Game Production 1 Lecture

19
INTRODUCTION Session 1 David Mullich Game Production 1 The Los Angeles Film School

description

Introductory lecture to the Los Angeles Film School's Game Production 1 class.

Transcript of Game Production 1 Lecture

Page 1: Game Production 1 Lecture

INTRODUCTIONSession 1

David Mullich

Game Production 1

The Los Angeles Film School

Page 2: Game Production 1 Lecture

Who Am I?

David [email protected]@David_Mullich

Game Production Instructor at LAFS

Page 3: Game Production 1 Lecture

PROFESSIONALISM

Page 4: Game Production 1 Lecture

Do You Have Skillz?

Gamers are good at digital interfaces

Gaming professionals are good at both digital and human interfaces

Page 5: Game Production 1 Lecture

Teamwork

Game development is a team sport for geeks. You need to be able to communicate and work well in a team.

Page 6: Game Production 1 Lecture

“I just want to do the minimum to pass this class”

Classes are not kidney stones.

If you think about them in these terms, maybe you’re on the wrong career path?

Page 7: Game Production 1 Lecture

Assignments

If you can’t be bothered to: be creative strive for originality even within established

norms or constraints look beyond your initial idea actually enjoy and actively want to do the above

Then get used to the phrase

“Would you like fries with that?”

Page 8: Game Production 1 Lecture

Impressions

Your colleagues and faculty will most likely be your doorway into the industry.

How do you want them to think of you?

Leave a professional and lasting impression. They’re your first referees, either on paper or via word of mouth.

Page 9: Game Production 1 Lecture

The Golden Rule

Page 10: Game Production 1 Lecture

SCRUM

Page 11: Game Production 1 Lecture
Page 12: Game Production 1 Lecture
Page 13: Game Production 1 Lecture
Page 14: Game Production 1 Lecture

Scrum

A flexible holistic strategy where a development team works together to reach a common goal

The word “scrum” is a rugby term, referring to the manner of restarting after a minor infraction

Page 15: Game Production 1 Lecture

Stakeholder

A person, group, organization, or system who affects or can be affected by an organization's actions. They have a vested interest in the project.

Stakeholders may have different levels of involvement in a project. Some may be merely involved, while others are more committed.

Page 16: Game Production 1 Lecture

Roles

Project Owner: Represents the stakeholders and is the voice of the customer. S/he is accountable for delivering value

Team: Responsible for delivering a shippable project in incremental steps

Scrum Master: Enforces the rules of Scrum. Responsible for removing obstacles to the team. Acts as a buffer between the team and distracting influences.

Page 17: Game Production 1 Lecture
Page 18: Game Production 1 Lecture

Scrum

Scrum Methodology an Agile Movie (6:12)

Page 19: Game Production 1 Lecture