Game maker work flow 181214
Transcript of Game maker work flow 181214
Ben Comley-excell
In this print screen I am seen here making the sprite for my game, and choosing the name and signs
of my sprite.
Ben Comley-excell
In this print screen I am seen here designing my sprite, and lots of tools and colours to choose from.
Ben Comley-excell
In this print screen I am seen here with the first shape for my sprite. The red arrow shows the tool I
used to create the head of my sprite.
Ben Comley-excell
In this print screen I am seen here choosing the colours and adding detail to my sprite.
The red arrows show the tools that I used to add colour to my sprite.
Ben Comley-excell
In this print screen I am seen here with the final design of my sprite added a body and more detail to
my sprite.
Ben Comley-excell
In this print screen I am seen here centring the origin of my sprite. This is shown by the red arrow.
Ben Comley-excell
In this print screen I am seen here creating the collision mask. This is shown in the red square.
Ben Comley-excell
In this print screen I am seen here creating an object for my sprite and adjusting the object
properties this is shown by the red square.
Ben Comley-excell
In this print screen I have selected a sprite for my object this is shown by the red arrow.
Ben Comley-excell
In this print screen I am seen here adding a step event to my object properties this is shown by the
red square.
Ben Comley-excell
In this print screen I am seen here adding a piece of code to the actions this is shown by the red
square.
Ben Comley-excell
This is the piece of code that enables the sprite to be able to move this is shown by the red square.
Ben Comley-excell
In this print screen I am seen here creating the room for my game and adjusting the room properties
this is shown by the red square.
Ben Comley-excell
I have added my sprite to the room and change the background colour this is shown by the red
square.
Ben Comley-excell
In this print screen I am seen doing the first test of my game this is shown by the red square.
Ben Comley-excell
In this print screen I am seen doing the first test of my game this is shown by the red square.
Ben Comley-excell
In this print screen I am seen adding another piece of code to set the limits of how the sprite can
move around the screen and to stop the sprite from moving off the screen. This is shown by the red
square.
Ben Comley-excell
In this print screen I am testing the limits of how far my sprite can move around the screen and to
see whether the sprite stays on the screen.
Ben Comley-excell
In this print screen I am testing the limits of how far my sprite can move around the screen and to
see whether the sprite stays on the screen.
Ben Comley-excell
In this print screen I am seen here creating the static background for my game, which will stay in the
background and also adjusting the background properties this is shown by the red square.
Ben Comley-excell
In this print screen I am seen here creating one of my scrolling backgrounds and adjusting the
background properties this is shown by the red box.
Ben Comley-excell
In this print screen I am seen here creating my other scrolling background which will go at the front
of the screen in my game. This is shown by the red box.
Ben Comley-excell
In this print screen I am seen here testing my game and seeing the final style of my game. This is
shown by the red box.
Ben Comley-excell
In this print screen I am seen here creating a piece of code to make my sprite look as if it is flying.
This is shown by the red box.
Ben Comley-excell
In this print screen I am seen here creating a piece of code which will create the jet objects. This is
shown by the red box.
Ben Comley-excell
In this print screen I am seen here testing if the jet object works within my game. This is shown by
the red box.
Ben Comley-excell
In this print screen I am seen here creating one of my enemy sprites which I will shoot at in my game
and the enemy will try and destroy my sprite. This is shown by the red box.
Ben Comley-excell
In this print screen I am seen here adjusting the enemy sprite properties. This is shown by the red
box.
Ben Comley-excell
In this print screen I am seen here creating a piece of code which is used to decide when the enemy
sprite spawns and to reset the alarm to stop the enemy constantly spawning. This is shown by the
red box.
Ben Comley-excell
In this print screen I am seen here creating a piece of code to decide how the enemy sprite will move
within my game. This is shown by the red box.
Ben Comley-excell
In this print screen I am seen here creating a piece of code which will make the enemy sprite leave
the room when it has gone off the screen. This is shown by the red box.