GAME EVALUATION Ablaza, Geraldine G. Daella, Paula Angelica R. Dimayacyac, Kristina B. Liao, Mara...
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Transcript of GAME EVALUATION Ablaza, Geraldine G. Daella, Paula Angelica R. Dimayacyac, Kristina B. Liao, Mara...
GAME EVALUATION
Ablaza, Geraldine G.Daella, Paula Angelica R.
Dimayacyac, Kristina B.Liao, Mara Laise L.
Teng, Grizelda L.
Game Storyline and Rules
• the player is encouraged to make choices and engage fully in an interactive environment.
• the game is to organize the Sims' time to help them reach personal goals.
• unlimited replay value, in that there is no way
win the game, and the player can play on indefinitely
Game Storyline and Rules
• Creation of Families– consists of creating a "family" (identified by a last
name) that can hold up to eight members (four in Life Stories).
– providing the Sim a first name and optional biography, and choosing the gender (male or
female), skin complexion (very light, medium, or dark) and
age (child or adult) of the Sim.
Game Storyline and Rules
• Creation of Families– Families has a starting money depending on the
number of members– Starting money of a single-member family is
16,000 simoleons.
Game Storyline and Rules
• Sims’ lives– directed on the basis of instructing them to
interact with objects– may receive house guests– has free will– can die of old age or they can die prematurely
from causes such as fire, starvation, drowning, and other things
Interface Design
• Use of Words– Simple and easy to understand
• Use of Audio Cues– Music genre can be change– Genre changes when events happen:
• Death• Fire• Robbery
Interaction Design
• Input devices needed– Mouse– Keyboard
*Mouse with a scroll wheel is an advantage
Disadvantages and Limitations
• Requires high specifications• Community lots limit users to only access the
façade of the building• Responds slowly to user interaction• Too many game revisions decreases the game
integrity.