknot

    attack

    not

    ?? ?

    ?

    ??

    ??

    ??

    ??

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    Expected Utility Theory

    Now let us consider single-playerdecision-

    makingThe player has a set of actions

    Each action leads to a certain outcome

    The player has preferences over the outcomes

    These preferences can be represented using

    numbers that are called payoffs or utilities A higher number indicates a more preferred outcome

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    Expected Utility Theory

    For example, the actor can choose:

    Attack another country Do not attack

    Suppose the payoffs are as follows:

    Attacking: 5

    Not attacking: 3

    The actor will choose to attack Principle of rational choice: you choose an

    action that leads to a most preferred outcome

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    Expected Utility Theory

    But sometimes the link between actions

    and outcomes is uncertainTwo (or more) possible outcomes may

    result from a given action, and you are notsure which one will result

    Hence you are not sure which action tochoose

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    Expected Utility Theory

    The solution: assign probabilities to the

    different outcomes occurring, and thencalculate expected utilities for the differentactions

    Suppose that if you attack the othercountry, either you will win or lose the war

    Two possible outcomes can result fromattacking

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    Expected Utility Theory

    Suppose utilities are as follows:

    Not attack: 3 Attack and win the war: 6

    Attack and lose the war: 2 Not clear whether it is rational to attack or

    not

    Depends on how likely you are to win thewar

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    Expected Utility Theory

    Suppose you win the war with probability 1>p>0,

    and lose with probability 1 pTo calculate the expected utility for an action, we

    multiply the probability of each outcome (that

    can result from that action) by the utility for thatoutcome, and then add them all up

    EU(attack) = (p)(6) + (1 p)(2) = 4p + 2

    EU(not attack) = 3

    Rational to attack if 4p + 2 > 3, or p >

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    Expected Utility Theory

    Principle of rational choice: you choose an

    action that gives you the highest expectedutility

    Principle is the same if there are 3 or moreoutcomes that can result from a givenaction: multiply probabilities by utilities,

    and then add them all up

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    Expected Utility Theory

    Expected utility theory is also used in

    game-theoretic models of incompleteinformation