Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort...

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Game Idea By: Matthew Crabtree

Transcript of Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort...

Page 1: Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort of direct the building of a town by assigning roles.

Game Idea

By: Matthew Crabtree

Page 2: Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort of direct the building of a town by assigning roles.

Type

• I could best call it a town simulation/rpg type genre

• You sort of direct the building of a town by assigning roles to your population (sim).

• “Holes” open on the outskirts of town where monsters come out of so you choose a team from your trained warriors and venture in to defeat them and seal it (rpg).

Page 3: Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort of direct the building of a town by assigning roles.

Town Roles

• Hunters/gatherers- collect food/wood for town• Researchers- discovers new tasks/tools/weapons/etc• Builders- expands town• Merchants- allows the town to flourish/better equip

for warriors• Fighters- defends against invading monsters/ use to

seal the “Holes”• Children- Nothing – Takes x amount of time to grow

to adult• N/A- unassigned task• Could add other roles also

Page 4: Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort of direct the building of a town by assigning roles.

More

• The town attacks would be auto-calc based on different factors

• Population size based on food levels available

• Warrior types: Archer, Melee, (researchable classes) horseback archer, horseback warrior, etc

Page 5: Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort of direct the building of a town by assigning roles.

Resources

• Wood- used by builders

• Food- constantly used by all citizens (maybe based on occupation)

• Tech- possible resource for manual steering of research– You use points to purchase from tech trees for

different parts of stuff (weapons, jobs, improved tools, etc)

Page 6: Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort of direct the building of a town by assigning roles.

Task

• Make your town flourish as long as possible

• Continuous attacks could kill all your people making you lose the game.

• Warriors gain exp to become stronger the longer they live

• Monsters progressively increase in difficulty

Page 7: Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort of direct the building of a town by assigning roles.

Conclusion• I took a few ideas from several games I’ve played over

the years• Actraiser

– In this game you had a town sort of location you steered and after a time unlocked a dungeon by the town for you to enter. In this dungeon was a side-scrolling hack and slash where you progress to the boss and defeat it to secure the town as safe. (Top on next slide).

• Breath of Fire III– In the game you unlock sort of a mini-side quest where you

direct a town of faeries so they can survive. You set each faerie to a task and slowly developed the town which could also supply you with things for using in the main game. (Bottom of next slide).

Page 8: Game Idea By: Matthew Crabtree. Type I could best call it a town simulation/rpg type genre You sort of direct the building of a town by assigning roles.